Parameter | Informationen |
---|---|
Konsole: | NES |
Original Spiel: | Super Mario Bros. 3 |
Typ: | Complete |
Genre: | Action > Platformer |
Veränderungen: | G,S,L,T,Other |
Ersteller: | Quick Curly |
Erstellungsdatum: | 06/13/2015 |
Letzte Änderung: | 03/27/2016 |
Parameter | Informationen |
---|---|
Dateiname: | QB2HPv1-1.rar |
Downloads: | 157 |
Anforderungen: | No Special Requirements |
Version: | 1.1 |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Quick Bros. 2 Hack Pack By Quick Curly 2008-2015 -------------------------------------------------------------- Patching Apply any included IPS patches to copies of your "Super Mario Bros. 3 (U) (PRG1) [!].nes" ROM with the following checksums, obtained through the HxD hex editor: Checksum-16: E846 Checksum-32: 02A4E846 Checksum-64: 0000000002A4E846 CRC-16: CF5C MD-5: 86D1982FEA7342C0AF9679DDF3869D8D Please do **NOT** apply more than one patch to the same ROM! It will result in undesired effects (unless your desire is to try to break things, or to create "science"). Also, please note before proceeding any further that the 2008 and 2015 versions of Quick Bros. 2 are completely different! It is not a case of the 2015 version just simply being a more recently updated edition of the 2008 version. The levels and maps are all completely different. Essentially, they are two separate hacks included in one download pack, but not intended to necessarily be the same or different. Weird, right? More information can be explored in the next section, covering the specific details and history of how everything came from Point A to Point B. Just wanted to establish that as early as possible so that no one misses out on any levels, and/or so that the 2008 version is played first (preferably). -------------------------------------------------------------- History of Quick Bros. 2 Quick Bros. 2 was initially started in August 2008 following the release of the first Quick Bros. SMB3 hack, which I still don't consider to be much of a final release in terms of bugs and quality, but I've never cared to go back to update it. After a couple preview videos and some level editing, I ended up joining Googie to work on Luigi's Chronicles 2 instead, and that ended up occupying all of my hacking time and effort, while school was an even greater priority and time consumer. At this point in time, unfortunately, Quick Bros. 2 was completely disregarded. In fact, it was officially cancelled because I came to the conclusion that I would never get around to working on it again, let alone finishing it, due to a lack of time to invest in it, and also decreasing motivation. Ironically, however, back in 2009, Board 2, the ROM hacking forum that I visited the most frequently - on nearly a daily basis - had quite a bit of SMB3 hacking related activity going on. It seemed like a bunch of newcomers were interested in starting SMB3 hacks. I invested quite a bit of time attempting to answer any questions that I possibly could to try to help guide them. In addition to others online, a couple of my brother's friends also expressed interest in SMB3 hacking, and I came up with a couple sample levels in front of them to try to help show them how to do some basic things. Overall, a new SMB3 hack called "SMB110", in connection and reference to their YouTube channel, Gamers110, was added to the development pool, so to speak. Unfortunately, however, the newest side project didn't really progress any further than that. Static, my brother, did create a couple levels on his own specifically for SMB110, though challenge-esque - think the Root series for SMB3, or Kaizo for SMW. After some time, the levels that I created were updated and added to Quick Bros. 2, and Static's levels were inserted into individual demos to be included with the release. In mid-2010, I helped out with another SMB3 hacking project started by a YouTube user named chelsbaby96. It turned out to only be a 3-level demo, and was only given to a few users through YouTube, including docsigma, who drew up quite a bit of positive feedback with his professional video play-through. However, the hack was never officially, publicly released for the majority of other hack players to try for themselves, mainly due to the hack's incomplete state. Although, with so much time passed since, the demo would be included with the release for Quick Bros. 2 in a hack pack, much like Static's single levels. However, first, the project needed to be uncancelled! After the release of Luigi's Chronicles 2, I didn't plan to hack anything again anytime soon, even though around the end of 2010 and at the beginning of 2011, I was helping a YouTube user named dbzisdakrunk through Skype to create his own SMB3 hack... even though it turned out being me fixing everything, and now years later, he removed me without so much as a thank you, but that's another story. I released it on Board 2 as a 1-world demo without an edited title screen or ending, because I wasn't motivated enough to do another full project on my own so quickly after the previous one, due to a combination of factors including headaches from concentrating closely on the small emulator screens trying to edit everything one byte at a time, and an ongoing lack of motivation, on both a hacking and personal level. After focusing more on my personal life, I gradually came to rediscover my hacking inspiration and motivation, and began to slowly piece together what had become yet another neglected and broken Quick Bros. hack, so that it could hopefully, one day in the indeterminate future, finally become whole. I built it from scratch not once, but twice, based on the initial 2008 version that I had originally produced, which modified most of the original levels, but was only 3 worlds long as a result of connecting a lot of areas in each expanded level. The hack in this form just didn't feel like it was ready by itself. In November 2014, I began to build yet another new SMB3 hack from scratch, but it was directly based on the original Quick Bros. 2 from 2008, not like what had become Quick Bros. 2 in 2015. For that, I had completely started over and tried to discard what I had initially tried to make, considering that I had learned more from helping others and working on Luigi's Chronicles 2; and now, could not unsee any and all issues as soon as I noticed them. In a sense, becoming so finicky about my own work has possibly been more of a demotivator than it has ever really helped me. Ironically, it tires me out to the point that I just want to get the project done and out of the way. It happened with Luigi's Chronicles 2, and I fear that it might have even happened with this Quick Bros. 2 Hack Pack, even though I had less free time to commit to this than I did with Luigi's Chronicles 2, despite no longer having school as a major time consumer. I'm sure this is not news to anyone else who has ever worked on large projects of their own. Once the levels and maps for the updated version of the "old" Quick Bros. 2 were refined and completed, I still felt like I have after editing all the levels for a hack; that I design them to provide more of a challenge for someone who has already mastered the original game, but that it might be nice for myself and others if I was finally able to create a more user-friendly SMB3 hack. In about a week's time, on-and-off, I came up with "SMB3 QCZY", with the intention of keeping the hack short and simple; at least, compared to my previous SMB3 hacks! At this point, it had been evident to me for quite a while with all of the Quick Bros. 2 versions and other smaller SMB3 hacks on the side that this would result in one decently larger, collective release. I also had the idea of making and providing multiple versions of the updated Quick Bros. 2, as I acknowledged that my level editing artistry was also at a peak for difficulty as well at that point in time, so that even if a player can't or just doesn't necessarily want to play all of the levels, they can choose their preferred difficulty version and how many levels they play to the end, so that the hack can at least be completed to some capacity, and the connecting story can reach its conclusion. I didn't always believe that I could actually put together all of the hacks, versions of hacks, and everything else that I can't seem to keep a track of due to life; but thankfully, at least the whole project is finally completed and out there after all of these years! Like my previous projects, I'm still probably not fully satisfied, but there likely isn't any way to really ever be. I do like the hacks for what they are, and hope that there are the people out there who will enjoy them, like there have been amazing and supportive people who have enjoyed playing my previous hacks, even Quick Bros. to my continuous surprise. It's impossible to please everyone, but my target audience has always been those who grew up with the NES and games like SMB3 like me, who would commit to a game despite its difficulty and not having an online resource to find out exactly what to do; or in my case, even knowing about one. I didn't even grow up with Internet when I was young. Though I had SMB3 to always keep me entertained and give me something fun and addictive to do! Through years of doubts and uncertainty, I - likely unexpectedly - finally present to you, Quick Bros. 2! -------------------------------------------------------------- What's Included - Chelsea's SMB3 Hack (v0.02).ips - Quick Bros. 2 (2008) (v1.1).ips - Quick Bros. 2 (2015) Easy Version (v1.0).ips - Quick Bros. 2 (2015) Normal Version (v1.0).ips - Quick Bros. 2 (2015) Hard Version (v1.0).ips - SMB3 Krunk Edition (v0.01).ips - SMB3 QCZY (v0.01).ips - Static's Ice Challenge Level (v0.01).ips - Static's Sky Challenge Level (v0.01).ips - Quick Bros. 2 Hack Pack Readme.txt -------------------------------------------------------------- Quick Bros. 2 (2015) - Easy, Normal, and Hard Patches The levels between Quick Bros. 2 (2008) and Quick Bros. 2 (2015) are all different. Essentially, they're two different hacks included in this one large download. However, there are three different patches for Quick Bros. 2 (2015) - Easy, Normal, and Hard. The levels between the three patches are the same; however, the version that you choose to play will determine how many levels you must complete in each of eight worlds. The levels vary in difficulty, as with most games and hacks, beginning easier and becoming extremely difficult! Beware: the levels in the later worlds can truly prove to be quite puzzling! Consider this when you select your preferred version to play through. The difference between the three versions of difficulty is the world maps. The levels are set up so that you can choose which ones to play in the Easy and Normal versions, but you will have to play all of the levels in the Hard version. Easy - 8 Worlds, 1 Level & 1 Boss Level Per World, World 1 Boost/Stock Up Level Normal - 8 Worlds, 2 Levels & 1 Boss Level Per World Hard - 8 Worlds, 4 Levels & 1 Boss Level Per World -------------------------------------------------------------- Hack Modifications This time around, the time ASM hack that I came up with for Luigi's Chronicles 2 was used again in my main Quick Bros. 2 hacks, allowing possible level starting times divisible by 100 "SMB3 seconds", up to 900. In addition, for the Quick Bros. 2 (2015) hacks, I rewrote a couple lines of code so that the inventory status bar could be returned to a different colour while on a world map per world, and could also be a different colour while inside of the inventory status bar depending on the current world as well. Originally, regardless of the initial colour of the status bar whenever the main map palette was loaded, the colour would be "3C" blue when it was closed again. This makes it visually inconsistent if a hacker changes the colour of the status bar in each world, unless they change the status bar for all of the map palettes to the same colour, as well as the return colour. In addition, inside of the inventory, the colour would always be a "36" colour similar to pink. Now, depending on the current world, the status bar on world maps can be returned to their correct colours on the outside, and be different in each world on the inside. It's not a serious game-changing factor or anything, but it feels great to be able to implement such workarounds to enhance our hacks! In a similar fashion, at the end of a level when you collect a Mushroom, Flower, or Star Card, if you have 3 of the same, a large shape of the object is drawn in the sky. If the colour in the second slot in the second quarter of the object palette is a different colour than black (sometimes the level palette is different than a more common choice in order to set a certain mood), then that colour will appear as the background for the animated circular tiles, and it doesn't really look too visually friendly against the other black parts of the background (not to say that my palette choices are necessarily visually friendly anyway, but that's another story). So, I added an extra portion of code to turn that colour to black if 3 End Cards match! So, say I have a night palette with objects that are coloured red around. Now I don't have to worry about seeing red in the background when 3 of the same End Cards are collected! There don't appear to be any undesired consequences as a result of this addition, and it follows the same routine as the inventory status bar on the world map when it changes colour. Also, when you hit a P-Switch, the sky has a seizure. -------------------------------------------------------------- Tools FCEUXD 1.0a - Debugging, direct hex editing, and play testing. HxD - Checksum algorithms and direct hex editing. Lunar IPS - For patch creation and application. Nestopia v1.40 - Play testing. SMB3 Map Editor - Maps editing. SMB3 Workshop - Levels editing. SMB3TE - Title screen editing (Chelsea's SMB3 Hack v0.02 only, back in 2010). Tile Layer Pro - Graphics editing. VirtuaNES v0.97 - Play testing. WindHex32 - Direct hex editing. -------------------------------------------------------------- The Large & Obligatory Thank You Section For games and/or ROM hacking programs/utilities: bbitmaster - For FCEUXD 1.0a. beneficii - For the SMB3 Map Editor. Bongo` - For WindHex32. FuSoYa - For Lunar IPS. hukka - For SMB3 Workshop. Ma?l H?rz - For HxD. Martin Freij - For Nestopia v1.40. never-obsolete - For SMB3TE. Nintendo - For Super Mario Bros. 3. Norix - For VirtuaNES v0.97. SnowBro - For Tile Layer Pro. People, forums/message boards and/or companies: My family, Blazzerdragon, Board 2, cuberootinbinary, errijnde, Flotonic, Googie, Grenade Studios, JcDizon, JMFSpike, Mariomaniac10, MegaEliteGamers, metalchains48/GoombaParaKoopa, Moon in Pieces, Romhacking.net/RHDN, SchlossRitter, Static S, vhernandez2121, Vicious Poetry, and Vizzed. Like many people, I listen to a TON of music, especially while working on ROM hacking projects. Thank you to all musical artists, bands, and other audio creators, including: Arch Enemy, Area 51, Bob & Tom, Buckethead, Bush, Candlebox, Caption Radio, Capture the Flag, Darlahood, Death From Above 1979, Dynamite Boy, Fastball, Fiftywatthead, Finger Eleven, Flybanger/Jar, Full on the Mouth, Gracepoint, Haken, Helmet, Horse the Band, I Mother Earth, Imminent Sonic Destruction, Institute, Interpol, Intruder X, Jamie Warren, Jody Raffoul, John 5, Kopek, Led Zeppelin, Less a Day, Local H, LoDown, Lo-Pro, Marc Rizzo, Maximum the Hormone, Metallica, Moist, Mr. Obvious, Mt. Helium/The Apex Theory, Next to None, Nirvana, Nonpoint, Pulse Ultra, Radio Holiday, Rammstein, Red Hot Chili Peppers, Rush, Sam Sly, Seether, Sethian, Silverchair, Soundgarden, Sponge, Stabbing Westward, Superjoint Ritual, System of a Down, Taking Back Sunday, Tetema, The Culls, The Dead Kings, The Marble Index, Three Days Grace, Tiles, Tool, U.K., Van Halen, and Within Shadows. -------------------------------------------------------------- Change Log Here is where any notes will be documented for any potential future updates. ------------ Version 1.00 - Quick Bros. 2 (2008) - Initial public release. - Quick Bros. 2 (2015) - Initial public release. - SMB3 QCZY [11 Levels - 1-World Demo] - Initial public release. Created in 2015. - QCZY: "Cue cee zee" = Easy! (Or "Queasy". Your choice!) - Intended to be a shorter, simpler SMB3 hack. - Chelsea's SMB3 Hack v0.02 [3 Levels - 1-World Demo] [Hack by chelsbaby96. Assisted by Quick Curly.] - Initial v0.01 privately shared through YouTube, released in July 2010. - Fixed Chain Chomp placement issue in 1-2. - Changed time limit for 400 option to 600. - SMB3 Krunk Edition v0.01 [10 Levels - 1-World Demo] [Hack by dbzisdakrunk. Assisted by Quick Curly.] - Initially released on Board 2 on January 13, 2011, available for download at this link: http://acmlm.kafuka.org/uploader/get.php?id=3688 - Now available and archived through Romhacking.net! - Watch Quick Curly play through it here: https://www.youtube.com/watch?v=4E8SHn_2UMo - Static's Sky Challenge Level v0.01 [1 Level - Challenge] [Level by Static S/Stat1cS. Assisted by Quick Curly.] - Previewed on YouTube on August 15, 2010. View here: https://www.youtube.com/watch?v=S8My4ydiTE8 - Static's Ice Challenge Level v0.01 [1 Level - Challenge] [Level by Static S/Stat1cS. Assisted by Quick Curly.] - Created in 2010, but previously unreleased. ------------ ------------ Version 1.1 - Quick Bros. 2 (2008) v1.1 - Fixed level header that somehow wasn't set to loop back to the main area in 3-3. ------------ -------------------------------------------------------------- Contacts ------------ Quick Curly: Board 2 http://acmlm.kafuka.org/board/profile.php?id=1121 Jul http://jul.rustedlogic.net/profile.php?id=1111 Kafuka http://board.kafuka.org/profile.php?id=111 Romhacking.net http://www.romhacking.net/community/1051/ http://www.romhacking.net/forum/index.php?action=profile; u=3816 YouTube http://www.youtube.com/user/Qu1ckCur1y Email: quickcurly[at]yahoo[dot]ca ------------ ------------ Intruder X: CD Baby http://www.cdbaby.com/Artist/IntruderX MySpace http://www.myspace.com/intruderxmusic YouTube http://www.youtube.com/user/intruderxmusic GRENADE STUDIOS - Musical instruction/instrument repair/ recording studio. Email: livegrenade[at]sympatico[dot]ca ------------ ------------ Moon in Pieces: DeviantArt http://mooninpieces.deviantart.com/ Etsy https://www.etsy.com/shop/mooninpieces Facebook https://www.facebook.com/mooninpieces Instagram https://instagram.com/mooninpieces/ Spoonflower http://www.spoonflower.com/profiles/mooninpieces Storenvy http://mooninpieces.storenvy.com/ Tumblr http://mooninpiecesstudio.tumblr.com/ (Previously:) http://moon-in-pieces.tumblr.com/ Twitter https://twitter.com/mooninpieces Email: mooninpieces[at]yahoo[dot]com ------------ ------------ Within Shadows: Facebook https://www.facebook.com/WithinShadowsOfficial Twitter https://twitter.com/WShadowsBAND (Previously:) https://twitter.com/TheCulls_ Email: pickerilas[at]gmail[dot]com ------------