Pac-Mania arcade style tiles/sprites/colors ROM Hack herunterladen

Pac-Mania arcade style tiles/sprites/colors Spiel
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Parameter Informationen
Konsole: GEN
Original Spiel: Pac-Mania
Typ: Improvement
Genre: Action
Veränderungen: G
Ersteller: fusaru
Erstellungsdatum: 11/17/2016
Letzte Änderung: 11/17/2016
Parameter Informationen
Dateiname: Pac-Mania colors v100.7z
Downloads: 135
Anforderungen: BIN Format (GEN)
Version: 1.00
Bewertung:

Pac-Mania arcade style tiles/sprites/colors Beschreibung

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Pac-Mania arcade style tiles/sprites/colors Liesmich

Pac-Mania IPS patch version 1.00
17th Nov 2016
by fusaru
made with HivePAL,GIMP,TileLayerPro

==Purpose of the patch==
Pac-Mania was ported to many systems. Early ports like the one to the Sega Genesis/Mega Drive where visually quite different from the original version. This hack aims to change that:
- arcade sprites have been converted to fit into the systems colorspace
- backgrounds have been redrawn to looks closer to the arcade version
- colors have been improved, giving the game a brighter, more saturated and friendlier look

==Usage==
Apply the included IPS file to the ROM (e.g. via Retron 5, Cybergadet Retrofreak, dedicated program such as "StealthPatch IPS Patcher").
If you get a red screen, the checksum needs to be fixed. Programs such as ESE FixCheckSum can do this for you.

==Notes==
*the game shares colors and tiles in many places, e.g. blocktown upper right corner, yellow railings in Pacman's park, cut off pyramid on the beach etc. If something looks off, chanes are high this is due to shared tiles. This was also in the unmodified version but nearly invisible due to the dark color scheme
*VRAM isn't used efficiently, big areas are empty. Same goes for palettes (second one is only used in Jungly steps) If someone knows how to use this unused VRAM to further improve the game, feel free to do so or contact on the forums.
*PAL and NTSC version are identical
*special thanks goes to romhacking member SCD for providing some resources

==Legal stuff==
Do whatever you want with these files unless it's commercial, making money out of this etc. 
Feel free to further edit and resubmit.