Parameter | Informationen |
---|---|
Konsole: | SNES |
Original Spiel: | Final Fantasy V |
Typ: | Improvement |
Genre: | Role Playing |
Veränderungen: | G |
Ersteller: | Leet Sketcher |
Erstellungsdatum: | 06/06/2017 |
Letzte Änderung: | 06/07/2017 |
Parameter | Informationen |
---|---|
Dateiname: | Quick_Death.zip |
Downloads: | 7 |
Anforderungen: | Header (SNES) |
Version: | 1.6 |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Final Fantasy 5 (SNES/SFC) Quick Death Improvement patch CONTENTS: FF5-QuickDeath-H.ips: The tweak patch for a headered SNES ROM file. Apply to speed up the death animation. FF5-QuickDeath-HR.ips: The reverse patch for a headered SNES ROM file. Apply to revert all changes made by the previous patch. FF5-QuickDeath-HR-old.ips: The old reverse patch for a headered SNES ROM file. Apply to revert all changes made by previous versions of the patch. FF5-QuickDeath-N.ips: The tweak patch for a non-headered SNES ROM file. Apply to speed up the death animation. FF5-QuickDeath-NR.ips: The reverse patch for a non-headered SNES ROM file. Apply to revert all changes made by the previous patch. FF5-QuickDeath-NR-old.ips: The old reverse patch for a non-headered SNES ROM file. Apply to revert all changes made by previous versions of the patch. Quick Death.asm: An assembly format index of code changes. Quick Death.rtf: A text format index of code changes. URGENCY: None. PURPOSE: Speeds up the "common death" animation by a lot. VERSION HISTORY: v1.6 (June 6, 2017): Fixed a patch range error. v1.5 (June 5, 2017): Fixed an issue that hindered the speed-up on large enemies such as bosses. v1.4 (June 4, 2017): Dialed back the speed up factor a bit. v1.3 (June 4, 2017): Fixed flickering issues. v1.2 (March 6, 2017): Added in a crucial JSR replacement that I had somehow neglected previously. v1.1 (November 28, 2016): Fixed a problem with free space allocation and restored most other dissolve animations to their original speeds. v1.0 (November 25, 2016): Initial release.