Parameter | Informationen |
---|---|
Konsole: | NES |
Original Spiel: | Mr. Gimmick |
Typ: | Complete |
Genre: | Action > Platformer |
Veränderungen: | G,L,Other |
Ersteller: | Berion |
Erstellungsdatum: | 11/21/2014 |
Letzte Änderung: | 11/22/2014 |
Parameter | Informationen |
---|---|
Dateiname: | dark_gimmick_v11.zip |
Downloads: | 54 |
Anforderungen: | No Special Requirements |
Version: | 1.1 |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Gimmick! One of the best game in my collection for NES/Fami. Great physics, great graphics, awesome music, high difficulty and... short gameplay. Insane difficulty! ;) This hack HIGHLY utilize game physics, especially star collisions. The whole game is fully playable and can be finished (including 7th stage and true ending)! If you stuck somewhere, chillout for a moment and use your brain. In most cases this will help a lot. ;d I also made a famicom cartridge label. Perfect for private reproduction carts and multi-emulators. http://btep.deviantart.com/art/Dark-Gimmick-cartridge-label-481092978 The following patch is for japanese version of "Gimmick!" with iNES header intact ONLY. Do NOT try to apply the patch on "Mr.Gimmick!" or "[a1]" release - they are NOT COMPATIBLE. original: --------------------------------------------------------------------------------------------------------------- CRC32 68CD9911 MD5 AEC25B5B32CCF6475E2983A4CE3D05FF SHA-1 6B75E9B6DDF12B3F128C9FE20D1BE7A974BD32E3 patched: --------------------------------------------------------------------------------------------------------------- CRC32 D7DDB1D6 MD5 8868DA2C163901F5FFCF11888036BED0 SHA-1 2B32A61E958A20F24360B47FAE411C42856CDA3D Changelog: --------------------------------------------------------------------------------------------------------------- v1.1 f fixed wrong collision attributes for two blocks on stage 7 f fixed one water block + changed world map palette + added snow on stage 6 (thanks for Dizzy9!) + increased number of starting lifes from 3 to 15 v0.7a->1.0 f changed music boss fight to original on stage 1 f changed pipe height in checkpoint 2 on stage 1 f back to old design of secret area in stage 1 f fixed few colors in palette on stage 2 (Yumetaro is no longer blue and the Pirate have darker outline) f changed ruins entrance on stage 3 a little f removed two fallen blocks in ruins on stage 3 f added one more pipe block for easier access to hidden area on stage 5 f fixed problems with acid level near the secret area entry on stage 5 (thanks for Dizzy9!) + added collision to block 0xF7 (to reach first life bottle on stage 7) (thanks for Dizzy9!) + added pallete swapping for HUD (thanks for Dizzy9!) + added stage 6 & stage 7 v0.6d->0.7 f added another few missing blockers on stage one ;p f replaced most of slippery blocks by normal ones on stage one f redesigned elevator area in stage one f redesigned ruins upper floor in stage three f few fixes in palette on stage three f few fixes in palette on stage four f redesigned start point area in stage five to prevent jump to other level area (no blockers available) f fixed first checkpoint position on stage five f changed first frog position close to the railway on stage five + added whole stage five v0.6a->0.6c f added blockers on first stage to prevent jumping to another part of level (near the start point) f replaced energy bottles on stage one f changed level design on stage two, making much easier jump to platform (near a cannon ball) f changed colour palette in secret area on stage four + added stage five (for now, only first part of it) v0.5->0.5d + added fourth stage v0.4->0.4f f minor fixes + added third stage - removed one cannon in lv1 v0.3 + hacked title screen v0.2 + added second stage v0.1b f fixed checkpoints f fixed lv1 boss throwing blobs + it is much harder to get 2nd life vial now :P v0.1 + all section modified in 1st stage + pallete mod + changed positions of sprites and checkpoints + added some sprites from another levels + insane difficulty level ;P Special Thanks for: > smkdan, Commando125 and NetSplit for absolutely ***AWESOME*** game editor! > Dizzy9 for all coding and hacking. > Grimm for snow code. - Berion