Caravaggio ROM Hack herunterladen

Caravaggio Spiel
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Parameter Informationen
Konsole: SNES
Original Spiel: Final Fantasy III
Typ: Bug Fix
Genre: Role Playing
Veränderungen: GP
Ersteller: Leet Sketcher
Erstellungsdatum: 02/06/2018
Letzte Änderung: 02/07/2018
Parameter Informationen
Dateiname: Caravaggio.zip
Downloads: 2
Anforderungen: Header (SNES)
Version: 1.3
Bewertung:

Caravaggio Beschreibung

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Caravaggio Liesmich

Final Fantasy 3 (US/SNES), Final Fantasy 6 (JP/SFC), Final Fantasy 6 Advance (US,JP,EU/GBA)
Caravaggio Bug Fix patch

CONTENTS:
FF3-Caravaggio-H.ips: The fix patch for a headered SNES ROM file. Apply to fix the Caravaggio Bug.
FF3-Caravaggio-HR.ips: The reverse patch for a headered SNES ROM file. Apply to reverse all changes made by the previous patch.
FF3-Caravaggio-HM.ips: The fix patch for a headered SNES ROM file with Assassin's "Mute steals Rage statuses fix" patch applied. Apply to fix the Caravaggio Bug.
FF3-Caravaggio-HMR.ips: The reverse patch for a headered SNES ROM file with Assassin's "Mute steals Rage statuses fix" patch applied. Apply to reverse all changes made by the previous patch.
FF3-Caravaggio-N.ips: The fix patch for a non-headered SNES ROM file. Apply to fix the Caravaggio Bug.
FF3-Caravaggio-NR.ips: The reverse patch for a non-headered SNES ROM file. Apply to reverse all changes made by the previous patch.
FF3-Caravaggio-NM.ips: The fix patch for a non-headered SNES ROM file with Assassin's "Mute steals Rage statuses fix" patch applied. Apply to fix the Caravaggio Bug.
FF3-Caravaggio-NMR.ips: The reverse patch for a non-headered SNES ROM file with Assassin's "Mute steals Rage statuses fix" patch applied. Apply to reverse all changes made by the previous patch.
FF6-Caravaggio-H.ips: The fix patch for a headered SFC ROM file. Apply to fix the Caravaggio Bug.
FF6-Caravaggio-HR.ips: The reverse patch for a headered SFC ROM file. Apply to reverse all changes made by the previous patch.
FF6-Caravaggio-HM.ips: The fix patch for a headered SFC ROM file with Assassin's "Mute steals Rage statuses fix" patch applied. Apply to fix the Caravaggio Bug.
FF6-Caravaggio-HMR.ips: The reverse patch for a headered SFC ROM file with Assassin's "Mute steals Rage statuses fix" patch applied. Apply to reverse all changes made by the previous patch.
FF6-Caravaggio-N.ips: The fix patch for a non-headered SFC ROM file. Apply to fix the Caravaggio Bug.
FF6-Caravaggio-NR.ips: The reverse patch for a non-headered SFC ROM file. Apply to reverse all changes made by the previous patch.
FF6-Caravaggio-NM.ips: The fix patch for a non-headered SFC ROM file with Assassin's "Mute steals Rage statuses fix" patch applied. Apply to fix the Caravaggio Bug.
FF6-Caravaggio-NMR.ips: The reverse patch for a non-headered SFC ROM file with Assassin's "Mute steals Rage statuses fix" patch applied. Apply to reverse all changes made by the previous patch.
FF6A-Caravaggio-U.ips: The fix patch for a US GBA ROM file. Apply to fix the Caravaggio Bug.
FF6A-Caravaggio-UR.ips: The reverse patch for a US GBA ROM file. Apply to reverse all changes made by the previous patch.
FF6A-Caravaggio-J.ips: The fix patch for a Japanese GBA ROM file. Apply to fix the Caravaggio Bug.
FF6A-Caravaggio-JR.ips: The reverse patch for a Japanese GBA ROM file. Apply to reverse all changes made by the previous patch.
FF6A-Caravaggio-E.ips: The fix patch for a European GBA ROM file. Apply to fix the Caravaggio Bug.
FF6A-Caravaggio-ER.ips: The reverse patch for a European GBA ROM file. Apply to reverse all changes made by the previous patch.
readme.txt: This file.
Caravaggio.asm: An assembly format index of the code changes.
Caravaggio.rtf: A text format index of the code changes.

PATCH INFORMATION:
SNES patches work on version 1.0 or 1.1.
SFC patches work with RPGOne's translation version 1.2.

AFFECTED AREAS (regular patch):
SNES: C2/1529-C2/1558, C2/158C, C2/1985, C2/198C-C2/1998, C2/19A2-C2/19B1, C2/1A03, C2/31D4-C2/31F4
SFC: C2/1524-C2/1553, C2/1587, C2/1980, C2/1987-C2/1992, C2/199D-C2/19AC, C2/19FE, C2/31CF-C2/31EF
GBA US/JP: 0807CED6-0807CEF1, 0807E4C4-0807E4ED, 0807E4F4-0807E4FB, 08086E00, 08086E07-08086E17, 08086F14-08086F17
GBA EU: 0807D61A-0807D635, 0807EC08-0807EC31, 0807EC38-0807EC3F, 080877D0, 080877D7-080877E7, 080878E4-080878E7

AFFECTED AREAS (M patch):
SNES: C2/1529-C2/1558, C2/158F, C2/1985, C2/198C-C2/1998, C2/19A2-C2/19B1, C2/1A03, C2/31D4-C2/31F4
SFC: C2/1524-C2/1553, C2/158A, C2/1980, C2/1987-C2/1992, C2/199D-C2/19AC, C2/19FE, C2/31CF-C2/31EF

URGENCY:
Low.

PURPOSE:
The enemy Veteran gives the player access to Roulette via the Sketch and Rage commands. If Roulette is cast using either of those commands, there will be no indication of the selected target because the cyclic flashing finger will not appear. Normally, this wouldn't be an issue because the target is still random, but Roulette can only target monsters when cast this way, whereas normally it can target party members too. This patch corrects the Roulette targeting method when cast via Rage or Sketch.

VERSION HISTORY:
v1.3 (February 6, 2018): Added GBA patches.

v1.2 (November 2, 2017): Fixed a neglected jump update that caused Control to go all screwy upon attempting a command.

v1.1 (September 25, 2017): Fixed a minor bug that allowed Enemy Roulette to overwrite Gogo's Mimicked command under very rare circumstances. Thanks to Assassin for pointing it out!

v1.0 (April 20, 2017): Initial release.