Parameter | Informationen |
---|---|
Konsole: | GEN |
Original Spiel: | Sonic the Hedgehog 2 |
Typ: | Improvement |
Genre: | Action > Platformer |
Veränderungen: | L,GP |
Ersteller: | flamewing |
Erstellungsdatum: | 09/01/2013 |
Letzte Änderung: | 07/26/2019 |
Parameter | Informationen |
---|---|
Dateiname: | SonictheHedgehogClassicHeroes__next.zip |
Downloads: | 34499 |
Anforderungen: | BIN Format (GEN) |
Version: | 0.10.008a |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Sonic the Hedgehog Classic Heroes Main programmer: flamewing, Assistance from: ColinC10 Homepage: http://info.sonicretro.org/Sonic_Classic_Heroes ==Characters== Players can choose to use one, two, or three characters. When using more than one character, the first player controls the character who is leading the group. The leading character can be changed at any time, using the additional buttons on the six-button Control Pad or the A button. *The cpu-controlled partner characters will often match certain attributes of the lead character in order to keep up. For example, Super Tails and Super Knuckles will match Super Sonic's extreme jump height and speed while Super Sonic is in the lead, and Charmy will gain a jump, spin attack, spin-dash, etc. while not in the lead. *Up to three players can play co-operatively, via the Team Player multi-tap. Special Stages will be playable in this way, too. Moreover, the player can disable all but player 1 in Special Stages; this is intended to help players who don?t like CPU-controlled characters losing their rings. ===Team Sonic=== The classic trio of Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna star as this game?s default team. ===Team Chaotix=== This team consists of Espio the Chameleon, Vector the Crocodile, and Charmy the Bee. Their movesets are similar to their Knuckles Chaotix moveset. ==Items== *Power-ups are awarded collectively to all of the player?s characters when a monitor is broken. However, shields are lost individually: if a character is hit, only they will lose their shield, whereas the other character(s) will retain their individual shields until they are hit. *Elemental shields from Sonic 3 have been added. The standard blue shield from Sonic 2 remains and has been upgraded so that, like the elemental shields, it deflects projectiles and it awards Sonic a power while he has it: in this case, the Homing Attack. ==Other== *Physics imported from Sonic 3 & Knuckles. *Projectiles bounce off of Tails' tails and from Knuckles when gliding, as well as from shields, as they did in Sonic 3 & Knuckles. *Graphics imported from Sonic 3 & Knuckles, particularly when they could be used to reduce the VRAM footprint. *A new HUD frees VRAM for Knuckles. *Amy Rose makes a cameo appearance flying the Tornado in Sky Chase Zone and Wing Fortress Zone, and in the pictures during the ending sequence. ==Controls== *Return to title screen: while the game is paused, press A. *Kill self: Players 2 and 3 can kill themselves to force a respawn by pressing C while the game is paused. *Change character: Pressing A or X changes the character being controlled by the player to another character. Only players being controlled by the CPU are eligible for swap, unless the other player is holding A or X as well. *Spindash/super peelout: Several characters can execute either a spindash, a super peel-out or both. While ducking or looking up, press B or C to charge a spindash or a super peelout. If a character can use both the spindash and the super peel-out, he will charge a peelout while looking up and a spindash while ducking; otherwise, the character will charge whatever move he has in either case. *Jump: In general, pressing B or C will make you jump; some characters override this default behavior, so be sure to check their descriptions below. *Jump action: While a character is in the air (whether from jumping, from walking off a ledge, or from bouncing off a spring) and is either moving downwards or not moving too fast upwards, you can press B or C to execute a special action. These actions change depending on the character, so be sure to check below. Unless otherwise noted, executing any jump actions will allow you to regain control if you jump from a rolling state.