Parameter | Info |
---|---|
Console: | GEN |
Original Game: | Sonic the Hedgehog |
Type: | Complete |
Genre: | Action > Platformer |
Modifications: | G,S,L,T,GP |
Creator: | Selbi |
Date Created: | 05/10/2016 |
Last Modified: | 06/20/2016 |
Parameter | Info |
---|---|
File Name: | SonicERaZor_Release6.zip |
Downloads: | 415 |
Requirements: | BIN Format (GEN) |
Version: | 6th Public |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Sonic ERaZor Credits: Selbi Thanks: MarkeyJester, vladikcomper, DalekSam, SOTI, Eduardo Knuckles Sonic ERaZor is a hack of Sonic the Hedgehog (16-bit). This hack is unlike many other hacks, featuring a heavy in-game story line, unique challenges, and never seen before gameplay mechanics. These elements are often somehow related to explosions, which is why this hack is sometimes called "What if Michael Bay directed Sonic 1". When first released back in early 2010, Selbi stated that this hack has no goal whatsoever and any ideas he came up with just went in. Today's releases have a lot more structure and thought out gameplay elements. The difficulty has been steadily decreased between the different versions, mostly due to some negative feedback regarding the first releases, although they all have an above average difficulty, and is therefore regarded by many as quite interesting and challenging, if not frustrating. A notable aspect about this hack is that it contains many cutscenes, chapter screens and story screens. The game's first scene after the title screen is entirely a cutscene. Music list == Music list == #81: Hockenheim-Ring - F1: Pole Position [SNES] (used in Night Hill Place) #82: Dr. Cossack Stage 2 - Mega Man 4 (used in Labyrinth Place) #83: Blade's Theme - Eternal Champions (used in Ruined Place) #84: Title Screen - Mega Man IV (used in Scar Night Place [Section 1]) #85: Freeze Man Stage - Mega Man 7 (used in Uberhub Place) #86: Spark Mandrill - Megaman X (used in options menu) #87: Stage 4-2 - Ninja Gaiden (used in Tutorial Place) #88: One up - Sonic 1 (unused) #89: Hidden Song - Tecmo Wrestling (used in Special Stage) #8A: Opening Sequence - Super Street Fighter 2 Turbo (used on title screen) #8B: Ending (Remix) - Sonic 1 (unused) #8C: Chaos Angel Act 1 - Sonic Advance 3 (used on Green Hill Place boss) #8D: Shutdown - Pulseman (used in Finalor Place [Intro] and Bomb cutscene) #8E: Act Clear - Sonic 1 (unused) #8F: Game Over - Sonic 1 (unused) #90: Continue - Sonic 1 (used in continue screen) #91: Ending Theme - Dangerous Seed (used for invincibility power-up) #92: Drowning - Sonic 1 (used for drowning music) #93: Emerald - Sonic 1 (used in Emerald) #94: Green Hill Zone - Sonic 1 (used in Green Hill Place) #95: Ken's Theme - Street Fighter 2 (used in intro cutscene) #96: Stage 7: Orn Base - Thunder Force 3 (used in Scar Night Place [Section 2]) #97: Opening - Gundam Wing: Endless Duel (used in credits) #98: Boss - Sonic Advance 3 (used at Crabmeat boss) #99: Darkman [Proto Man] Stages - Mega Man 5 (used in game introduction) #9A: Whirlwind - Shinobi 3 (used in Unreal Place) #98: Boss [Alternate] - Sonic Advance 3 (used in Walking Bomb boss) #9C: Spring Yard Zone - Sonic 1 (unused) #9D: Push! - Zillion Push (used in ending sequence) #9E: Final Boss - Sonic 3 (used in Finalor Place [Boss]) #9F: Straight Ahead - Megaman Zero 4 (used in inhuman mode [S-Monitor])