Parameter | Informationen |
---|---|
Konsole: | NES |
Original Spiel: | Super Mario Bros. 3 |
Typ: | Improvement |
Genre: | Action > Platformer |
Veränderungen: | G,T |
Ersteller: | Mario_GMD |
Erstellungsdatum: | 08/10/2020 |
Letzte Änderung: | 08/15/2020 |
Parameter | Informationen |
---|---|
Dateiname: | Super Luigi Bros. 3 (35th Anniversary).zip |
Downloads: | 1116 |
Anforderungen: | No Special Requirements |
Version: | 1.0 |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
My second hack rom after this quarantine is SMB3 but with Luigi and his twin who appears in some games (like Super Mario Galaxy and other games). This time the player has the mission to rescue Princess Daisy from the clutches of the evil Bowser (the same story from the original SMB3 but replacing Mario with Luigi and Peach with Daisy). This patch aims to change the green Mario sprites to Luigi's design from the SMB3 of SNES, preserving the essence of the original game,this hack rom comes from the 35th anniversary of SMB but with Luigi. LIST OF GRAPHIC CHANGES IN THE GAME: -The title screen was customized changing "Super Mario Bros 3" by "Super Luigi Bros 3" as well as the release date of "1988" by "2020" -The green Mario skin was changed to the SNES Luigi skin. -Color palettes have been changed on both players to distinguish them based on the only 2 shades of green known to Luigi from the NES. -Improved some sprite tiles on Luigi's cap when he takes a mushroom or the leaf (as seen on Mario and Luigi's cap in SMB1). -Player 1 presents the shade of darker green (this shade of green in Luigi is featured on the title screens and covers of NES games,on the SMB3 map and even in Super Mario Maker 2), while the player 2 features the shade of light green (shown in gameplays when playing as Luigi in NES games). -The color palettes of both Luigi's have been changed when the 2 players face each pther in the battle arena, with player 1 being dark green and player 2 light green. -The initials on the battle arena markers have been changed from "M" & "L" to "P1" & "P2" (Player 1 and Player 2). -All sprites have been changed in each Luigi transformation, verifying that they are correct as well as the designs shown on the map to avoid deformations that show a Mario instead of a Luigi. (for this I consult a sprite sheet). -The sprites of the minigames were changed when the player talks to the toad as well as their color palette from red to green. -All the skins that are presented on the map have been changed by replacing Mario's designs with Luigi (a sprite sheet was consulted). -The blocks with a "?" were changed to the number "35" to commemorate 35th anniversary of SMB (again). -Peach's design was changed to a Daisy (for this I base myself on another sprite sheet). -The color palettes were changed from darker pink to orange and from light pink to yellow (to make Daisy's presence more noticeable when receiving a letter from her, as in the final cinematic). -In the final credits, when Water land (USA version) is shown, the color palette was changed from red to green, although this affected the color of the big fish. NOTE: due to the limitations of the NES there are some sprites that have not been modified yet such as the spinning jump (the jump that Luigi takes when he takes a star) and some tiles like small Luigi or when he shoot the fireball or hammer (his arm is in the middle) due to the size of the mosaic or because some sprites share a relation. -The Giant blocks with the "?" that appear in world 4 "Giant land" (in SMB3 USA) were not changed to the number "35" due to graphic errors that appear when the player hits them. -When Luigi Tanooki becomes a statue he still presents the Mario statue sprites. -In the final credits when World 3 "Water land" is presented it still shows Mario's sprites swimming. -When Player 1 is on the map and takes a cloud to jump to another level, he changes Luigi's color palette from green to red for some strange reason. ---------------------------------------------------------IN THE V1.1 UPDATE THESE BUGS WILL BE FIXED AND SOME SPRITE TILES WILL BE IMPROVED.--------------------------------------------------------------- Thank you Nintendo for 35 Years of Super Mario Bros.!!!!