Parameter | Info |
---|---|
Console: | NES |
Original Game: | Tetris |
Type: | Improvement |
Genre: | Puzzle |
Modifications: | G,Other |
Creator: | Eric Anderson |
Date Created: | 04/19/2020 |
Last Modified: | 04/19/2020 |
Parameter | Info |
---|---|
File Name: | taus-1.1.1.zip |
Downloads: | 105 |
Requirements: | No Special Requirements |
Version: | 1.1.1 |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
# TAUS, et al [Source Repository](https://github.com/ejona86/taus) ## How to run Pre-built IPS mod files are available in the [releases section of GitHub](https://github.com/ejona86/taus/releases). They must be applied to the USA Tetris ROM: ``` Database match: Tetris (USA) Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122) File SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B File CRC32: 6D72C53A ROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A ROM CRC32: 1394F57E ``` You can use [Hasher-js](https://www.romhacking.net/hash/) or [ROM Hasher](https://www.romhacking.net/utilities/1002/) to verify your ROM matches. It is generally okay if the "ROM" checksum matches, but the "File" checksum differs. ## TAUS TAUS provides the in-game statistics: * DHT: The drought. The number of pieces since the last line * BRN: The burn. The number of lines cleared since the last tetris * EFF: The efficiency. The score per lines ignoring the level multiplier. Individual clears have score per lines of: 40 for a single, 50 for a double, 100 for a triple, 300 for a tetris * TRT: The tetris rate. The percentage of lines cleared that were tetrises * TRNS: The transition score. The score achieved when leaving the starting level TAUS provides the post-game statistics: * EFF LOG: A chart for the EFF progression through the game with each bar cooresponding to the EFF of 10 lines cleared. The EFF presented is not the cumulative EFF to that point, but the EFF of the 10 lines in isolation. It tracks each line clear separately, so if you have cleared 8 lines and then clear a tetris that is considered two lines followed by two more lines The mod also allows skipping the legal screen. EFF is similar in purpose to the conventional TRT. Both assume you die because you reach too high of a level (e.g., level 29) and both let you know for "how well are you doing" in the middle of the game. But EFF is a strong predictor of your final score. For example, let's say you start on level 9 and die after 100 lines. If you alternate between tetrises and sets of three singles, your final score will be ~188k. But if you alternate between tetrises and triples, your final score will be ~214k. TRT for each will be 57%, but your EFF was 188 and 214 agreeing with the 14% better score on the second game. If your EFF increases by 10%, then your score increases ~10% for the same number of lines.