4 Player Nekketsu Fighting Legend ROM Hack herunterladen

4 Player Nekketsu Fighting Legend Spiel
Mit Freunden teilen:
Parameter Informationen
Konsole: NES
Original Spiel: Nekketsu Kakutou Densetsu
Typ: Improvement
Genre: Action > Beat 'Em Up
Veränderungen: GP
Ersteller: DvD Translations
Erstellungsdatum: 05/03/2020
Letzte Änderung: 05/09/2020
Parameter Informationen
Dateiname: DvD_Translations-Nekketsu_Fighting_Legend-revB.zip
Downloads: 247
Anforderungen: No Special Requirements
Version: B
Bewertung:

4 Player Nekketsu Fighting Legend Beschreibung

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

4 Player Nekketsu Fighting Legend Liesmich

-------------------------------------------------------------------------------

ReadMe-DvD_Translations-Nekketsu_Fighting_Legend.txt

This file should be viewed using a mono-spaced font like "Courier".
Use a font size where 79 columns are visible.

Please don't distribute the ROM file in patched form.
Please don't distribute the DvD_Nekketsu_Fighting_Legend_revB.ips file without
this file.
Thanks.

-------------------------------------------------------------------------------
                                   (4 Player)

                            NEKKETSU FIGHTING LEGEND

                            for the Nintendo Famicom
                        Copyright 1992 by Technos Japan

      4 Player Controller Localization Copyright 2020 by DvD Translations
      Patch Version: Rev B                      Release Date: May 3, 2020

                                DvD Translations
                      dvdtranslations.eludevisibility.org

                                      GAME

                           Code Editing: DvD
                       Graphics Editing: DvD
                                Testing: DvD

                                 ReadMe: DvD

----------------------------------- CONTENTS ----------------------------------

INFO 

(1)  Kunio-kun Game Series
(2)  If You Read Anything, Read This

USING THE PATCH

(3)  Patching the ROM File
(4)  Playing the Game on a Flash Cart or Emulator

CONTROLLER LOCALIZATION DETAILS

(5)  Why DvD Chose to Translate THIS Game
(6)  Why YOU Should Bother Playing THIS Game
(7)  DvD's Rev A Hacking Comments
(8)  DvD's Rev B Hacking Comments
(9)  Project Timeline
(10)  Software Used In This Translation

------------------------------------- INFO ------------------------------------

(1)------------------------- Kunio-kun Game Series ----------------------------

Before declaring bankruptcy in 1996, Technos Japan's largest game series was
Kunio-kun. Double Dragon was Technos's second largest series. Outside of Japan,
Double Dragon is much more well known because more Double Dragon games were
released outside of Japan.

This table shows where "Nekketsu Kakutou Densetsu" fits into all the Kunio-kun
games Technos Japan released on the Famicom. It also shows games in the series
made exclusively for other game systems during the time. Kunio-kun games
continued to be made for other systems up through 1996.

                                           Original                     US
System     Original Title                Release Date  US Title    Release Date
------     --------------                ------------  --------    ------------
Arcade     Nekketsu Kouha Kunio-kun	          5   -86  Renegade           12-86
Famicom    "                                  4-17-87  "                   1-88
Arcade     Nekketsu Koukou Dodge Ball-bu         1987  Super Dodge Ball    1987
Famicom    "                                  7-26-88                      6-89
Famicom    Downtown Nekketsu Monogatari       4-25-89  River City Ransom   1-90
Famicom    Nekketsu Koukou Dodgeball-bu       5-18-90  Nintendo World Cup 12-90
Famicom    Downtown Nekketsu Koushinkyoku:
            Soreyuke Daiundoukai	         10-12-90
Famicom    Downtown Special: Kunio-kun no
            Jidaigeki Dayo Zenin Shuugou!	    7-29-91
Famicom    Ike Ike! Nekketsu Hockey-bu:                Crash 'n the Boys:
            Subette Koronde Dairantou          2-7-92   Ice Challenge  Canceled
Famicom    Bikkuri Nekketsu Shin Kiroku!               Crash 'n' the Boys: 
            Harukanaru Kin Medal	          6-26-92   Street Challenge  10-92
S.Famicom  Shodai Nekketsu Kouha Kunio-kun    8- 7-92
Famicom    Nekketsu Kakutou Densetsu         12-23-92  NEKKETSU FIGHTING LEGEND
Famicom    Kunio-kun no Nekketsu
            Soccer League                     4-23-93
Game Boy   Bikkuri Nekketsu Shin Kiroku!
            Dokodemo Kin Medal	          7-16-93
S.Famicom  Kunio-kun no Dodge Ball
            Dayo Zenin Shuugo!	          8- 6-93
S.Famicom  Downtown Nekketsu Baseball Monogatari:
            Baseball de Shoubu da! Kunio-kun 12-17-93
Famicom    Nekketsu! Street Basket:
            Ganbare Dunk Heroes	         12-22-93
		
(2)-------------------- If You Read Anything, Read This -----------------------

The only reason we released this game localization patch is that the 3rd and
4th player was not supported in every other translation patch for the game.
Now it actually works on a real NES with a 4-Score or NES Satellite.  Playing
with 4 players at the same time is pretty wild.

Don't buy repro carts!  They are expensive.  They don't support bug fixes for
patches because they can't be modified in the future.  If they aren't built
from scratch they destroy a real cart.  Every time a donor cart is used to make
a repro, it raises the scarcity and price of that real cart.  If you still want
to spend your money on a mulitple repro carts, instead of buying a single flash
cart, buy them from a vendor who only makes carts from scratch with new boards,
chips, and housings.
				   
------------------------------- USING THE PATCH -------------------------------

(3)------------------------- Patching the ROM File ----------------------------

How to patch the ROM file:

You need:

1) A NES file.  The file needs to include the standard 16 byte iNES header
   followed by the program disk image data.  With header, the ROM file is
   262,160 bytes in size.

   The header should be as follows:
   
       4E 45 53 1A  08 10 40 00  00 00 00 00  00 00 00 00

   You must have a 16 byte header for this patch, but even if your header
   is wrong, this patch will fix it because it replaces the whole thing.  So,
   if you have a file without a header, you can just insert 16 of any byte at
   the start of the file.
   
   I'm not telling you how to get the NES file, but once you do, call it
   "Nekketsu Fighting Legend.nes".   Note, this can be the raw file OR it can
   be pre-patched with the "oRdErEDchaos" 0.95 translation patch released on
   October 18, 1998.

3) Patch File: DvD_Nekketsu_Fighting_Legend_revB.ips

4) An IPS patching program
   Remember to patch the file only AFTER it has a header.

   Recommended IPS patching program for IBM PC:  Lunar IPS.exe by FuSoYa
   Recommended IPS patching program for Mac:     UIPS          by Lucas Newman
   
   Using Lunar IPS / UIPS:

   a) Double-click "Lunar IPS" / "UIPS"
   b) Click  "Apply IPS Patch" / "Apply Patch"
   c) Choose "DvD_Nekketsu_Fighting_Legend_revB.ips"
   e) Choose "Nekketsu Fighting Legend.nes"
   
(4)------------- Playing the Game on a Flash Cart or Emulator ----------------

All emulators and flash carts that can play the original Famicom file can play
the translation.  The 3rd and 4th player is supported by NES 4-Score or NES
Satellite emulation and, thus, is not supported by Famicom 3rd or 4th player
emulation.

The PowerPak flash cart emulates it perfectly.

Games designed for the original Famicom/NES hardware have one or two 16k
program banks and one 8k character bank.  Later, all games made for the NES
used special mapper chips to expand the size of the addressable ROM beyond
these limitations.  Some even included RAM for the character bank,
instead of ROM.

Game file size:  8 x 16 kBytes of Program   ROM
                 16 x 8 kBytes of Character ROM
                    256 kBytes
              = 262,144  Bytes
              +      16  Byte Header
              = 262,160  Bytes

This game uses mapper 4, known as MMC3, which is a very common mapper made by
Nintendo.  It is one of Nintendo's more sophisticated mappers, but not the
most sophisticated one.

----------------------- CONTROLLER LOCALIZATION DETAILS -----------------------

(5)------------------ Why DvD Chose to Translate THIS Game --------------------

The main reason I wanted to work on this game is that someone asked me to!  I
had just finished Twinbee 2, which I added the 3rd controller support to.  I
really enjoy fixing games so that they can be played on the real NES, so I said
sure.

(6)---------------- Why YOU Should Bother Playing THIS Game -------------------

If you have a NES Satellite or 4-Score and at least 3 controllers, you will
finally have a new game you can play with them.  Playing a 4 player brawler on
the NES is not very common!  Invest in a flash-cart and play this and many
awesome translations.  This game only supports 4 players in the Rumble mode.

(7)---------------------- DvD's Rev A Hacking Comments ------------------------

I've been on a kick localizing Japanese games so that they can be run on North
American hardware.  When I was asked to hack this game, I thought, why not?
I know how popular Kunio-kun games are and I'm sure there are people who still
play this game today.  I quickly finished the hack and tested it out on my
NES with my PowerPak.  Then I added my credits into the title screen.
I made my patch work both with the original game and the "oRdErEDchaos" Riki
Kunio patch.  While doing that, for the latter, I restored Technos's copyright
and restored the awesome looking Technos Japan logo back to the splash screen.

But then, to release it.  DvD Translations have never released a hack that
wasn't a translation.  I just didn't feel this was big enough to release on
it's own, and I really spend a lot of time making ReadMe's and editing the
website, which I didn't feel like doing.  So I waited until I had something
else to release with it.  Wow, two years went by very fast...

(8)---------------------- DvD's Rev B Hacking Comments ------------------------

So, a week goes by and then...  When trying to submit the patch to RHDN, I had
the website check the ROM I started with and it said unknown ROM...  Oh crap.
I found a clean copy and found 3 differenes.  Damn.  After lots of dumping and
comparing, the following 3 things were wrong (all of these deal with compressed
screen layouts):

1) A splash screen tile was wrong making a single pixel on the splash screen
   not be there, the one on the right of the - above the small TECHNOS's "O"
   
2) The compressed attribute of 00 that was written to the entire attribute
   table was changed from 0 to 10. But even worse, the entire [End] character
   for the compressed table was change to 10 so it had no end. Ouch.  The Riki
   Kunio patch actually makes this mistake.  I fix it here.
   
3) 3 random bytes in the middle of unused data after a compressed screen

(9)---------------------------- Project Timeline ------------------------------

Apr 15 2018 - Project started

Apr 16 2018 - Added 3rd and 4th player player support on a NES
            - Added credits to title screen to work with the original "Nekketsu
		  Kakutou Densetsu" and oRdErEDchaos's "Riki Kunio" patch
		- Alpha tested 3rd and 4th player support on a NES Satellite
	  
Apr 26 2020 - Patch credits copyright updated to 2020
            - ROM 4 player controller localization released along with Demonic
              Castle Dracula and Bomberman

May  3 2020 - Project title changed from Nekketsu Fighting Legend to
              (4 Player) Nekketsu Fighting Legend
            - Bugs from wrong starting ROM and bug from Riki Kunio patch fixed

(10)------------- Software & Hardware Used In This Translation ----------------

* Emulator

  FCEUX 2.2.2	(FCEUX 2.2.3 has too many problems)
   by zeromus, adelikat

* Disassembler & Table Dumper

  Table Dumper Pro (version 18.03.25)
   by DvD

* Hex Editor

  Beyond Compare 4.3.4
   by Scooter Software

* Tile Editor
  
  Tile Layer Pro 1.0
   by Kent Hansen
  
* Disassembled code manipulation, script editing, & ReadMe creation

  Notepad++
   by Don Ho and the rest of the Notepad++ team

* IPS Patch File Creator

   Lunar IPS
    by FuSoYa

* Testing on a real NES

   PowerPak
    by retroUSB
-------------------------------------------------------------------------------
987654321098765432109876543210987654321 123456789012345678901234567890123456789