Scarica Mega SWIV color improvement Rom Hack

Mega SWIV color improvement Gioco
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Parametro Informazioni
Console: GEN
Gioco Originale: Mega SWIV
Tipologia: Improvement
Genere: Action > Shooter
Modifiche: G
Ideatore: fusaru
Data di creazione: 02/29/2016
Ultima modifica: 03/01/2016
Parametro Informazioni
Nome file: MegaSWIVcolor.7z
Downloads: 14
Requisiti: BIN Format (GEN)
Versione: 1.05
Valutazione:

Descrizione Mega SWIV color improvement

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Leggimi Mega SWIV color improvement

Mega SWIV IPS patch
29th Feb. 2016
by fusaru
made with HivePAL

==Purpose of the patch==
Optimize the game's colors by taking the base SNES version as reference, stage 1 (MD exclusive) was fine tuned.

==Usage==
Apply the included IPS file to the ROM (e.g. via Retron 5, dedicated program such as "StealthPatch IPS Patcher").
If you get a red screen, the checksum needs to be fixed. Programs such as ESE FixCheckSum can do this for you.

==Notes==
*Not the best port, but not an easy one to port to Sega's "64 colors at once machine" in the developers defense. The original uses pastel and low contrast colors, not exactly the strength of SEGA's 16biter. Would have really preferd Amiga SWIV style visuals.
*I wonder why they didn't use more mid stage palette switching. Most stages have big empty areas where that would work (Ecco the Dolphin series fro example does this). Also, really strange color choices, no dithering to compensate, graphics were seemingly converted by a program and not checked by an artist. Worst offenders: stage 1 boss, stage 7 as a whole, stage 3
*Gameplay also not true to the original, missiles are slower, attack patterns are more tame (esp. bosses), some enemies missing, some flying enemies have a shadow while others don't...
*for HivePAL users that want to improve this or do their own colors
041EEC Stage2 Boss Guns
04B576 Stage1 Carrier
05706C Opening Text
057ED8 Time Warner Logo
059464 SCI Logo
05950A Title Screen
05D592 Opening Jet
05FD1C Opening Pilot
0615F6 Opening Communications Officer
062E12 Opening Underground
06449A Opening Tanks
0736CE Ending part1
07453E Ending part2
0D119C Stage1
0D121C Stage2
0D129C Stage3
0D131C Stage4
0D139C Stage5 part1
0D141C Stage5 part2
0D145C Stage6
0D14DC Stage6

==legal stuff==
Do whatever you want with these files, it's just a hobby. Feel free to further improve and submit again. More fun for everyone.