Parameter | Informationen |
---|---|
Konsole: | SNES |
Original Spiel: | Final Fantasy III |
Typ: | Improvement |
Genre: | Role Playing |
Veränderungen: | GP,Other |
Ersteller: | Madsiur |
Erstellungsdatum: | 04/28/2016 |
Letzte Änderung: | 05/19/2016 |
Parameter | Informationen |
---|---|
Dateiname: | equipcheck.7z |
Downloads: | 3 |
Anforderungen: | Header (SNES) |
Version: | 1.1 |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Equipment Check Event Command ----------------------------- author: madsiur version: 1.1 released: 04/28/2016 Apply to FF3us 1.0 Files ----- equipcheckC0.asm: For implementation in bank $C0 equipcheckEE.asm: For implementation in bank $EE (or the bank of your choice) Apply with xkas 0.06 Command example: xkas equipcheckEE.asm romname.smc Space used ---------- Bank $C0 implementation: 193 bytes (bank $C0) Bank $EE implementation: 7 bytes (bank $C0), 189 bytes (bank $EE) Bank $C2 and $EE implementations use by default respectively C2/6469 and $EE/AF01 as free space. Change the org offset (line 12) in the ASM file to move the code. Note that the 7 bytes of $EE implementation in bank $C0 should only be moved within bank $C0. Description ----------- This is a hack aimed for those who do event scripting. This event command ($66) allows to check equipment on party members. There are 5 parameters to the command: Param A: 0x00-0x0F: Check specific character (must be in party otherwise condition fail). 0x10: Check if at least 1 character meet the condition (has the equipment). 0x20: Check if party leader meet the condition (has the equipment). 0x40: Check if all party members meet the condition (have the equipment). anything else: condition may fail or succeed. Use at your own risk. Param B: Equipment piece to check (0x00 to 0xFF) Param C, D, E: Offset XXXXXX where (CA/0000 + XXXXXX) is offset to jump to if condition is met. Examples -------- 66 0C C9 10 EF 02: If gogo has one hero ring (or more) equipped, jump to CC/EF10 otherwise continue. 66 40 C9 B8 48 00: If all party members have 1 hero ring (or more) equipped, jump to CA/48B8 otherwise continue. If you got question, you can send me a email to [email protected]