Parameter | Info |
---|---|
Console: | SNES |
Original Game: | Super Mario Kart |
Type: | Improvement |
Genre: | Racing |
Modifications: | S |
Creator: | qwertymodo |
Date Created: | 09/18/2017 |
Last Modified: | 09/20/2017 |
Parameter | Info |
---|---|
File Name: | smk-msu.zip |
Downloads: | 147 |
Requirements: | No-Header (SNES) |
Version: | 1.2 |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
==Audio Resume Note== This hack includes two versions, a "resume" and a "no resume" version. The only difference is whether or not the music restarts after using a star, or whether it resumes where it left off. It's mostly just a matter of taste, so I have included both, but the original game starts over, so if you want to keep that behavior, use the "no resume" version. ==Audio Download Links== 7-zip: http://www.mediafire.com/?qt8qh5zbx1dgd4g Mercurial Magic: http://www.mediafire.com/?ccr42a444mx09eu ==MSU-1 USAGE== You should have downloaded this hack in one of two formats. If you downloaded a .zip/.7z/.rar file, see the section below for your specific emulator. If you downloaded a single .msu1 file, see the section for Mercurial Magic. ==Higan== First, see the section below about patching the ROM file, then from higan's Library window, select Import ROM Files and browse to your patched ROM file. Now, under Settings>Advanced, check the Game Library Location, and open that folder. Now, under Super Famicom, you should find a folder for the ROM you just imported. Copy the .msu and .pcm files into this folder. Now, there are 2 ways to get higan to recognize these files. First of all, if the patch came with a file named manifest.bml, copy that into the folder. Try opening it in a text editor and look for a line where it says "rom name=something.sfc". You will want to rename the file "program.rom" to match this name. The other way to make higan recognize the files without a manifest is to rename all of your files like so: ROM File: program.rom SRM File: save.ram MSU File: msu1.rom PCM Files: track-x.pcm (e.g. track-1.pcm, track-2.pcm, etc NOT track-01.pcm) With the files named this way, you do not need a manifest, and should delete it if it does exist. ==SD2SNES/Snes9x== The SD2SNES and Snes9x (v1.55 or later) detect the MSU-1 entirely based on filenames. If your game is named game.sfc, then you will want your files named like so: ROM File: game.sfc MSU File: game.msu PCM Files: game-x.pcm (e.g. game-1.pcm, game-2.pcm, etc NOT game-01.pcm) ==Patching== This hack is distributed as a patch file, not a complete ROM. you will need to aquire the original ROM file, WITHOUT A HEADER. You will need the program called Floating IPS in order to apply the patch. Open Floating IPS, and click Apply Patch. It will ask you for your patch file, select it. Then, it will ask for the original, unmodified ROM. Select it, and then specify the output filename. If Floating IPS indicates that the patch is not intended for this ROM, it means that you have the incorrect original ROM. Maybe you have a headered ROM, maybe you have the incorrect revision. Try to determine what the correct ROM file is and use that instead. ==Mercurial Magic== MSU-1 hacks may also be distributed as a single file with the .msu1 extension. This is NOT the same as a .msu file, which is just the data ROM. A .msu1 file is actually just a renamed .zip file, so if you want, you can just rename it and use it as detailed above for the emulator of your choice. However, you can also use the tool called Mercurial Magic to export the files automatically in the format of your choice. On the other hand, Snes9x (v1.55 or later) supports loading .msu1 files directly. All you need to do is treat the .msu1 file as a patch file, either locating it in the same directory as the ROM, or else in the patch directory. It should be named to match the ROM file, and then just load the ROM as normal.