Parameter | Informationen |
---|---|
Konsole: | GBA |
Original Spiel: | Doom |
Typ: | Improvement |
Genre: | Action > Shooter |
Veränderungen: | G |
Ersteller: | SVKaiser |
Erstellungsdatum: | 05/28/2006 |
Letzte Änderung: | 04/27/2016 |
Parameter | Informationen |
---|---|
Dateiname: | grn2red.zip |
Downloads: | 225 |
Anforderungen: | No Special Requirements |
Version: | 1.0 |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
======================================================================== CONSOLE APPLICATION : Grn2Red ======================================================================== Grn2Red is a conversion tool that turns green blood back to red in Doom for the Gameboy Advance. It also converts some of the censored textures back to its oringinal texture image. (Based on JaguarDoom) To use just include the gbadoom rom for the input. The output rom will be placed on root or C:\ drive. Load the modified rom in your favorite emulator and enjoy. Grn2Red.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. Grn2Red.cpp This is the main application source file. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named Grn2Red.pch and a precompiled types file named StdAfx.obj. /////////////////////////////////////////////////////////////////////////////