Parameter | Info |
---|---|
Console: | SNES |
Original Game: | The Legend of Zelda: A Link to the Past |
Type: | Improvement |
Genre: | Action Adventure |
Modifications: | GP |
Creator: | Kazuto |
Date Created: | 05/29/2016 |
Last Modified: | 05/31/2016 |
Parameter | Info |
---|---|
File Name: | Zelda 3 AST Dashing.zip |
Downloads: | 18 |
Requirements: | No-Header (SNES) |
Version: | 1.0 |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Zelda 3 AST Dashing by Kazuto Hosted on Romhacking.net (RHDN) If you found this patch on another website, please let me know me on RHDN. -------------------------------------------------------------------------------- Contents: Uninstall AST Dashing.ips Zelda 3 AST Dashing.asm Zelda 3 AST Dashing.ips Zelda 3 AST Dashing Readme.txt -------------------------------------------------------------------------------- About: For those who have never played the BS Zelda game Ancient Stone Tablets, Nintendo modified the behavior of the Pegasus Shoes in that game to allow the player to change directions while maintaining dashing speed. This patch grants that functionality in A Link to the Past. -------------------------------------------------------------------------------- General users: Apply the .ips file to an unheadered US rom of A Link to the Past. The "uninstall" .ips file restores dashing to its original coding, completely removing my changes from the game. Be aware that applying this patch to a hacked version of A Link to the Past may or may not work. This patch utilizes specific free space that the creator may have also used. To be safe, if you're going to patch an existing hack, be sure to "soft patch" it (give the patch the same filename as the hack and put it in the same folder with the hacked game). This way, if the patch causes a freeze, the hacked game will still work if you just rename or remove the patch. Advanced users: I've included the .asm file I created to implement this modification. It is coded for xkas version 0.06. The modification JSLs to custom code located in bank $07. You can change the named define "DASHCODE" to relocate the code to anywhere in the rom. --------------------------------------------------------------------------------