Parameter | Informationen |
---|---|
Konsole: | GBA |
Original Spiel: | Final Fantasy IV Advance |
Typ: | Bug Fix |
Genre: | Role Playing |
Veränderungen: | GP |
Ersteller: | Deathlike2 |
Erstellungsdatum: | 11/21/2008 |
Letzte Änderung: | 01/15/2016 |
Parameter | Informationen |
---|---|
Dateiname: | ff4a_yang_hp_fix.zip |
Downloads: | 10 |
Anforderungen: | No Special Requirements |
Version: | 1.0a |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
FF4/FF4A - Yang's HP Growth Fix Version 1.0a - 11/23/08 Created by Deathlike2 [email protected] ------------------------------------------------------------------------------- Why does this patch exist? -------------------------- It should be self explanatory. For those of you that aren't aware, Yang's HP does not increase past level 60. It seems that someone goofed when putting in the information, so go figure. This patch is here to fix that behavior. The stats mirror that of FF4A (GBA) Euro version (or Jap 1.1 revision) of this game which has this fixed. What This Patch Will Not Do --------------------------- This patch will not "readjust" Yang's HP as soon as you load up the game. It will also not change Yang's HP gains while this patch wasn't previously applied. For example, Yang at level 70 will not magically gain 10 missing levels of HP when he rejoins the party or while he's in the current party prior to using this patch. Those levels have been gained (whether behind the scenes or not) are permanent as part of the ongoing stored save data. Patching -------- There are patches provided for the following... SNES (unheadered) SNES (headered) Note: Both SNES versions should work on all versions of the game. This includes FF4, FF2US (SNES) 1.0, FF2US (SNES) 1.1, and FF4 Easytype. GBA (Jap 1.0) GBA (US) I suggest you use NSRT to verify if your SNES ROM is a valid dump and to determine if the ROM has a header. Windows: http://www.romhacking.net/utils/400/ Linux: http://www.romhacking.net/utils/401/ Mac: http://www.romhacking.net/utils/484/ You should be able to use an emulator's software patching or LunarIPS if hardpatching is needed. This can be patched against J2e's translation or any translation that does not move the character level up data around. Romhacking Info --------------- Yang's character stats start at: SNES - 0x7BC74 (without header) SNES - 0x7BE74 (with header of 0x200) Jap 1.0 GBA - 0xE9DF4 US GBA - 0xE9A38 Modifications start at: SNES - 0x7BD6F (without header) SNES - 0x7BF6F (with header of 0x200) Jap 1.0 GBA - 0xEA120 US GBA - 0xE9D64 Credits ------- Phoenix gets credit for writing up a decent level up doc based on JCE3000GT's docs and http://s-endo.skr.jp/ff4chrlvup.txt JCE3000GT made an awesome complete hack (based on what was known at the time) that got me interested in finding out more. Dragonsbreathren for helping out when I didn't know any better way back when. Thanks to Lenophis for putting up with me on the forums. Entroper wrote a pretty good FF4A doc sheet with addresses that I could find what I needed to modify on my own.