Parameter | Informationen |
---|---|
Konsole: | GEN |
Original Spiel: | Eternal Champions |
Typ: | Improvement |
Genre: | Action > Fighting |
Veränderungen: | GP |
Ersteller: | BillyTime! Games |
Erstellungsdatum: | 07/28/2020 |
Letzte Änderung: | 07/31/2020 |
Parameter | Informationen |
---|---|
Dateiname: | Eternal Champions Special Edition v2.3.zip |
Downloads: | 552 |
Anforderungen: | BIN Format (GEN) |
Version: | 2.3 |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Eternal Champions Special Edition v2 July 26th, 2020 Billy Time! Games Eternal Champions Special Edition is an improvement patch to Eternal Champions on the Sega Genesis/Mega Drive. The following changes have been made to the game How to Patch: 1.Grab a copy of Eternal Champions (U) 2.Grab Floating IPS (https://www.romhacking.net/utilities/1040/) 3.Patch your rom with the included IPS file Version 2.3 Changes: (7/28/2020) -------------------------------- *Easy Overkills have been added to all stages Blade - Player needs to land a Heavy Attack near fan or throw while on P2 side Shadow - Player needs to land a Heavy Attack or throw In between the fence and the sign on P1 side Jetta - Player needs to land a Heavy Attack under the arches to the right of center while on P2 side Midnight - Player needs to land a Heavy Attack or throw while on P1 side Xavier - Player needs to land a Heavy Attack or throw while on P2 side Larcen - Player needs to land a Heavy Attack or throw while on P1 side Slash - Player needs to land a Heavy Attack or throw while on P2 side RAX - Player needs to land a Heavy Attack or throw while on ANY side Trident - Player needs to land a Heavy Attack or throw while on P2 side Version 2.2 Changes: (7/26/2020) -------------------------------- *Block routine has been slightly nerfed to allow for more fluid combos against computer opponents Version 2.1a Changes: (7/7/2020) -------------------------------- *Removed Easy Overkill in Jetta's stage to prevent a potential soft lock Version 2.1 Changes: (6/16/2020) -------------------------------- *Certain moves have been nerfed -Trident's Red Shield uses ALL Inner Strength -Trident's Green Shield uses ALL Inner Strength -Trident's Blue Shield uses ALL Inner Strength -Trident's Yellow Shield uses ALL Inner Strength -Xaiver's Confusion Spell Uses HALF Inner Strength -Xaiver's Swap Spell Uses HALF Inner Strength -Xaiver's Identity Change Spell Uses HALF Inner Strength *Optional Patches Included for original Overkill System Version 2 changes: (6/15/2020) -------------------------------- *Certain moves have been nerfed -Shadow's Shadow Mode uses All Inner Strength -Jetta's Phase uses All Inner Strength -Trident's Mist Teleport uses Half Inner Strength *Modified Hitstun and Pushback to address potential infinites *Easier Overkill on Jetta's Stage Version 1 Changes: (6/11/2020) -------------------------------- *Retooled Inner Strength System (Alternate patch removes limitations alltogether) -Basic Specials use no inner strength -Specials that can be abused use Inner Strength and can lock you out of specials until your meter recharges Blade's Protective Shield Blade's Wild Fury Attack Shadow's Shadow Mode Shadow's Smoke Screen Trident's Force Fields Trident's Mist Teleport Trident's Spinning Trident Jetta's Phase Jetta's Spin Attack Larcen's Machine Gun Punch Larcen's Grapple Hook Swing Midknight's Bedazzle Midknight's Mist Attack RAX's Lock and Load RAX's Spin Dodge Xavier's Confusion Spell Xavier's Teleport Swap Xavier's Character Swap Slash's Ground Slam Stun *Taunts no longer use nor take Inner Strength from opponent *Easier Overkills on the following stages -Larcen -Midknight -Trident -RAX *Eternal Champion Boss restores Health in full between forms *Slightly longer Hitstun to allow for combos *Character Changes: -Spinning Trident does half damage -Tracking and straight blade does slightly more damage -Blade's LP does less damage *Easier Overkills on the following Stages -Midknight -Larcen -Trident -RAX *Contest AI level set to 2 (Default was 7) Special Thanks to: Tony H - for helping make the transition from 65816 to 68000 Assembly with his insights and patience