Final Fantasy C2 ROM Hack herunterladen

Final Fantasy C2 Spiel
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Parameter Informationen
Konsole: SNES
Original Spiel: Final Fantasy IV
Typ: Complete
Genre: Role Playing
Veränderungen: G,S,L,T,Other
Ersteller: Tomato
Erstellungsdatum: 07/17/2020
Letzte Änderung: 07/31/2020
Parameter Informationen
Dateiname: Final Fantasy C2 (Eng 1.00).zip
Downloads: 236
Anforderungen: No-Header (SNES)
Version: 1.0
Bewertung:

Final Fantasy C2 Beschreibung

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Final Fantasy C2 Liesmich

FINAL FANTASY CII (AKA FINAL FANTASY C2)
ENGLISH TRANSLATION PATCHES v1.00
Released July 17, 2020 by Tomato

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HOW TO USE THESE PATCHES:

 * Apply your preferred IPS patch file to a Japanese
   Final Fantasy IV ROM, version 1.1.
   
   The Japanese ROM must be unheadered and should have
   a CRC32 of CAA15E97
   
 * If you're unfamiliar with how IPS translation patches
   work and/or the information immediately above makes
   zero sense to you, see here for more details and
   directions:

      http://www.romhacking.net/faq/?page=faq#question1
	  
   In most cases, you can simply name your original FFIV ROM
   something like "ff2remake.smc" and then rename your
   chosen patch to "ff2remake.ips", put them in the same
   folder, and then load "ff2remake.smc" in your preferred
   emulator.
   
 * If you've applied your preferred patch and the game
   freezes or crashes after the title screen, you're
   probably just using the wrong version of the FF4 ROM
   or your ROM has a header that needs to be removed.

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ABOUT

In 2016, a Japanese Final Fantasy fan named Naka no Hito
released a ROM hack that remixes elements of Final Fantasy IV
to loosely retell the story of Final Fantasy II. The result
was called "Final Fantasy C2". It's not a short re-creation,
either - it might take the average, non-expert player 15 to 
25 hours to complete.

In 2018, a different Final Fantasy fan named Tsushiy released
a small patch that updated FFC2. This patch upgraded the
enemies' graphics and replaced many of the enemies with actual
enemies from Final Fantasy II.

In 2020, I translated Final Fantasy C2 into English.

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WHY ARE THERE TWO TRANSLATION PATCHES?

There are two versions of my English translation:

 * Version A, which translates Naka no Hito's original FFC2.
   This version uses enemy graphics from Final Fantasy IV.
	
 * Version B, which is the same as Version A, but includes
   the enhanced enemy graphics from Tsushiy's patch.

   Version B also changes the Gatlinger summon to the
   Cockatrice summon and changes Hilda's sprite graphics.

-------------------------------------------------------------

WHICH PATCH VERSION SHOULD I PLAY?

Version A is good if you want to see how Naka no Hito
creatively used FFIV enemies and bosses to recreate FFII.

Most people will probably want to play Version B though, as
it makes all of the enemies and bosses closer to the original
Final Fantasy II.

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WHAT ARE THOSE OTHER FILES IN "original japanese patches"?

The Japanese FFC2 patch file and the FFC2 enemy enhancement
patch are both difficult to find now. I believe the FFC2
site doesn't even exist anymore. So for reference and for
preservation, I've included them as-is in this folder.
You can ignore them or delete them without worry.

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CONTENT ADDITIONS & KNOWN ISSUES

Final Fantasy C2 includes many pieces of side content,
enhancements, and little gameplay quirks. Here are a few
examples:

 * You can hold the B Button to run around
 
 * You can switch party members in battle with the X Button
 
 * Final Fantasy IV allows for five-character parties, so
   some characters aren't forced to leave like in the original
   game
   
 * Additionally, late in the game, you can swap optional
   characters in and out by talking to them in Castle Fynn

 * There are some new spells, some replacement spells, and
   a new type of magic called Incantation (Incant for short)
   
 * Various commands like Pray have been reworked to be more
   useful
 
 * There are two new secret summons you can gain
 
 * Some new, bonus enemies and bosses have been added
 
 * Various items have been added and/or changed

 * Item descriptions are much more helpful now

 * I added a treasure chest counter that keeps track of
   how many chests and hidden items you've found. Nothing
   happens when you get 100% of them. After multple manual
   counts, it seems you can get up to 403 by the end of the
   game. You *can* go over this, though, by using the
   weird "glitch chests" in the second half of the game that
   sometimes exist invisibly in front of doorways or special
   event tiles. More of these glitch chests exist in FFC2
   than in the original FF4.
 
 * After you get access to the airship, you can go up
   Mt. Semitt. If you try to climb it beforehand, you'll
   get forced out.
   
 * There are four crystals hidden throughout the game.
   A secret character might be interested in them.
   
 * Supposedly you can have Kokkol turn Gordon's Great Mythril
   sword into the Kashuan Blade, but I've only gotten it to
   happen once, and can't activate it again. It might be
   bugged in the Japanese versions, I don't know. At the very
   least, you can also get the Kashuan Blade as a random drop
   from a secret (and repeatable) boss battle.

 * Chocobo forests will gain yellow and black chocobos over
   the course of the game. At first, they only have white
   chocobos. A side effect of this is that you can
   theoretically travel to most places on the world map
   well before you should. Naka no Hito liked it this way,
   because it kept the same "open world" charm found in the
   original game. There's always a chance you could get
   stuck early in the game if you're not careful with this
   freedom.
   
 * You don't actually need money to ride the airships in Poft
 
 * During the cyclone event, if you talk to Paul, he'll give
   you an Alarm item. You can repeat this over and over and
   get as many Alarms as you want.

 * The magic sigils in Altair and Fynn only work until the
   king dies
   
 * Once the hole near the Jade Sea opens up near the end of
   the game, the game pretty much turns into the last parts
   of Final Fantasy IV.
   
 * There's a secret new location on the moon... and another
   secret inside.
   
 * If you play the Version B patch, it's possible some enemy
   groups will cause the cursor to not against your
   intuition. I think I ironed out most of these problems,
   but if it pops up again it's not game-breaking, just
   annoying to select a specific enemy.
   
 * Version B might have occasional graphical weirdness, like
   the Reflect bubble looking oddly colored when it reflects
   a spell
   
 * When the Dreadnought lands to refuel, you might see a
   ship hanging out on the coast. Apparently this was an
   unintentional bug, but Naka no Hito couldn't figure out
   how to fix it and just liked the idea that "Oh, Leila's
   just doing her pirate stuff as usual, that's all."

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DEVELOPMENT DETAILS

Most of the translated text in FFC2 is based on the Game Boy
Advance versions of Final Fantasy II and Final Fantasy IV.
Naturally, the text didn't always match, and sometimes there
was completely new text. In these cases, I translated things
myself.

I also rewired much of the Japanese game's programming to
enlarge text windows, add quality-of-life improvements, and
fix issues with the original Japanese patches. I also added
bits of text when necessary to help keep newcomers to FFII
moving forward. When I first played the Japanese patches, I
was often wondering "Wait, where do I go next?" due to
content mismatches between this hack and the original FFII.

While I was at it, I added some new features, such as a
counter that keeps track of how many treasure chests and
hidden items you've found.

When I created the tools to produce these translation
patches, I designed them with other Final Fantasy IV ROM
hackers and translators in mind. The tools, which I'll
release separately, can feasibly be used to produce quality
Final Fantasy IV translations into other languages, for
example. At the very least, all of the expanded text and
text windows will give ROM hackers plenty of breathing room
instead of having to abbreviate, cut, and change everything.

I haven't tested any of this stuff on real hardware, but I
did all of the ROM hacking using a debugging version of
bsnes, which is known for being extremely accurate to
actual hardware. Still, I can't make any guarantees that any
of this will work on actual consoles.

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Lastly, it'd be cool if someone made a genuine remake of FF1
or FF2 using FF4, FF5, or FF6. I'd do it myself, but after
this project I think I'm good for the next decade or two.

With all that out of the way, please have fun!