Timecrisis: Fall of The Moon ROM Hack herunterladen

Timecrisis: Fall of The Moon Spiel
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Parameter Informationen
Konsole: NES
Original Spiel: The Legend of Zelda
Typ: Complete
Genre: Action Adventure
Veränderungen: G,L,T
Ersteller: Project Imperial
Erstellungsdatum: 06/10/2000
Letzte Änderung: 02/14/2016
Parameter Informationen
Dateiname: fallmoon.zip
Downloads: 30
Anforderungen: No Special Requirements
Version: 1.0
Bewertung:

Timecrisis: Fall of The Moon Beschreibung

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Timecrisis: Fall of The Moon Liesmich

MODIFIED GAME     : Fall of the Moon?
REMADE BY         : Imperial Production Studio (IPS)
YEAR              : 2000
VERSION           : 1.0
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ORIGONAL GAME     : The Legend of Zelda 1
MADE BY           : Nintendo
YEAR              : 1987
CODE              : NES-ZL-SCN
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TABLE OF CONTENTS:

        1.0 Note From The Author
        2.0 Requirements And Nutrition Facts
        3.0 Fall of the Moon (condensed version)
        4.0 Walkthrough
        5.0 Credits
        6.0 Disclaimer
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1.0
        Thank you for downloading this IPS file.  I've spent many sleepless 
nights getting this to look as good as possible.  As far as I can tell, this 
game should be able to work with any NES emulator that runs "The Legend of 
Zelda"  I've tested this game in NESticle (version 4.2 for Windows, and x.xx 
for DOS), LoopyNES, BioNES, JNES, fwNES, and NESten, and it runs quite well
in all of them.  However, I have noticed that in LoopyNES, some of the enemies
tend to fly out of the boundaries of the screen, sometimes causing the 
emulaton to hang.  It did that in the original game too, so I'm guessing 
it's a bug in the emulator, and not anything that my coding has created.
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2.0 Requirements And Nutrition Facts

Basic Requirements:
        Computer (Preferably a fast 486 at bare minimum)
        The Legend of Zelda ROM Data
        IPS Patcher
        Nintendo Emulator

Reccomended Emulators:
        Windows 9x\200x
                JNES
                NEStra
        DOS
                NESticle
Nutrition Facts:
        Sodium: 90%
        Electrical impulses: 100%
        Vitamin A: 6%
        Vitamin B6: 2%
        Cyanide: 12%
        Saturated fats: 42.8%
        NOT A SUGNIFICANT SOURCE FOR IRON!!!
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3.0 Fall of the Moon (condensed version)
        Long ago, there was a time when peace and harmony would reigned.
However, there is no rightiousness without an underlying darkside.  Evil
doesn't ever really die, it merely bides her time, waiting to strike
again.

        Back in the days past, the Earth had two moons.  One of them
was a desolate wasteland, while the other was alive with inhabitants.
The moon was full of humans and animals, that coexisted in harmony.  
Everyone lived in peace.  Perhaps the most peaceful of the moon's populace
was Princess Selenety.  Selenety was one who studied history, and knew
a vast number of things.  

        Selenety loved reading about myths and legends.  One legend in 
particular, told of a time when the great peace on Earth would end, and 
evil would hand the world over to chaos.  One of Earth's moons would be
destroied at this time.  But also in this time, a great warrior would fall
from the sky, and avenge those who died from Evil's wrath. This tale worried
the princess.

        Soon to become heir to the throne, Selenety became anxious, and 
raised up a warrior by the name of Sabes.  Selenety guarded Sabes with nine
symbols of power.  Enclosed in these triangle shaped stones, were the keys
to a great power unknown to mortals.  

        Sabes scattered eight of these keys of power throughout her 
homeland, the land of Eshraz.  Sabes chose to guard the ninth fragment 
herself.  

        Being scattreed, the powerkeys could do little more 
than emit a faint light.  But both Sabes and  Selenety knew that when the 
nine symbols gathered together, the power inside would be released.  It was
Sabe's intention to have this power be used to destroy the evil when it 
returned again, and she was determined to have her way.

        For a few years, nothing unusual happened. Sabes became renown as 
a great warrior in the land of Eshraz.  Her skill was unmatched.  But on 
the day that Selenety would become queen of the moon, a black force 
engulfed the Earth and started seeking out the nine keys of power.  Sabes 
fought valiantly, but was unable to recover the eight hidden powerkeys in 
time, and was taked captive.  Evil's forces eventually found the eight 
hiding places of the remaining powerkeys, but could not enter into the
chambers that held the keys of power, repelled by Sabe's magic.

        In a rage, Evil sent a darkness to cover the moon, to find and 
seek out the queen called Selenety.  Selenety called up her armies to 
fight back against the darkness, and a war broke out, plunging the moon 
into chaos.  Tremors soon erupted all over the moon as the fighting 
threatened to tear the moon apart.  Queen Selenety was taken captiave, 
and was faced with a choice.  She could either enter the chambers to 
gain the eight fragments of power and assemble them, or Evil would kill 
her.  Selenety chose to die, with her secrets dieing with her.  However,
using her last breath, she created a warrior that would avenge the fall 
of the moon into Evil's control.  She called her creation by the name of 
Rahshu.

        Selenety witnessed as Evil smashed the moon to peices, 
and as her creation sped to the Earth.  Her last hope was
that this wrongdoing would be avenged...
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4.0 WALKTHROUGH

        The game opens with Rahshu standing in a mountianous area, facing 
north.  He has nothing to his name, and outside of this screen, Rahshu's going 
to have to defend himself.  Like in the Legend of Zelda, there are two quests.
Both quests are possible to complete, keep in mind, as both quests have been 
checked for errors.  Anyway, this walkthrough will deal with how to get the 
sword in the first quest.

        In the original game, this task was simple; walk into a cave and 
listen to an old man tell you about the rest of the outside world.  In this
game, that task is a little more complicated.  To get a sword the player has 
two options: search for two hear containers, or beat two labyrynths.  The
end result is the same, the player must obtain two more heart containers
before even thinking of doing anything else (unless you're really good).

        The first mode of action would be to gain some form of cash to 
obtain some supplies from the locals.  Directly to the north is an open 
cave with someone only too happy to oblidge in giving you some badly-needed
money.  Working your way to the top-right corner of the map, you'll encounter
one who will give you 100 rupiees.  Between the two, one could afford a candle
(used only to burn enemies and kill off the weaker enemies, like the red 
octorocks) and some bombs as well.  From here, the task of gaining the two 
heart containers should be easy.  At some time, you might want to talk with 
one of the two little girls that will tell you information for a price.  She
gives a clue to finding one of the heart containers you need.

        One heart container is in a mound of rock directly
north of level 2 (the second labyrynth) in exactly the same place as in the
first game.  The second one is harder to find.  Rahshu should follow the 
seaside (you'll hear a static-like noise in most emulators) all the way down 
to the bottom-righthand corner of the map.  From here, follow the seaside all 
the way until it dead-ends and a ladder is visable, allowing Rahshu to go 
northward.  In this screen, the second heart container can be found.  If 
you've talked to the little girl, then you'll know where to place the bomb.
Please note that bombs destroy some walls, rocks, and enemies, and will not 
hurt anything else.

        The second quest requires you to obtain the ocarina without a sword.
Use the ocarina in the desert and in the mountians, and you should obtain 
both of the heart containers you need.  Please note that it's advised to 
complete the first level before attempting to get the ocarina.

Please visit "http://www.zhq.com/games/classic/zelda1/z1noswor.htm" for another
take on playing the game without a sword.  It's complete with pictures!
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5.0 CREDITS

(In case ya wanted ta see the progs I used ta make this game!)

Fall of the Moon

Origonal creator:            Nintendo
Game Modification:           Rahshu Az-Mansur

Primary Graphics editor:     Tile Layer
Secondary Graphics editor:   Paint Shop Pro 5.01
Graphics Inserter:           Graphics Extractor\Inserter
Overworld Editor:            Zelda Improvement
Dialouge and pallete editor: Thingy
Main Resource Page:          Zophar's Domain (www.zophar.net)
Secondary Resourse:          The Zelda Headquarters (www.tzq.com)
Emulators Used:              LoopyNES, NESticle 95, BioNES, JNES, Nesticle x.xx
                             (arranged by what emulator was used most frequently)

Three years in the making
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6.0 DISCLAMER


        Imperial Production Studios (IPS) is not in association with 
Nintendo Japan, Nintendo of America, or any other involved companies.  IPS is
not in association with any of the makers of the afforementioned programs.  These
files are supplied as is, and the user handles these files at their own risk.
IPS is not to be held liable for any possible damages related to this patch, or
from those that obtain this patch.

        Fall of the Moon is Copywright 1993-2000 IPS.  Rahshu, Sabes, Selenety are
trademarks of IPS and will not be used without permission.

        Fall of the Moon (video game patch) is copywright 2000 IPS. Rahshu, Sabes, 
Selenety are trademarks of IPS and will not be used without permission.  This patch
is not to be distributed with the "Legend of Zelda" ROM data, nor is a "Legend of
Zelda" ROM to be sent with this patch applied.  This patch may be freely distributed
if left unaltered, unchanged, and not provided at your own work.  People who use 
this patch are entitled to enjoy themselves, and they owe me a coke! (Hey, does 
anyone read the leagal munbo-jumbo anyway? ;)