Parameter | Informationen |
---|---|
Konsole: | SNES |
Original Spiel: | Clock Tower |
Typ: | Improvement |
Genre: | Adventure |
Veränderungen: | G,L,GP |
Ersteller: | BobSchneeder45 |
Erstellungsdatum: | 09/16/2020 |
Letzte Änderung: | 09/17/2020 |
Parameter | Informationen |
---|---|
Dateiname: | Clock Tower Deluxe V1-2.zip |
Downloads: | 514 |
Anforderungen: | No-Header (SNES) |
Version: | 1.2 |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
IMPORTANT! A certain key has been moved to where you find it in the PlayStation version, so walkthroughs written for the original SNES version might mislead you. --- Patching --- First apply any translation patch (not included). Then apply the corresponding Deluxe patch. Supported translation hacks: English, by Aeon Genesis (Headered ROM!) Chinese, by Я929 Korean, by Cyjzero Spanish by IlDucci (Headered ROM!) Turkish, by knighTeen87 (Headered ROM!) German, by RedScorpion Portuguese, by Denver --- Features --- Mouse support Lost bedroom, clown doll, zombie, extra cave event ported from the PlayStation version Can run up and down the stairs (can also run to all hotspots) Hold UP or DOWN to speed up the credits Faster health regeneration Region error screen disabled --- Mouse --- Left button: walk/ click things Right button: stop/ panic button Press SELECT to change mouse speed (on real hardware). Changes cursor speed for the gamepad instead if no mouse connected. Move the cursor down to access the inventory. Right clicking there will switch to the default cursor. !!! WARNING! SPOILERS BELOW !!! --- Original bugs fixed / errors corrected --- [Main hall] The door on the upper floor will now actually open when you use it [East Bedroom] Mirror can now be shattered Photo close-up timed rather than input required. Done for mouse support, but PlayStation version has the same change. Faster fade-out so Jennifer isn't seen getting up after being killed by the parrot [Bathroom] Bobby close-up image corrected Can no longer get inventory to clash with shower event [Courtyard] Shed hotspot repositioned Shed still accessible when chased [Shed] Hiding place soft-lock fixed Can no longer walk backwards out the door when Mary enters [Phone room] Can no longer use the light switch to overwrite Mary's palette [Fireplace study] Blood added on table after window scene, matching the table's description (PlayStation version moved the curtain blood there) [Music room] Bobby peeking won't disrupt resting pose [Trophy room] Head and jar will animate when their sounds are playing Cabinet hotspot repositioned Hotspot for box Garbage on screen when coming from mannequin room fixed Removed garbage tile from cabinet's opened sprite Door using the correct sprites [Mannequin room] Door using the correct sprites [Sealed room] The close-up text can be scrolled faster just like the credits [Caves] You can move around and the player hotspot will follow you when it's time for that Fade when changing appearance Scream added to dog death Background doors now using left/ right animations rather than simple goals Dan's hand is no longer visible before you even get to his cradle Can no longer run too far left and get stuck in front of Dan's cradle Can no longer open the inventory by Dan's cradle to reset the border Cursor hidden during chase until player gets control again Camera will no longer show end of Dan's sprite Portrait flashing starts when the struggle's actually starting BG2 prepared before showing explosion to avoid visible garbage Removed long wait at door after chase before player gets control Kerosene can no longer respawning Ending F no brief explosion when credits start [Hallways] Removed garbage tile from large left door sprite when opening Hotspot leading to the first storage repositioned Hotspots for a similar door and nearby window repositioned Faster fade-out when Jennifer goes through leftmost door [Endings] Tower exterior fence position corrected Friend will now be falling in front of the fence during the A ending "I will kill you!!" won't stay on screen too long [Other] Bobby will open doors before entering (often walked through them in original) Lantern inventory sprite is now colored as it looks in the room --- Future plans --- More events and details from the PlayStation version (including the new close-up images) More bugfixes/ corrections Bobby spawning in more rooms Implement the hiding places and weapons that have sprites and animations for that --- Tools used --- BSNES Plus v073+3 for code inspection and debugging SNES Professional ASM Development Kit for code inspection Notepad++ for new code, assembled with xkas v0.06 Hex Workshop for hex editing Custom tools for research, new sprites, animations and compression YY-CHR for editing existing graphics This hack has been tested on a PAL SNES system, with an original Super NES Mouse. --- V1.2 update --- Added patches for more translations. Also repositioned some more hotspots. --- V1.1 update --- Fixed a bug where the clown doll struggle wouldn't finish properly, causing a soft-lock at the next struggle encountered.