Parameter | Informationen |
---|---|
Konsole: | SNES |
Original Spiel: | Super Metroid |
Typ: | Improvement |
Genre: | Action Adventure |
Veränderungen: | G,S,L,T,GP,Other |
Ersteller: | ShadowOne333 |
Erstellungsdatum: | 03/11/2020 |
Letzte Änderung: | 03/11/2020 |
Parameter | Informationen |
---|---|
Dateiname: | Super Metroid Redux.zip |
Downloads: | 3269 |
Anforderungen: | No-Header (SNES) |
Version: | 1.2 |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
/// SUPER METROID REDUX \\\ o All of the improvements/changes made for Super Metroid: GBA Style are present here with a more refined touch, minus the mandatort Heavy Physics (which are now an optional patch) - For more details on the full changelog from GBA Style which is included on Redux, visit GBA Style's release page on RH.net: https://www.romhacking.net/hacks/3211/ o A lot of features from Project Base 0.7.3 have been implemented. Some of them are: - Faster door transitions and speeds - Instant Bombs explosion by holding Down on the D-Pad ONLY when on the ground. Normal bomb behaviour still occurs by just pressing the Fire button when on Morph Ball without Down on D-Pad - Game time and Item percentage can now be seen in the Pause menu - Proper Morph Ball animations. Morph Ball stays static when Samus doesn't move o Normal and Hard mode selectable from "Difficulty Settings" before selecting a save file (NOTE: The difficulty change can only be enabled when starting a New Game, by PHOSPHOTiDYL) o Special Demo sequences that depict useful tricks and abilites (from SM Turbo) o Message boxes can be skipped by pressing a button o Screw Attack now destroys frozen enemies (by Adamf) o X-Ray Visor range widened o Unlock Tourian patch has been completely fixed, so it doesn't play the Super Metroid eating the side-hopper cutscene everytime you go through that room on Tourian. Now the game only play that scene thr first time you go through it, sets a correct flag, and the Super Metroid and its two adjacent rooms will play the normal Tourian theme AFTER the cutscene has already happened (shotouts to Smiley, PJBoy and the prople from the Metroid Construction Discord for the help) o Charge Beam combos can be triggered by fully charging your beam with the beam of choice, and then pressing Select o Crystal Flash is still enabled like in the original game o Elevator Speed has been increased to double the speed of the original in Super Metroid o MSU-1 playback integrated o Missile Stations have now been changed to Recharge Station. They now refill your entire weapons (Missiles, Super Missiles, Power Bombs) upon touching them with the message "Weapons Reload Completed." (similar to Zero Mission / Fusion) o Power Bombs reveal hidden tiles (like in Zero Mission / Fusion) o Fanfare music for normal expansion tanks (Missiles, Super Missiles, Power Bombs, Energy and Reserve Tanks) now use a special SFX when grabbed which is shorter, to allow for a more fluid play session. Main items like beams, suits, and the first main Missile/Super Missile/Power Bomb items still play the long-normal fanfare (similar to Zero Mission / Fusion) o Combined DC's Map Patch with Scyzer's Item Circles code to create a meticulously completely revamped Map system to be more in-line or similar to what is seen in both Zero Mission / Fusion: - Pause Map now shows entrances - Pause Map shows which doors require which item by colors (Blue = Open, Red = Missile, Green = Super Missile, Yellow = Power Bomb, Brown = Boss) - Pause Map shows which items have not been obtained (dot) or obtained (circle) upon visiting a room - Minimap shows proper entrances to each room, and if the room has an item, it will show a dot. For full detail on whether or not you have obtained the item or not, use the Pause Map /// Optional Patches \\\ * "Default X-Ray.ips": Change the X-Ray Visor width to that of the original Super Metroid * "Fixed Tourian Unlocked Doors.ips": Makes it so that the Tourian doors now let you go back to Crateria normally. NOTE: This patch is ALREADY implemented into main Redux, I simply added it for archival purposes. * "Heavy Physics.ips" (From GBA Style): This will make it so that Samus now lands faster and with more gravity to her, similar to that of the GBA Metroids NOTE: This breaks the Demo sequences. In-game cutscenes and main gameplay still play out normally * "Original Elevator Speed.ips": Restores the original Super Metroid elevator speeds * "Save Stations Refill Everything.ips": Save Stations will now refill both Energy and all Weapons (by Adamf) * "Skip Ceres - Start In Zebes.ips": Skip the Ceres Station sequence at the beginning, and start off directly on Planet Zebes' Landing Site on New Game /// Redux Widescreen Patch (Beta) \\\ This is a special optional patch, developed by ocesse exclusively for Super Metroid Redux, based on his original Super Metroid Widescreen hack. The Widescreen patch should only be used with bsnes v10.2, as it goes alongside bsnes' Widescreen feature. Here's a preview of the Widescreen hack by ocesse: https://www.youtube.com/watch?v=4XqJ_f3ui_w Keep in mind that this patch is currently in a beta stage, so if you encounter any bugs or glitches, make sure to let ocesse know on his YouTube channel. Make sure that once you have your Super Metroid Redux ROM already patched (alongside whatever optional patches you desire), you apply the Widescreen .IPS file over your ROM, and that's all that should be needed! /// CREDITS \\\ * Bregrimed for Project Base * Kejardon for Control Freak * ocesse for his Widescreen patch for Super Metroid Redux * PHOSPHOTiDYL for his incredible contributions to Super Metroid hacking (Item/Time counters on Pause Menu, Hard Mode) * Scyzer & Sylandro for their Item Circles code, which was modified for this project exclusively * DC for his Map patch, which allowed for more custom tiles for the Pause and Mini maps * Sadiztyk Fish for his Item Sounds code, which helped make the new Item SFX * PJBoy for the Super Metroid disassembly * Adamf for his Screw Attack Frozen Enemies and Save Refill codes * Dmit Ryaz for the Samus Redesign optional patch, which was further modified by me to match the Pause screen graphics and modern Power Suit * Matt Kimura and samsamcmoi (SM Turbo), as their work and desire for a more refined Super Metroid experience inspired me to work yet again on Super Metroid to make this hack a possibility * Smiley, PJBoy, Nodever2 and the people at the Metroid Construction Discord server for all the help and support during the creation of this project