Parámetro | Info |
---|---|
Consola: | SNES |
Juego Original: | Final Fantasy III |
Tipo: | Bug Fix |
Género: | Role Playing |
Modificaciones: | G |
Creador: | Leet Sketcher |
Fecha de creación: | 12/26/2017 |
Última modificación: | 12/26/2017 |
Parámetro | Info |
---|---|
Nombre del archivo: | Banon_Riding.zip |
Téléchargements: | 7 |
Requisitos: | Header (SNES) |
Versión: | 1.5 |
Clasificación: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Final Fantasy 3 (US/SNES), Final Fantasy 6 (JP/SFC) Banon Riding Glitch Fix patch CONTENTS: FF3-BanonRiding-H.ips: The fix patch for a headered SNES ROM file. Apply to fix the Banon Riding Glitch. FF3-BanonRiding-HR.ips: The reverse patch for a headered SNES ROM file. Apply to reverse all changes made by the previous patch. FF3-BanonRiding-HL.ips: The "lite" fix patch for a headered SNES ROM file. Apply to partially fix the Banon Riding Glitch. FF3-BanonRiding-HLR.ips: The "lite" reverse patch for a headered SNES ROM file. Apply to reverse all changes made by the previous patch. FF3-BanonRiding-N.ips: The fix patch for a non-headered SNES ROM file. Apply to fix the Banon Riding Glitch. FF3-BanonRiding-NR.ips: The reverse patch for a non-headered SNES ROM file. Apply to reverse all changes made by the previous patch. FF3-BanonRiding-NL.ips: The "lite" fix patch for a non-headered SNES ROM file. Apply to partially fix the Banon Riding Glitch. FF3-BanonRiding-NLR.ips: The "lite" reverse patch for a non-headered SNES ROM file. Apply to reverse all changes made by the previous patch. FF6-BanonRiding-H.ips: The fix patch for a headered SFC ROM file. Apply to fix the Banon Riding Glitch. FF6-BanonRiding-HR.ips: The reverse patch for a headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6-BanonRiding-HR-old.ips: The old reverse patch for a headered SFC ROM file. Apply to reverse all changes made by previous versions of this patch. FF6-BanonRiding-HL.ips: The "lite" fix patch for a headered SFC ROM file. Apply to partially fix the Banon Riding Glitch. FF6-BanonRiding-HLR.ips: The "lite" reverse patch for a headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6-BanonRiding-N.ips: The fix patch for a non-headered SFC ROM file. Apply to fix the Banon Riding Glitch. FF6-BanonRiding-NR.ips: The reverse patch for a non-headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6-BanonRiding-NR-old.ips: The old reverse patch for a non-headered SFC ROM file. Apply to reverse all changes made by previous versions of this patch. FF6-BanonRiding-NL.ips: The "lite" fix patch for a non-headered SFC ROM file. Apply to partially fix the Banon Riding Glitch. FF6-BanonRiding-NLR.ips: The "lite" reverse patch for a non-headered SFC ROM file. Apply to reverse all changes made by the previous patch. readme.txt: This file. Banon Riding.rtf: An index of the code changes. This does not include the sprite data. Banon Sprite.hex: The hex code for the new sprite. banonridingsprite.png: An image of the new sprite. banonridingchocobo.png: An image of the new sprite riding a chocobo. AFFECTED AREAS: SNES: C0/D0F2-C0/D115, C0/D23C, C2/CE43-C2/CE77, C2/CE88-C2/CE89, C3/6DBC, C3/6DC4-C3/6DC5, CF/F911-CF/F958, D4/FEC0-D6/94BF, EE/8951-EE/8953, EE/8971, EE/8977, EE/90FE-EE/9145 SFC: C0/D024-C0/D047, C0/D16E, C2/CDE5-C2/CE19, C2/CE2A-C2/CE2B, C3/7550, C3/7558-C3/7559, CF/F8C1-CF/F908, D4/FEC0-D6/94BF, EE/894B-EE/894D, EE/896B, EE/8971, EE/90F8-EE/913F PATCH INFORMATION: SNES patches work on ROM v1.0 or v1.1. URGENCY: Medium to high. It's a graphical bug, and won't affect gameplay, but as graphical bugs go, it looks pretty bad. PURPOSE: For sections where a character is riding Magitek Armor or a chocobo, those characters each have a sprite used in that instance...except one: Banon. There is a place in the game where Banon can be seen riding a chocobo, but because he has no sprite for it, he'll instead be seen transforming into Esper Terra and back over and over again. This patch adds a new sprite for Banon...giddyup! A hex code document for the sprite is included on the off-chance that you want to manually hex-edit the sprite into the ROM. Just apply the patch, it'll save you a lot of energy. But if you insist on a reason for wanting the hex data, maybe to substitute your own sprite, just know that the new sprite will not appear in any sprite editor that I know about unless you overwrite a sprite that will. This is just a warning to you. Make sure you know what you're doing before you mess with this. Due to the complaints about this patch overwriting manual changes to character sprites, a set of "lite" fix and reverse patches are now included. The lite patches contain all of the code and pointer changes from the full patches, but do not change the sprites in any way, shape or form. To maintain manual changes, apply the lite patch, then open your ROM in a hex editor, delete 140 bytes from D4/FEC0, and then copy-and-paste the contents of the included hex file at location D6/9380. VERSION HISTORY: v1.5 (December 26, 2017): Fixed a neglected graphics pointer. v1.4 (July 25, 2017): Added the lite patches, also fixed a location error in the SFC patches. v1.3 (April 23, 2016): Optimized to no longer use any free space. v1.2 (February 4, 2016): Huge revamp to the sprite in many places. Thanks to SilentEnigma for helping me out with some great suggestions for alterations. v1.1 (December 12, 2015): Minor alterations to the hair. v1.0 (December 10, 2015): Initial release.