Parameter | Informationen |
---|---|
Konsole: | SNES |
Original Spiel: | Final Fantasy III |
Typ: | Improvement |
Genre: | Role Playing |
Veränderungen: | GP |
Ersteller: | Lenophis |
Erstellungsdatum: | 10/30/2008 |
Letzte Änderung: | 01/29/2016 |
Parameter | Informationen |
---|---|
Dateiname: | Tweak - Holy Randomness Batman.rar |
Downloads: | 6 |
Anforderungen: | No-Header (SNES) |
Version: | 1.6a |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Title: Holy Randomness Batman! Author: Lenophis Version: v1.6 Applies to: FF3us v1.0 Tested on: FF3us v1.0 Contents: Tweak - Holy Randomness Batman! - No header.ips Tweak - Holy Randomness Batman! - header.ips Anti random - header.ips Anti random - no header.ips readme.txt random - New C0.txt random - New C1.txt random - New C2.txt random - New C3.txt ROM addresses: C0/0636 - C0/0639* C0/4012 - C0/4015** C0/6879 - C0/687B* C0/C48C - C0/C48F** C0/C4A9 - C0/C4AC** C0/BB32 - C0/BB35* C0/C17A - C0/C17C* C0/C331 - C0/C334* C0/C48C - C0/C48F** C0/C4A9 - C0/C4AC** C0/D6B0 - C0/D705 C1/1861 - C1/1864** C1/CD53 - C1/CD56** C1/CECF - C1/CED2** C2/4B5F - C2/4B62** C2/4B6F - C2/4B72** C2/BBEC - C2/BBEF** C2/BC9B - C2/BC9E** C3/A445 - C3/A448* C3/F0FC - C3/F16B EE/149D - EE/14A0** EE/150D - EE/1510** EE/2515 - EE/2718** EE/2523 - EE/2527** EE/3281 - EE/3284** EE/32CF - EE/32D2** EE/5071 - EE/5074** EE/5081 - EE/5084** EE/5092 - EE/5096** EE/54C6 - EE/54C9** EE/54D6 - EE/54D9** EE/54E7 - EE/54EA** EE/56BF - EE/56C2** EE/56CF - EE/56D2** EE/56E0 - EE/56E3** EE/86A6 - EE/86A9** EE/86B4 - EE/86B7** *: I replaced a 3-byte instruction with JSR $xxxx to increment the frame counter then did the instruction I had delayed. **: These are LDA $C0FD00,X calls that were replaced with JSL $C0D6B0 calls. Urgency: Medium to annoyingly high It depends on if you really believe that FF6 uses a random number generator. ;) -------------------------------------------------------------------------------- Description: Final Fantasy 6 uses a table of 256 values that it "randomly" loads from, which then returns the psuedo-random-but-predictable-number. -------------------------------------------------------------------------------- What this patch does: Eliminates the old random number generator, of course. It is replaced with something that I at least hope is better in the long run. Note: The anti patches will remove the patch. -------------------------------------------------------------------------------- Version history: v1.6a - October 30, 2008 I've righted a wrong, and finally added BMF54123 to the credits section. No changes made to patch. v1.6 - January 18, 2008 Removed the two last calls in bank C1, as they were causing massive spell animation slowdown. Added a ton of calls in bank EE. v1.5 - There were more LDA $C0FD00,X calls than I thought. WARNING: This patch is no longer compatible with v1.1 of the rom! The code at C1/CD53 and C1/CECF has been shifted left three bytes. So, v1.6 of this patch will include a patch for v1.1 :) v1.0a - Minor changes made in readme and in Random - new C3.txt While the branches were correct, where the text file said they were going was not correct. No changes made to patch. v1.0 - Initial release -------------------------------------------------------------------------------- Credits: Imzogelmo - For writing the C0, C1, and C3 disassemblies. He also pointed out that I had missed a few LDA's. Terii Senshi & assassin - For writing the C2 bank disassembly. assassin - Double notice for looking at my code and making sure that I can indeed program with this insane assembly. :P BMF54123 - For originally helping me with the idea.