Parameter | Informationen |
---|---|
Konsole: | SNES |
Original Spiel: | Super Mario World |
Typ: | Complete |
Genre: | Action > Platformer |
Veränderungen: | G,S,L,T,GP |
Ersteller: | FPI Productions |
Erstellungsdatum: | 11/24/2014 |
Letzte Änderung: | 11/29/2014 |
Parameter | Informationen |
---|---|
Dateiname: | TSRPRv1-2.zip |
Downloads: | 607 |
Anforderungen: | Header (SNES) |
Version: | 1.2 |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Super Mario World: The Second Reality Project Reloaded Version 1.2 ------------------------------------------------------------ That's it. First of all, in case you don't know, this hack isn't a complete new entry in the TSRP-series, it's a remake of the first part, which means if you've already played the original hack of 2002 or the easier version which came out 2004, there's not much new here. When it comes down to the leveldesign, I stay really close to the original hack, so nothing new here. Of course, the overworld design is completely redone (people requested this for years by now) and all the levels feature shiny new custom graphics. With that, the hack may look new, but it doesn't feature any "new" gimmicks, puzzles, custom sprites or incredible ASM-additions which you might expect in today's hacks. It's basically still the same thing which came out 2002. If you're fine with that, I'm sure you will like this one. ------------------------------------------------------------ About the difficulty level: Besides the fact that this hack starts way easier than TSRP2 (which started already somewhat hardish) most people consider TSRP1 harder than TSRP2, mostly because some of the last levels are almost impossible to beat without abusing save states. That's the reason I released the easier version back in 2004, and overall this remake is based on the easier version. Still, there are a few changes (again): Almost all levels feature midway points now, some other parts were also slightly changed to make the game easier, but some other parts are made harder. A good example for this would be the level "Ice Bomb Bridge". In the easier version of TSRP, this level was called "Bob-Omb Bridge", because the ice (and the slippery) was removed to make this level easier. Now in this remake the "Ice Bomb Bridge" is back again, mostly because I thought removing the slippery ruined the charme of the level (at least for me). So let's say that this remake ranges somewhere between the original and the easier version of TSRP when it comes to the difficulty, which means it starts very easy and ends up very hard... ------------------------------------------------------------ Known bugs/glitches: -After you've found 99 exits, the Title Screen will display A0 instead of 100. It goes on this way unless you found all exits in the game, which are 117. -This hack will most likely not work right in ZSNES 1.4*. Make sure you have an older or newer version and you shouldn't have any problems. Fix in v1.2: -The hack doesn't crash on accurate emulators/real hardware anymore. Very special thanks goes to Ice Man who fixed this glitch. Fixes in v1.1: -Several grammar mistakes have been fixed. -The "Bonus Game"-glitch in "Yoshi's Final Flight" is fixed. -Bowser's Palace on the overworld isn't cut off anymore... ------------------------------------------------------------ Special Thanks goes to the following people. Without their great help, this hack wouldn't be what it is right now: -AxemJinx, for his incredible help on checking out (and rewriting) all the ingame-text to get the engrish out of it. He also came up with some of the level-names. And, last but not least, he made a very thorough beta-test. -smkdan, ghettoyouth, Schwa, Mi0r & pikaguy900, who all helped me a great deal with some personal requests when it comes to custom blocks, custom sprites, and other ASM-code. -S.N.N., for his advice on the music and most importantly for one of the custom music tracks in this hack. -icegoom and ibz10g, who made most of the graphics I use for all the sprites and some objects. -anonimato, who made parts of the redrawn castle GFX I'm using in some of the castle levels. -Pac, he made the animated rain. -Matrizzle, maro!!!, Davros & Dispari Scuro, who are also responsible for custom sprites and custom blocks. -jonwil, for Block tool, and some of the blocks of course. -mikeyk, for Sprite Tool, and some of the sprites. -FuSoYa, for obvious reasons... he made Lunar Magic... -Biene, for additional beta-testing. -BMF54123, for various fixes/patches. -Ice Man, for his help with the HDMA kit. -d4s, for making the HDMA kit. -Smallhacker, for Sprite Paint. -purplebridge001, he made the classic fireball patch. -Glyph Phoenix, he made the Counter Break Y patch. (That should be it. I hope I didn't forget anyone) Overall, thanks goes to SMW central as well, of course. ^^ ------------------------------------------------------------ And now, enjoy the hack... ;) FPI Productions 2002, 2007-2008 www.fpi-productions.de