Parameter | Info |
---|---|
Console: | GBA |
Original Game: | Fire Emblem |
Type: | Complete |
Genre: | Strategy > Turn Based |
Modifications: | G,S,L,T,GP |
Creator: | SageMatthis |
Date Created: | 01/02/2018 |
Last Modified: | 10/21/2018 |
Parameter | Info |
---|---|
File Name: | Duo Geno Escapo.zip |
Downloads: | 87 |
Requirements: | No Special Requirements |
Version: | 1.0 |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Editor's note: No readme present. Fire Emblem Universe OP is below. Hello, FEU. Today, instead of bringing questions, I bring you all a full hack. Oh and Happy New Year, I suppose. Backstory: Basically, this started a few years ago when I was bored over Christmas break(I think it was) and decided to start my own hack. I had actually started numerous hacks before this one, but always got stuck about a few chapters in(usually due to some roadblock such as doing tilechanges or corrupted palettes). A friend of mine, @CM9, would test these hacks that I made, though he did not know how to hack at the time. Upon inquiring, he had an interest in working on a hack with me, so we decided to make one. We were simply doing this for fun, so it was more or less pretty loose on what we did, though we established a couple rules. 1. No editing the other person's chapter 2. No going back and making edits to your chapter(after it was considered completed) 3. We would work independently of each other, where @SageMatthis would do even chapters and @CM9 would do odd chapters. We continued on like this for a while until we decided to collaborate for whatever reason. So, we set up a google doc to document everything(kingdoms, chapter events, character data, et cetra). Up to this point, there was little to no substantial plot; rather, it was just events that occurred as we saw fit(or something of the sort). Once we started working together, we decided to deepen the plot and make it something solidified and defined, as it was merely our interpretation of the hack's theme. From then on, the hack has somewhat more plot, but not quite as much as one would hope/expect, but was significantly more organized. The theme of the hack, you ask? Why, it simply is in the title: Duo Geno[cide] Escap[e], where the two protagonists, Lau and Brandon, flee from the Szarn genocide and attempt to avoid the chopping block. As such, the quality of the hack is definitely not great, but not overly terrible either, but as the game progresses on, the overall quality does improve; this is because as we developed the hack, we also improved our hacking abilities, so the development of the hack's quality is a "story" about our improving hacking abilities. The texts are mixed between bad humor and some seriousness(take nothing serious, basically). Plot details(no spoilers): It starts off on some unamed continent. Szarland initiates a genocide on Rahatland for reasons yet unknown. Lau and Brandon were away from their hometown on some unofficial business when they return home to find nothing but the ruins and ashes of their village. They had heard of the genocide while they were away, which caused them to hurry home, but only to discover that they were too late. While searching for any survivors, the two are caught by the Szarn army and transported to some concentration camps in Szarland, upon special orders. However, before their execution, the doors to all the cells were busted open, allowing them one slim chance at escape... What this features: New storyline, characters, a few custom classes, one custom animation, support conversations, and new maps. Current Rating: ESRB M For Mature PEGI 16 for? 16 year olds -Partial nudity -Suggestive sex -Frequent use of language -Reference to drugs -Cartoon Violence -Comic Mischief -Crude Humor -Mature humor Credits: Overall~ Events, texts, maps, unit placements, characters, and balance on even chapters: @SageMatthis Events, texts, maps, unit placements, and characters on odd chapters: @CM9 Music~ Any edits from original songs: @SageMatthis Original songs: Respective owners Artwork~ Sprites~ Bow Mage, Egalitarian, Horse Killer: @SageMatthis -Horse Killer sprites are edits of the sword cavalier Portraits~ Even chapters: @SageMatthis -except Brandon's portrait Odd chapters: @CM9 World map: @CM9 -inserted by @SageMatthis Animations~ Female mercenary: @SageMatthis If your name or someone else's name should be here in the credits for something(such as sprites that were used) and I did not put it up here, let me know so that I can fix it. The characters, events, and statements depicted and declared by and throughout the hack are not specific references to any persons*, living or dead, nor any events that may have occurred or will occur, nor statements regarding how society should be run or what people or the society is. PAQ(probably-going-to-be asked questions) I: Why is there such an inconsistency in the characters? R: The most inconsistency will be between odd and even chapters for the most part. This is due to each character's personality being interpreted based on that chapter's creator I: How long does it take to beat the game? R: It depends. I have played it through a couple of times when I was bored, but if you play reading the convos and such, it could take 30 hours or so. By skipping reading any story, it could be more than 20 hours. I: How many chapters are there going to be? R: I would tell you, but it actually is somewhat of a spoiler to tell. However, I can say that there are more than 18 complete chapters, but no gaiden chapters. I: Will either of you be fixing bugs or glitches that are found throughout the hack? R: Most likely not. According to our first rule, there is no going back and editing previous chapters. However, if there are errors with support convos, I will fix those because testing supports is more difficult. I: Will there be a sequel? R: Possibly. It depends on whether or not we have time. I: Why are there random difficulty spikes? R: Because the nature of the hack's creation. With each person more or less developing the chapter independently, it causes a difference in difficulty based on each person' interpretation. I: ... Why did the game softlock? R: To prevent the game from softlocking, Brandon needs a weapon that he can wield by the starts of chapter 9 and 10. *the execption being Brandon and Lau, which are interpretations of @CM9 and @SageMatthis, respectively. Here is the [s]ROM[/s] patch: (Patch download) (EN: Strikethrough breaks. It has been replaced with BBCode.) What? Pictures for proof? ...Very well. (Screenshots) Final comments: Yeah, I realize that the quality of the hack is honestly pretty subpar considering the new technologies and advancements out there, but again, we created this out of sheer boredom and something to do [s]even if I had to bug @CM9 several times to get his lazy self to work on it.[/s] Honestly, I could probably compare its quality to something like "Gheb FE" or something, but the process of making it was fun and entertaining. Even if the final product is lacklustre and/or poor, I am still proud of what our efforts have turned out into. Perhaps it is better than I think it is, perhaps not. I poured in many hours, as did @CM9, to make this. When we started this, I never really considered posting it until about half-way through. My thoughts were "What good is this hack if no one gets to see or experience it in all of its oddball comedy or shore-deep plot?" Call it trash, call it bad, but I still am proud of this two year-old hack. Damn proud. Nothing can change that. But yeah, any criticism or feedback is welcome. If you like it, say so. If not, tell what you dislike about it. Play it and enjoy it. Have some fun with it.