Parameter | Informationen |
---|---|
Konsole: | SNES |
Original Spiel: | Final Fantasy III |
Typ: | Improvement |
Genre: | Role Playing |
Veränderungen: | GP |
Ersteller: | Lenophis |
Erstellungsdatum: | 08/19/2009 |
Letzte Änderung: | 01/29/2016 |
Parameter | Informationen |
---|---|
Dateiname: | Tweak - Ignore Defense.rar |
Downloads: | 4 |
Anforderungen: | No-Header (SNES) |
Version: | 1.E |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Title: Ignore defense no longer ignoring Safe and Shell Author: Lenophis Version: v1.E Applies to: FF3us v1.0, v1.1 Tested on: FF3us v1.0 Contents: Ignore defense - header.ips Ignore defense - no header.ips Anti - Ignore - header.ips Anti - Ignore - no header.ips readme.txt defense orig.txt defense new.txt ROM addresses: C2/0CC9 - C2/0CCB C2/0CF4 - C2/0CFE C2/66A5 - C2/66CA Urgency: Low, I don't think it's a bug. But since this patch doesn't account for things that do set damage (items, Blow Fish, etc) it's hard to tell. I leave it for debate whether or not it's actually a bug. -------------------------------------------------------------------------------- Description: Final Fantasy 7 started something that the rest of the series used, and is something that FF6 did support but for oddball reasons was not used. Real description: Any attack, be it physical or magical, if it ignored defense also bypassed Safe and Shell. -------------------------------------------------------------------------------- What this patch does: Instead of completely blowing by all of the defense modification, it now checks if Safe or Shell is in effect for the target. Note: The anti patch effectively removes this patch. -------------------------------------------------------------------------------- Updates: 1.E - August 19, 2009 *insert Darth Vader "nooooooooo!" macro here* After consulting with everyone known to man, I believe that this time, it does not conflict with another patch. Hurrah! 1.D - May 31, 2009 *insert Darth Vader "nooooooooo!" macro here* Patch conflicted with Can't Win for Losing. Code moved, *again.* The next time this patch conflicts with anything I'll say "fuggit" and move the fix to C0. 1.C - May 30, 2009 Thanks to C. V. Reynolds for pointing out that this patch and "For What Ails Ya" conflicted with each other. And yet again, code is otherwise unchanged. :P Perhaps there will be no more updates to this patch? Maybe? Please? 1.B - January 18, 2008 Moved code, as it was conflicting with assassin's Alphabetical Rage patch. Code is otherwise unchanged. 1.A - Oy, I released v1.8 and v1.9 too quickly. The carry flag was now checked too late, and calculations would've still been thrown off. 1.9 - Added header/non-header patches. 1.8 - There was a possibility of the carry flag being tainted when it jumped back to the original code, thereby throwing off some calculations. Should be corrected now. :) 1.4 - Added row checks for physical attacks that ignored defense. Damage is reduced by 50% for targets in back row. v1.2 - Fixed a problem that would crash/cause problems if a target had safe/shell in effect, regardless if the attack ignored defense or not. v1.1 - Hmm, don't remember v1.0 - It never worked... :( -------------------------------------------------------------------------------- Credits: Terii Senshi & assassin - For writing the C2 bank disassembly. Drakkhen - Thanks for the help with some of the logic.