Parameter | Informationen |
---|---|
Konsole: | NES |
Original Spiel: | Super Mario Bros. |
Typ: | Complete |
Genre: | Action > Platformer |
Veränderungen: | S,L |
Ersteller: | Eden GT |
Erstellungsdatum: | 02/14/2016 |
Letzte Änderung: | 07/31/2020 |
Parameter | Informationen |
---|---|
Dateiname: | Sigma_Mario_Pack.zip |
Downloads: | 25 |
Anforderungen: | No Special Requirements |
Version: | 1.0 |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
┌―――――――――――――――――――┠│ │ │  Sigma Mario I + II │ │ │ └―――――――――――――――――――┘ Made by Eden GT Patch to a 40,976 byte Japan/US Super Mario Bros. ROM. Features, recommendations: -Nearly all enemies have extremely fast speeds. Save states neccessary. -Bugs, glitches may be used freely. However, in Sigma Mario II, the following techniques are forbidden from regular play: Walljumping, corner clipping, Devil's spell, direct wall clipping. Anything else is fine. -Both have 32 levels. "Sigma Mario" was my first published long hack within mid-2014, and has rather under-mediocore level design for my current tastes. As there are walkthroughs already available for the first one, "Sigma Mario II" is recommended more and does not require tougher glitches to beat the hacks. "Sigma Mario II" was then produced since somewhere in later 2015, finished early the following year. Has a more approachable beginning and less staleness compared to the first one. -The ending will display a six digit code that is intended for the upcoming third sequel. Might want to keep backup save states somewhere in case of a gameplay "mistake". Both are beatable as they were playtested before release.