Super "Mario" World 2 ROM Hack herunterladen

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Parameter Informationen
Konsole: SNES
Original Spiel: Super Mario World
Typ: Complete
Genre: Action > Platformer
Veränderungen: G,S,L,T,GP
Ersteller: 1UPDudes
Erstellungsdatum: 05/17/2012
Letzte Änderung: 08/03/2013
Parameter Informationen
Dateiname: SuperMWV4.zip
Downloads: 66
Anforderungen: Header (SNES)
Version: 1.4
Bewertung:

Super "Mario" World 2 Beschreibung

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Super "Mario" World 2 Liesmich

Super "Mario" World 2 By 1UPDUDES

-Version 1.4 Fix

This hack is the sequel to my other hack (Super "Mario" World) >
The hack is about 90 levels long roughly, and features a whole new GFX style
unlike the first hack which still used orignal SMW resources.

With 10 worlds to play and plenty of secrets to find I hope you enjoy playing
the hack. This read me also includes some things such as minor bugs and a few
other things.

Little side not, not that it is important byt the GFX are not to be used in other
hacks. It's what makes my hack "special" to some degree... ;3

Enough reading, get playing ^.^

1UPDUDES 2012
---------------
Credits are located in at the end of World 10. Which I must thank a lot of
people so if you were not included Im sorry ;__; Just drop me a PM on SMWC
if you have any questions or whatnot.

Minor Bugs:
- Any orignally in SMW that are still there in many other hacks
- Level Tiles B, 1C and 128 are already present on the OW without any event triggers
due to a glitch where there events where not making them appear and messing
up other levels events.
- World 5's boss has a hit counter, which has a slightly bad pallette
- World 6's mid-bosses BG doesnt fade away at end of level
( creates a cool looking zoom out effect o_o' )
- World 8's final boss can go offscreen in the scrolling section however
if you reach the end of that section without it the level still works just it
may not make much sense
- In World 10's "When Worlds Collide Level" the New Age Retro Hippie section
requires all sprites off screen. If you have Goshi just dump him in the pit to
continue. (This should be clear for common hack players/moderators)
- In World 10's boss on the last section when SPOILER-
the bosses "fist" hits the ground after been hit twice will make tremours which
makes you be able to fall through the platform. This is actually something I
wanted to happen and makes the fight a tad bit trickier

All these bugs are really minor and won't really effect or damage gameplay to
any degree really. I just stated them anyway just in case people where 
curious to why stuff happens.