Parameter | Informationen |
---|---|
Konsole: | NES |
Original Spiel: | Crystalis |
Typ: | Improvement |
Genre: | Role Playing > Action RPG |
Veränderungen: | GP |
Ersteller: | Red X |
Erstellungsdatum: | 05/10/2012 |
Letzte Änderung: | 12/07/2015 |
Parameter | Informationen |
---|---|
Dateiname: | Crystalis Rebalanced.ips.7z |
Downloads: | 14 |
Anforderungen: | No Special Requirements |
Version: | Final |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
The main purpose of this patch is to remove the boss level check, which eliminates the need for grinding and makes low level runs possible. I also made small changes to sword damage and magic spell costs. You must use a headered ROM for the patch to work. Gameplay Changes The game determines if you can injure a boss based solely on your level, this level check has been removed You don't have to equip elemental balls to get level 2 sword charges just having them in your inventory will activate their effect. Sword Damage Wind Sword no charge 1 1 charge 2->3 2 charge 3->5 3 charge 6->7 Fire Sword no charge 2 1 charge 3->4 2 charge 4->5 3 charge 4->5 Water Sword no charge 4 1 charge 4->6 2 charge 6->8 3 charge 8->10 Thunder Sword no charge 8 1 charge 6->8 2 charge 8->10 3 charge 8->12 Sword level 3 charge costs. wind Sword 8->2 Fire Sword 16->4 Ice Sword 16->8 Thunder Sword 40->16 Magic Changes Telapathy spell cost 08->02 Barrier spell cost 01->02 change spell cost 20->10 Item Changes deo pendant increases mp much faster than before This is the final version of this patch. If you have any comments or issues please email me at [email protected]