Parameter | Info |
---|---|
Console: | GC |
Original Game: | Skies of Arcadia Legends |
Type: | Complete |
Genre: | Role Playing |
Modifications: | T,GP,Other |
Creator: | Maeson |
Date Created: | 11/13/2016 |
Last Modified: | 01/13/2017 |
Parameter | Info |
---|---|
File Name: | SOAL Maeson mod 1-49a.rar |
Downloads: | 101 |
Requirements: | Targets ISO (Disc Based) |
Version: | 1.49a |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Skies of Arcadia Legends Maeson Public Release 1.49 (Internal Version 4.9A) Guess what: I'm still horrible with naming rom hacks! The "useless" things first ------------------------------- 1 - How to Install 2 - Why the heck you did this?! 3 - General Idea of this Hack/Mod 4 - Version History and Notes The things that matter, I guess ------------------------------ 5 - How the characters are now 6 - About enemies 7 - Magic Changes 8 - Supermove and Crew Member Actions Changes 9 - Weapon & Cupil, Armor and Accessories Changes 10 - Item and Fish Changes 11 - Ship Equipment Changes 12 - Drop Ship Changes 13 - List of Beta Items rescued 14 - F.A.Q. 15 - Credits WARNING: If you've never played this game before, you may get some minor spoilers here (Mostly names, though), be careful nonetheless! --------------- How to Install: --------------- Very easy, actually. This comes as a XDelta patch, and I recommend using XDeltaGUI. First get a copy of Skies of Arcadia Legends NTSC-US with this checksum: CRC32 23e347b6 MD5 3e7fa5033c4a2704434fb6ba98195ecd SHA-1 46105320553c858f25fafc5fd357566b505a4940 Then is as easy as to patch it like any other ROM. Get your favourite xDelta Patcher (Like xDelta UI or xDeltaManager) and do as yo would patch any other game. It will take a while because this is not your typical Cartridge based game, but that's just the only difference. After it finishes you'll have a patched ISO! After that, just boot it the way you chose, either using your Wii or Dolphin. I personally played this through Nintendont with my Wii. --------------------------- Why the heck you did this?! --------------------------- Short answer: Because I can/want, of course! Long answer... Skies of Arcadia was a game that I never got to play as a kid. I always heard good things about it, but I didn't own a Dreamcast at that time, and the Gamecube version was really, really fucking hard to find here in Spain. It wasn't until a few years ago that I managed to import an american version to play on my Wii, and man, I would have loved this thing growing up, but even now I find it's lighthearted and fun characters so refreshing compared to the silly ammounts of brooding and "trying too hard" of today. My only complain is that I find that the bad guys don't grow in power that much as you advance, so it feels pretty easy, even if you're under-leveled. In any case, something I always tend to do with games that I enjoy A LOT (Since a kid), is to ask myself of how could I give it a new spin for future playthroughs. Back then I used to impose rules or challenges as a way to do it, but now that I kind of ( a very BIG Kind of) understand enough to try rom hacking things, I can directly change the game itself. But as I looked into it, I could not only give it a new spin, but also try to improve it here and there to make this game even better. That way I could have a new version (Gameplay wise at least) of this game, and I could share it with others if someday I would finish it. And thanks to my life being absolute crap for almost a year because of personal reasons, the free time I was forced to have was used to make this. --------------------------------------------------------------- General idea of this Hack/Mod, or whatever you want to call it: --------------------------------------------------------------- Well... Just like my attempt of a mod for Final Fantasy III (Famicom), I just wanted to mess with everything to make it feel different enough. This means that pretty much everything gameplay wise has suffered alterations: -Magic is much, much more useful and powerful, and the ammount of SP costs has been modified so the player can use magic much more often -Super Moves have been balanced here and there, to make them more or less even between the characters, and useful trhough the entire game. -Character growth has been tweaked a bit -Restoration/buff items have been balanced in different ways, to make healing magic more useful, and the game more challenging as they were pretty broken (Same effect as magic and cheap as hell, thus making healing magic and super moves absolutely useless and could turn the game into an "Item Spam" fest) -Fish, previously mostly useless, now have an array of effects outside of battle (Like healing mor than normal restoration items, for example). Not only that, they are also a decent way to make money in the early parts of the game, trying to give the fishing aspect of the game a bigger point. -Weapons, armors and accessories have been modified (Alongside Cupil), and accessories are less stingy with the character limitations -The entire bestiary has been changed, with pretty much all of the enemies having improvements on their stats to make them more challenging, with their special attacks being changed here and there -Bosses are now quite a bit harder, being tougher and more dangerous, but also having minions (Or companions) helping them in most cases -During the early parts of the game, big groups of enemies will yield a bit more Magic Experience to make fighting them a little more rewarding and learning magic a little bit faster -All (But one) of the enemy ships have suffered big ammounts of changes, from stats and resistances to the power of their equipment. They are now much harder and will make you pay more attention, or at least I hope so! -Ship Equipment has been changed a bit here and there, and I also added all the ship equipment that ended being unused in the vanilla game! -Magic Cannon attacks are also much more useful too, and most enemy ships have some weakness -Many airship battles will reward you with equipment that they didn't have before, and much more Gold -The White map's effect of reducing random encounters now is better, making you fight even less while trying to find those pesky discoveries, or walking around in dungeons. Also, you start with an accessory that is a less effective version, so you can recuce random fights until you get a proper map. -The Gamecube extra Boss Fights now give extra items too, so you may have a reason to fight them early ...In general, I guess, this aims for higher difficulty (Without being a HardType mod), while also improving what you characters can do in different ways to make them still feel powerful with a lot of other modifications around that. -------------------------------- Version History and Notes -------------------------------- 1.0 Initial Release 1.1 Fixed Curia Crystal, edited Risan Spell and added an optional patch to use with Dolphin, as the emulator didn't like one boss fight. 1.2 Fixed the drops of one optional boss fight, remade the patch to be for both Wii and Dolphin, corrected some descriptions, changed the Readme. 1.3 Modified the ammount of Magic Exp that characters need for learning new spells. 1.4 Modified the Magic Exp. Chart again, rectified several descriptions, made the introduction a little easier, and other small changes. As of 1.2, both Wii and Dolphin use the same patch. The only difference was a single Boss fight, and it's just not enough to make a different patch for each, even less when each one has a size of 7MB. Important!!! As of 1.3, older save files are NOT COMPATIBLE. This means that if you want to play with 1.3, you'll have to star a new game. This is because if you load an old save file, your character's magic learning process won't behave as it should (Your characters could end un not learning magic). This is true for 1.4 too. It needs to start from the beginning. If the new Magic Exp chart flows right, this "starting from scratch" won't be needed after this version. -------------------------- How the characters are now -------------------------- There is exact data on how the super moves and spells are now, but the characters got a few edits in how their stats grow. About stats: HP -> Hit points. I don't think you need me to explain this if you're really reading a Readme for a mod of an somewhat obscure RPG. I hope, at least. MP -> Magic Points. Unlike other games, every spell in this game just costs 1 MP, it's the ammount of SP (Action points in other games) that increases. Power -> Increases the physical damage you will do with normal attacks and physical supermoves Will -> Increases the magical damage you will deal with spells and magical supermoves. Vigor -> This acts as both your defense, and magic defense. The more you have, the less damage you get AND more resistant to poison damage you are. Quick -> Just any other games' speed or agility. High agility let's you attack sooner, but it's not guaranteed (Although high Quick can be a life-saver) Agile -> Evasion, plain and simple. 1 Point in Agile means 1% more of evasion, which is used to dodge normal attacks. SP -> Spirit Points. Each Character has an ammount of total SP, and actual SP. They are used to give commands to the characters, and each action has an ammount of SP that is used. I'll put an example: Vyse has 2 SP of a total of 4, Aika has 2 of a total of 3, and Fina has a total of 1 of 3. That's 5 out of 10. Each turn your group will get 5 SP, that you can use to give characters orders whatever you see fit. As you level up they grow (And the grow is fixed). You can use the command Focus to give up a character's action to recover an ammount of SP equal to his "actual SP", in the example above, Vyse would get 2. Without wasting more of your time (HA, there's a lot of text yet!), this is what you have to know about the characters themselves: Both Vyse and Aika have now better Will growths, and are tied at the second best place as spell casters. Aika, besides de Will, now get's a little more strength, and a little more starting HP. Fina gets a higher growth in Will and she's still takes the first place as spell caster. Also has more starting HP and a little more Strength Drachma gets a little more Will and Speed Enrique grows more Strength and Speed Gilder, like Drachma, get's an increase in Will and Speed In short, it means that... Vyse and Aika are well rounded and pretty damn good at everything without being the best in every aspect. Tied for second best offensive magic users. Fina is pretty much a mix of your typical mages and priests. Not much strength or HP, but thankfully Cupil helps there, and her forte is magic, so... Drachma and Gilder are your physical guys. High HP, attack and defense, but not that great with offensive magic. Enrique is... Well, mixed. He has physical skills, can use magic decently and be a good healer, but he is not very fast and his defense is not the best. Jack of all trades, masters of none (Except airsickness, he's great at that). If for some reason, you want some type of table ordering them in each stat, well... ----------------------------------------------------------------------------- HP MP Power Will Vigor Quick ----------------------------------------------------------------------------- Drachma Fina Drachma Fina Drachma Aika Gilder Enrique Gilder Vyse, Aika Gilder Vyse Vyse Aika Vyse Enrique Vyse Fina Aika Vyse Aika Gilder Aika Gilder Enrique Gilder Enrique Drachma Enrique Enrique Fina Drachma Fina Fina Drachma ----------------------------------------------------------------------------- There. Please, have in mind that just because, for example, Fina is the last one in Attack power, doesn't mean she is useless in that regard. In fact using that example, through the use of normal attacks she & Cupil can do average to decent damage (Pretty useful for finishing random monsters) and they have high hit ratio, something that for example Drachma lacks. On the other hand remember that buff/debuff/status/healing magic doesn't require high Will to be useful, so if you need desperate healing, you can still use Drachma or Gilder for that. And that's without counting equipment, or the fact that you can get stat-increasing items, but for that read below. ----------------------------------------------- ----------------------------------------------- ----------------------------------------------- About Enemies ----------------------------------------------- Well... Not much to say here. They are stronger, their HP is not laughable anymore (Seriously, final dungeon enemies with less than 300 hp? Damn), and don't die by just looking at them... Or by Lambda Burst/Rain of Swords spam. But don't worry, random fights shouldn't be long if you take advantage of your own abilities and magic. Enemy drops have been messed around a little. Some of the most hard to get items are a little easier (If only to reduce the overleveling) too. Enemy abilities have been changed around as well, so previously insignificant skills may now be a little more dangerous. Enemies also have more powerful magic. But even tougher are the bosses, which have suffered quite a few improvements. And they didn't come alone, as most of them have lackeys (or companions, if it is something bigger). I tried to make the game at least a little more challenging without getting into the cheap "you have to luck out" feel. That said, there is no need to grind at all. In my test playthroughs I was able to beat the game around Lvl 45, to give you an idea. But if you overlevel for some reason, well, probably the last bosses will feel a little easy. Thankfully that's why the optional bosses are there. You can fight them anytime once they appear, but they get stronger depending your own levels. And they were designed originally to be tougher than most bosses (Heck, the game also does the "The secret boss is the strongest thing form in this universe" too). If you want challenging fights, let them alone until you're around lvl 50/60 for their strongest points. Except the secret one, if you really want to give yourself headaches, he gets up to lvl 99. Ludicrous. On the other hand, it's not like they're easy when you can fight them first, and they drop interesting items that you may want to take advantage off. ----------------------------------------------- Magic Changes ----------------------------------------------- Magic is changed around A LOT with the mindset of being something not only useful, but something you want to use through the entire game. Offensive magic in the original game was seen as underwhelming. Not only was somewhat weak, but the cost of SP was a little too high to excuse the use of magic, much less to become an ability to use often, like other games in the genre. ... Not anymore. Magic is now SP cost-efficient, and the more powerful the spell the more it takes YET it's low enough to let you use magic with several characters in the same round, and that balance works through the game, as you get new spells while your SP grows too... Also, the fourth stage of the offensive spells gets a last big boost in power. By the time you get those (If you don't grind for them), you'll be on the latter parts of the game, and unlike physical supermoves, magic damage doesnt scale as much as physical (Just like in many RPGs, for some reason). Mostly because physical supermoves just multiply damage several times, which makes much easier to reach high damage. With that big boost, spells remain powerful for the last parts, and make traveling through previously explored zones easier as they will be capable of 1HKO most of the old enemies. The only exceptions are Nox spells. They stop at the second (Noxus), so it can't get as powerful. But still does very decent damage considering it's main point was to poison enemies, and you'll only find it get behind at the end of the game. For Ship magic, offensive spells are miles better than in the original game. Specially Purple, which was very weak and mostly useless. Sacri spells heal a little more than repair and deluxe kits. New in 1.3 is that characters have modified Magic Exp rates. Some characters will need a bit less experience to learn new spells. This is very true for characters like Drachma, which was slow as molasses. Now he learns magic at a much faster rate (But he's still the slowest one). In any case, here are listed the changes in all magic, both on foot and ship battle. Green: Used on foot Used on a Ship Battle Sacri Heals 500 HP, 1 SP, One Ally Heals Ship for 5000 HP 2 SP Sacres Heals 1000 HP, 2 SP, One Ally Heals Ship for 10000 HP 4 SP Sacrum Heals 1500 HP, 4 SP, All Allies Sacrulen Heals 10000 HP, 6 SP, One Ally Heals Ship for Full HP 6 SP Noxi 160 Power, Green Element, 1 SP, One Target, High Poison Chance Noxus 400 Power, Green Element, 3 SP, All Enemies, Moderate Poison Chance Red: Used on foot Used on a Ship Battle Pyri 140 Power, Red Element, 1 SP, All Enemies Charges a Cannon with Red Magic 120 Power 2 SP Pyres 260 Power, Red Element, 2 SP, All Enemies Charges a Cannon with Red Magic 180 Power 4 SP Pyrum 400 Power, Red Element, 4 SP, All Enemies Charges a Cannon with Red Magic 240 Power 6 SP Pyrulen 750 Power, Red Element, 5 SP, All Enemies Charges a Cannon with Red Magic 320 Power 8 SP Increm Raise Attack/Defense, 8 SP, One Ally Increases Attack & Defense of the Ship for 2 Turns 7 SP Incremus Raise Attack/Defense, 20 SP, All Enemies Increases Attack & Defense of the Ship for 4 Turns 12 SP Purple: Used on foot Used on a Ship Battle Cristali 180 Power, Purple Element, 1 SP, One Target Charges a Cannon with Purple Magic 120 Power 2 SP Cristales 320 Power, Purple Element, 2 SP, One Target Charges a Cannon with Purple Magic 180 Power 4 SP Cristalum 460 Power, Purple Element, 3 SP, One Target Charges a Cannon with Purple Magic 240 Power 6 SP Crystalen 900 Power, Purple Element, 4 SP, One Target Charges a Cannon with Purple Magic 320 Power 8 SP Sylenis Moderately High Silence Chance, 2 SP, One Target Silences the crew of the enemy ship for 2 Turns 2 Sp Panika Moderate chance of Confusion, 2 SP, One Target Blue: Used on foot Used on a Ship Battle Wevli 160 Power, Blue Element, 1 SP, Small Area Around One Target Charges a Cannon with Blue Magic 120 Power 2 SP Wevles 280 Power, Blue Element, 2 SP, Normal Area Around One Target Charges a Cannon with Blue Magic 180 Power 4 SP Wevlum 420 Power, Blue Element, 4 SP, Big Area Around One Target Charges a Cannon with Blue Magic 240 Power 6 SP Wevlen 800 Power, Blue Element, 5 SP, Huge Area Around One Target Charges a Cannon with Blue Magic 320 Power 8 SP Quika Raise Speed, 7 SP, All Allies Increases the Quick of the Ship for 2 turns 5 SP Slipara Moderate Sleep Chance, 4 SP, All Enemies Yellow: Used on foot Used on a Ship Battle Electri 170 Power, Yellow Element, 1 SP, Affects All between Caster & Target, Small Width Charges a Cannon with Yellow Magic 120 Power 2 SP Electres 290 Power, Yellow Element, 2 SP, Affects All between Caster & Target, Normal Width Charges a Cannon with Yellow Magic 180 Power 4 SP Electrum 440 Power, Yellow Element, 4 SP, Affects All between Caster & Target, Big Width Charges a Cannon with Yellow Magic 240 Power 6 SP Electren 850 Power, Yellow Element, 5 SP, Affects All between Caster & Target, Bigger Width Charges a Cannon with Yellow Magic 320 Power 8 SP Driln High Chance of Weaken, 4 SP, One Target Reduces At. & Def. to enemy ship for 2 Turns 3 SP Drilnos Moderate Chance of Weaken, 8 SP, All Enemies reduces At. & Def. to enemy ship for 4 Turns 6 SP Silver: Curia Heals every status effect besides Unconscious, 1 SP Risan 85% Chance of Reviving an Ally with 50% HP, 3 SP Riselem 100% Chance of Reviving an Ally with 100% HP, 6 SP Eterni 460 Power, Silver Element, 3 SP, One Target, Removes beneficial effects on target ** Eternes 400 Power, Silver Element, 4 SP, All Enemies, Moderate Chance of Stone ** Eternum 900 Power, Silver Element, 10 SP, One Target, 100% Chance of Instant Death unless Inmune, if Imnune, does damage ** Eterni and Eternes are now Silver elemental attacks. The 1HKO effect was seen as useless by many, and many monsters were resistant to it, so I decided to make it plain damage with special effects, making them much more useful and a way to do neutral magic damage (Well, to all except Yellow enemies, which will receive more, and Silver ones will resist it) if you don't have anything better (Although they do pretty good damage). These spells are still 1HKO moves if used by enemies. The chances are lower than in vanilla, but watch out! ---------------------------------------------- How each Element reacts to the others: Each enemy has an element (Or Color) asociated to them. Your charactes will always have an element asociated to their attacks, and defensively speaking, they are neutral to all elements unless wearing protective gear that gives them resistance to some element. Elements are a rather important part of the game because how much control you have over it, and in this mod, they work like these: Defense> Green Red Purple Blue Yellow Silver --------------------------------------------------------- O Green 100% 80% 120% 120% 80% 100% F Red 120% 50% 140% 80% 100% 100% F Purple 80% 140% 50% 120% 100% 100% E Blue 80% 120% 80% 100% 120% 100% N Yellow 120% 100% 100% 80% 80% 120% S Silver 100% 100% 100% 100% 120% 80% E This means that Green enemies will resist Purple and Blue, and they are weak against Red and Yellow, for example. Also, even if it's "only" 20% more damage, it makes a big difference when you play around with the elements to your advantage, even more remembering that in the original game you just got 10% extra damage for taking advantage of a weakness (And it was only reduced 10% too). And, of course, this works for normal attacks, magic, and supermoves all the same. Also, there are a few enemies that may react in a different way, but for the vast majority, that chart will be true. ...One last thing: Enemy Ships also had their resistances changed, so they may resist some elements and be weak to others. That, alonside the changes in magic, will make the Magic Cannon something useful during the entire game instead of just in the beginning, like some people seem to feel with the original game. ---------------------- Magic Experience Chart ---------------------- Vyse Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 --------------------------------------------------- Green 8 36 120 240 500 1100 Red 4 36 100 231 468 856 Purple 10 50 140 300 660 1200 Blue 8 36 108 258 530 940 Yellow 9 40 110 300 600 1100 Silver 20 90 270 660 950 1800 Aika Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 --------------------------------------------------- Green 4 27 75 174 375 720 Red 8 45 122 320 660 1150 Purple 8 34 100 235 470 870 Blue 8 36 116 270 555 970 Yellow 10 45 125 330 650 1170 Silver 18 75 230 540 820 1600 Fina Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 --------------------------------------------------- Green 2 20 52 140 300 500 Red 6 34 99 250 500 920 Purple 7 33 93 225 450 830 Blue 7 32 95 220 440 800 Yellow 7 34 100 240 500 920 Silver 11 48 140 340 685 1250 Drachma Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 --------------------------------------------------- Green 12 55 200 350 700 1300 Red 10 55 180 360 800 1400 Purple 14 65 210 440 800 1500 Blue 8 40 150 310 620 1000 Yellow 13 70 180 500 820 1350 Silver 35 130 350 780 1100 2000 Enrique Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 --------------------------------------------------- Green 7 33 93 220 450 800 Red 11 45 120 270 540 976 Purple 8 35 102 245 500 930 Blue 11 44 116 260 545 940 Yellow 8 30 80 175 340 600 Silver 14 70 220 530 800 1550 Gilder Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 --------------------------------------------------- Green 10 50 180 350 700 1250 Red 12 50 142 330 670 1228 Purple 12 50 140 320 640 1170 Blue 12 50 155 340 720 1150 Yellow 15 63 174 399 801 1461 Silver 30 130 330 760 1050 1950 ----------------------------------------------- ----------------------------------------------- ----------------------------------------------- Supermoves and Crew Member Action Changes ----------------------------------------------- Vyse Cutlass Fury X3.5 Normal Damage, 7 SP, One Target Pirate's Wrath X6.0 Normal Damage, 14 SP, One Target Rain of Swords X2.4 Normal Damage, 10 SP, All Enemies Counterstrike Counter Attack Effect, 1 SP, Casted on Vyse Skull Shield Counter and Protect, 4 SP, All Allies Aika Alpha Storm 280 Power, 4 SP, All Enemies, Element of your Weapon Lambda Burst 230 Power, 3 SP, All Enemies, Red Element Only Omega PSyclone 450 Power, 5 SP, All Enemies, Red Element Only Delta Shield Blocks ALL Magic aimed to the Team, 4 SP Epsilon Mirror Restores 10 MP, 7 SP, Casted on Aika Fina Lunar Glyph 240 Power, Silver Element, 1 SP, One Target, Moderately High Chance of Stone Lunar Winds 400 Power, Silver Element, 4 SP, All Enemies, Removes Good Status Effects Lunar Blessing Regenerates 300 HP per turn, 6 SP, All Allies Lunar Cleansing Heals all Status besides Unconscious, 5 SP, All Allies Lunar Light Heals and Revives The Team to Full HP, 18 SP, All Allies Drachma Tackle x4.0 Normal Damage, 8 SP, One Target Hand of Fate x7.5 Normal Damage, 18 SP, One Target, 100% Chance of Instant Death if not inmune Spirit Charge Defense and Double SP Regen, 0 SP, Casted on Drachma Gilder Gunslinger x2.6 Normal Damage, 10 SP, Area Surrounding One Target The Claudia x3.3 Normal Damage, 15 SP, All Enemies Aura of Denial Creates a Barrier against Status Effects, 3 SP, All Allies Enrique Royal Blade x3.5 Normal Damage, 7 SP, One Target The Judgement x6.0 Normal Damage, 14 SP, One Target Justice Shield Reduces Physical Damage by 50% for that turn, 6 SP, All Allies The Entire Team (All must be alive) Blue Rogues Your crew will attack or help you depending on each active crew member, Maximum PS, All Allies/All Enemies Profecy Combined attack of the four characters, , Maximum PS, All Allies/All Enemies ------------------- Crew Member Actions ------------------- (P) Pasive (A) Active Lawrence (P) Increases Quick by 35 Don (P) Increases Dodge by 18% Brabham (P) Increases Defense by 25 Hans (P) Increases M.Defense by 25 Belle (P) Increases Secondary Cannon damage by 60 Khazim (P) Increases Main Cannon damage by 40 TikaTika (P) Increases Torpedo Accuracy to 80% Dominguo (A) Increases Chance of Critical Damage 5 SP Osman Finds secret item drops at the end of a Ship battle (Not the same as Kalifa) Kalifa Finds secret item drops at the end of a Ship battle (Not the same as Osman) Izmael (P) Increases the power of the Moonstone Cannon by 100 Kirala (A) Restores the Ship HP to 100% Polly (A) Restores 10 MP to a Character 4 SP Uralla (A) Maxes out SP 15 SP Ryu-Kan (A) Raises Attack & Defense for 1 round 15 SP Ylchimis (A) Raises All stats for 1 round 10 SP Marco (A) Doubles the restore rate of SP for one round 6 SP Robinson (A) Halves the comsumption of SP for one round 6 SP Pow (A) Increases chance of attacking First Merida (P) Increases the Quick of the ship by 15* Moegi (A) Blocks all magic damage for 1 round 12 SP Pinta (A) Blocks all physycal damage for 1 round 12 SP Remember, you can only use an active command once per battle. *Merida no longer gives Value to the ship. ----------------------------------------------- ----------------------------------------------- -------------------------------------------- Weapon & Cupil Changes -------------------------------------------- Not much to say here. I changed weapons around a little. There are more status effects, some characters got a boost in their weapons and I also added a new effect to each weapon. There is space in the code for an extra bonus effect, and it's used very, very little. Originally, it was to add Elemental resistance to a few weapons, and curiously enough I haven't seen this being said in guides (although I may be wrong). I used it to make each weapon a little more interesting. Also, remember you can change your equipment (Not only weapon!) in the middle of a battle! Oh, a last note: If something gives bonus Vigor, it means it gives both Defense and Magic defense. Vyse: +-------------------------------------------------------------+ |Name Attack Hit Status Eff. Extra Effect | +-------------------------------------------------------------+ Cutlass 20 90 Nothing Nothing Pirate Cut. 33 90 Silence Quick +5 Sky Cutlass 45 90 Nothing Vigor +5 Assassin B. 58 90 Poison Will +5 Nasr Cutlass 70 95 Nothing First Strike Chance 10% Hunter's Sword 87 90 Confusion Confusion Resistance Stonecutter 100 95 Silence Stone Resistance Iron-Cutter 112 90 Nothing Weaken Resistance Sword of Daccat 120 90 Sleep Causes enemies to Flee Admiral Cutlass 128 90 Nothing Vigor +10 Dream Cutlass 137 90 Nothing Blue Resistance Suiran Blade 141 95 Nothing Will +10 Windslicer 155 90 Poison Quick +10 Thunder Cutlass 165 95 Nothing Yellow Resistance Soul sword 178 90 Death Dodge +10 Vorlik Blade 210 90 Nothing Silver Resistance Tuna Cutlass 160 90 Sleep Will +15 Sky Fang 255 224 Nothing Nothing (It's already the best non-Cupil weapon, so whatever) ------------------------------------------------------------- Aika; +-------------------------------------------------------------+ |Name Attack Hit Status Eff. Extra Effect | +-------------------------------------------------------------+ Boomerang 20 110 Nothing Nothing L. Crescent 30 110 Sleep Dodge +5 Throwing Blade 40 120 Nothing Will +5 Valuarang 50 110 Nothing Vigor +5 Scout Wing 60 110 Sleep Sleep Resistance Dancing Arc 68 120 Nothing Silence Resistance Storm Wing 80 110 Weaken Blue Resistance Hunting Arc 93 110 Nothing Will +10 Grendel Wing 112 130 Nothing Green Resistance Skywing 120 110 Nothing Quick +10 Wing of Hope 131 120 Nothing Confusion Resistance Yin Wing 142 110 Sleep Dodge +10 Ice Splitter 157 120 Nothing Purple Resistance Flutter Blade 165 110 Confusion Vigor +10 Moon Wing 175 120 Stone Silver Resistance Hydra Wing 200 115 Nothing Quick +15 Swirlmerang 155 180 Confusion Will +15 ------------------------------------------------------------- Drachma: +-------------------------------------------------------------+ |Name Attack Hit Status Eff. Extra Effect | +-------------------------------------------------------------+ Artificial Arm 50 80 Nothing Vigor +5 Hook Hand 58 80 Silence Poison Resistance Beak Hand 66 80 Confusion Quick +7 Excavation Arm 75 80 Stone Will +10 Mace Hand 130 40 Nothing Defense +12 De Loco Drill 100 80 Death Resist Confusion Ruin Arm 115 85 Nothing Stone Resistance Mining Arm 180 80 Stone Dodge +8 Dragon Arm 230 80 Nothing Vigor +15 Silver Arm 205 85 Sleep Silver Resistance ------------------------------------------------------------- Gilder: +-------------------------------------------------------------+ |Name Attack Hit Status Eff. Extra Effect | +-------------------------------------------------------------+ Gilder's Own 110 100 Nothing Quick +5 Nasr Pistol 118 100 Confusion Red Resistance Daccat Custom 127 100 Sleep Dodge +7 MarksMan Gun 100 200 Death Will +10 Valuan Pistol 175 110 Weaken Yellow Resistance Gilder Special 188 100 Silence Vigor +10 Warrior Pistol 205 105 Nothing Dodge +12 ------------------------------------------------------------- Enrique: +-------------------------------------------------------------+ |Name Attack Hit Status Eff. Extra Effect | +-------------------------------------------------------------+ Rapier 127 95 Silence Quick +5 Blade of Slumb. 143 100 Sleep Will +10 Frostblade 157 95 Confusion Purple Resistance Imperial Blade 168 95 Silence Vigor +10 Stoneblade 185 95 Stone Stone Resistance Serpent Strike 200 95 Stone Quick +15 ------------------------------------------------------------- Fina & Cupil: +----------------------------------------------------------------------------------------------------- |Name Attack Hit Status Eff. Extra Effect 0 Abirik Chams Route - Focus on Hit +----------------------------------------------------------------------------------------------------- Cupil 65 120 Nothing Nothing Blade 75 125 Sleep Quick +5 Cone 80 125 Weaken Vigor +5 Sword 95 125 Sleep Dodge +5 Star 110 130 Silence Will +10 Cutlass 130 130 Sleep Dodge +12 Spear 155 130 Poison Quick +12 Claymore 175 130 Sleep Will +15 +----------------------------------------------------------------------------------------------------- |Name Attack Hit Status Eff. Extra Effect 1 Abirik Cham Route - Focus on Attack +----------------------------------------------------------------------------------------------------- Cannon 100 105 Weaken Quick +7 Club 115 110 Confusion Vigor +7 Lance 130 110 Silence Dodge +7 Spike 150 105 Confusion Will +12 +-----------------------------------------------------------------------------------------------------+ |Name Attack Hit Status Eff. Extra Effect 2 Abirik Cham Route - Focus on Attack| +-----------------------------------------------------------------------------------------------------+ Hammer 130 120 Stone Vigor +10 Pan 145 120 Confusion Dodge +10 Weight 190 110 Confusion Vigor +15 +----------------------------------------------------------------------------------------------------+ |Name Attack Hit Status Eff. Extra Effect 3 Abirik Cham, 30 Chams | +----------------------------------------------------------------------------------------------------+ Final 350 110 Nothing (Nothing, It's already the most powerful weapon) Chart of Transformations (No changes here, but added for the sake of completion) Cupil 00/0 | Cupil Blade 02/0 ->->->- Cupil Canon 02/1 | | Cupil Cone 04/0 Cupil Club 08/1->-->-->-->-- | | | Cupil Sword 08/0 Cupil Lance 12/1->->->->->->->->->->->->-> Cupil Pan 12/02 | | | | Cupil Star 12/0 Cupil Spike 16/1 Cupil Hammer 08/2 Cupil Weight 24/02 | | | | | Cupil Cutlass 16/0 | ---<---<---<---<---<---<-- | | | | Cupil Spear 20/0 -<-<-<--- | | | Cupil Claymore 24/0 | | | ->--->--->--->--->--->--->--->--->--->--->--->--->--->--->--->--->---> Final Cupil 30/3 ------------------------------------------------------- ------------- Armor Changes ------------- Not many changes here, just a bit of extra effects and some ajustments. Some prices were changed too. Men Clothes +----------------------------------------------------------------------------------------------------+-------------+ |Name Defense M.Defense Effect 1 Effect 2 | V A F D G E | +----------------------------------------------------------------------------------------------------+-------------+ Drachma's Shirt 45 42 --- --- X X X O X X Heavy Armor 58 53 --- --- O X X O O O Flame Mantle 75 70 Red resistance --- O O O O O O Miner's Overalls 90 80 Stone Resistance --- O X X O O O Nasr Uniform 104 96 --- --- O X X O O O Scale Mail 141 130 --- --- O X X O O O Vengeance Armor 165 150 Counter Attack 20% --- O X X O O O Berzerker Mail 150 150 Attack +20 Hit +20 O O O O O O -------------------------------------------------------------------------------------------------------------------- Women Clothes +----------------------------------------------------------------------------------------------------+-------------+ |Name Defense M.Defense Effect 1 Effect 2 | V A F D G E | +----------------------------------------------------------------------------------------------------+-------------+ Aika's Shorts 19 21 --- --- X O O X X X Mystic Dress 42 50 Weak Resistance --- X O O X X X Female Armor 92 99 --- --- X O O X X X Maiden's Armor 103 112 --- --- X O O X X X Moonlight Robe 134 145 Dodge +20 --- X O O X X X Swift Dress 155 170 Quick +20 --- X O O X X X Light Dress 70 70 Dodge +30 Quick +30 X O O X X X Focus Robe 70 70 Will +100 --- X O O X X X -------------------------------------------------------------------------------------------------------------------- Sailor Outfits +----------------------------------------------------------------------------------------------------+-------------+ |Name Defense M.Defense Effect 1 Effect 2 | V A F D G E | +----------------------------------------------------------------------------------------------------+-------------+ Vyse's Uniform 20 20 --- --- O O X X O X Valuan Uniform 33 33 --- --- O O X O O X Sailor Uniform 45 45 Quick +5 --- O O X O O X Raincoat 56 56 Blue Resistance --- O O X O O X Daccat's Armor 108 108 Sleep Resistance --- O O O O O O Naval Uniform 112 112 --- --- O O X O O X Ghost Mail 128 128 --- --- O O X O O X Soranchu Robe 136 136 --- --- O O X O O X Captain Cloak 148 148 Will +25 --- O O O O O O Gaia Cape 168 168 Will +40 --- O O O O O O -------------------------------------------------------------------------------------------------------------------- Regal Dress +----------------------------------------------------------------------------------------------------+-------------+ |Name Defense M.Defense Effect 1 Effect 2 | V A F D G E | +----------------------------------------------------------------------------------------------------+-------------+ Agile Robe 65 70 Hit +10 Dodge +5 X X O X X O Light Coat 103 113 Hit +10 Dodge +5 X X O X X O Enrique's Coat 120 130 Hit +10 Dodge +5 X X O X X O Moss Armor 126 140 Hit +20 Dodge +10 X X O X X O Long Robe 130 145 Hit +20 Dodge +10 X X O X X O Blessed Robe 142 160 Hit +25 Dodge +15 X X O X X O Robe of Faith 161 180 Hit +25 Dodge +15 X X O X X O -------------------------------------------------------------------------------------------------------------------- Armor +----------------------------------------------------------------------------------------------------+-------------+ |Name Defense M.Defense Effect 1 Effect 2 | V A F D G E | +----------------------------------------------------------------------------------------------------+-------------+ Valuan Armor 52 45 --- --- O X X O O X Ceramic Armor 75 65 Dodge +5 --- O X X O O X Golden Armor 90 77 Attack +5 --- O X X O O X De Loco Mail 99 84 --- --- O X X O O X Caravan Armor 75 75 Red Resistance Purple Resistance O O O O O O Gilder's Mail 116 100 Hit +10 --- O X X O O X Battleworn Armor 133 114 --- --- O X X O O X Fiber Mail 165 140 Attack +10 --- O X X O O X Plated Armor 181 154 --- --- O X X O O X -------------------------------------------------------------------------------------------------------------------- Magic Garment +----------------------------------------------------------------------------------------------------+-------------+ |Name Defense M.Defense Effect 1 Effect 2 | V A F D G E | +----------------------------------------------------------------------------------------------------+-------------+ Light Robe 30 37 Will +5 --- X O O X X O Fina's Robe 55 65 --- --- X O O X X O Ancient's Robe 69 82 --- --- X O O X X O Fiber Robe 75 95 Will +10 --- X O O X X O Holy Robe 92 108 --- --- X O O X X O Miracle Robe 114 133 --- --- X O O X X O Moon Robe 140 165 Will +10 --- X O O X X O Robe of Truth 154 181 --- --- X O O X X O -------------------------------------------------------------------------------------------------------------------- General Clothing +----------------------------------------------------------------------------------------------------+-------------+ |Name Defense M.Defense Effect 1 Effect 2 | V A F D G E | +----------------------------------------------------------------------------------------------------+-------------+ Elastarmor 54 54 Yellow Resistance --- O O O O O O Nasrean Mail 66 66 Red Resistance --- O O O O O O Nasr Combat Mail 66 66 Attack +5 Will +5 O O O O O O Victory Mail 90 90 Attack +5 Will +5 O O O O O O Ixa'takan Armor 109 109 Green Resistance --- O O O O O O Daccat's Tunic 121 121 Blue Resistance --- O O O O O O Insulated Mail 145 145 Purple Resistance --- O O O O O O Silver Armor 160 160 Silver Resistance --- O O O O O O -------------------------------------------------------------------------------------------------------------------- ------------------- Accessories Changes ------------------- I took the liberty to reorganize the order of the items in the menu to make them easier to look through, (That is, when pushing Y while on the item screen, each group would be organized by name, or by it's internal code number). The order is the one in these lists. Just like the others, some prices were changed. Rings +--------------------------------------------------------------------------------------+--------------+ |Name Effect1 Effect2 Effect3 Effect4 | V A F D G E | +--------------------------------------------------------------------------------------+--------------+ Meditation Ring Will +8 --- --- --- O O O O O O Lover's Ring Will +12 M.Def +12 --- --- O O O O O O Moondust Ring Will +45 M.Def +10 --- --- O O O O O O Jade Swirl Ring Will +40 M.Def +40 --- --- O O O O O O Gemstone Ring M.Def +22 --- --- --- O O O O O O Prophet's Sand M.Def +65 Will +10 --- --- O O O O O O Cupil Ring Will +100 M.Def +100 Death Resist. Silver Resist. X X O X X X Warrior's Heart Spirit Recov. Attack +10 Will +10 --- O O O O O O Fortune Ring Dodge +100 Defense +10 --- --- O O O O O O ------------------------------------------------------------------------------------------------------ Braceletes +--------------------------------------------------------------------------------------+--------------+ |Name Effect1 Effect2 Effect3 Effect4 | V A F D G E | +--------------------------------------------------------------------------------------+--------------+ Throkyryn's Scale Attack +10 --- --- --- O O O O O O Thryllak's Scale Attack +40 Defense +10 --- --- O O O O O O Vigoro's Chain Attack +25 Hit +30 --- --- O O O O O O Marocca's Shell Defense +10 --- --- --- O O O O O O Burocca's Shell Defense +40 Attack +10 --- --- O O O O O O Defensive Aura Defense +40 Invulnerable --- --- O O O O O O Crylhound's Claw Hit +30 Attack +5 --- --- O O O O O O Hunter's Hand Hit +45 Attack +10 --- --- O O O O O O Thief's Aura Dodge +13 Defense +5 --- --- O O O O O O Quetya Feather Dodge +25 Defense +10 --- --- O O O O O O The Unseen Hand Dodge +10 Quick +30 --- --- O O O O O O Sailor's Buckler Defense +15 M.Def. +15 Dodge +15 --- O O O O O O Warrior's Rune Attack +15 Defense +10 Hit +20 Dodge +10 O O O O O O Ancient Bracer Attack +25 Defense +20 Hit +40 Dodge +20 O O O O O O Counter Bracer Attack +20 Hit +20 Counter +20 --- O O O O O O ------------------------------------------------------------------------------------------------------ Stones +--------------------------------------------------------------------------------------+--------------+ |Name Effect1 Effect2 Effect3 Effect4 | V A F D G E | +--------------------------------------------------------------------------------------+--------------+ Ivy Band Defense +10 M.Def. +10 Poison Resist. Green Resist. O O O O O O Eye of Truth Defense +10 M.Def. +10 Confus. Resist. Red Resist O O O O O O Revered Voice Defense +10 M.Def. +10 Silence Resist. Purple Resist O O O O O O Wind Gem Ring Defense +10 M.Def. +10 Sleep Resist. Blue Resist. O O O O O O Behemoth's Ring Defense +10 M.Def. +10 Weak Resist. Yellow Resist. O O O O O O Silvite Ring Defense +10 M.Def. +10 Death Resist. Silver Resist. O O O O O O Everlasting Gem Defense +15 M.Def. +15 Fatigue Resist. --- O O O O O O Gem of Fluidity Defense +15 M.Def. +15 Stone Resist. --- O O O O O O Chance Ring Defense +75 M.Def. +75 Can't Resist Status Effects O O O O O O Constitution Gem Defense +15 M.Def. +15 Resists All Status. O O O O O O ------------------------------------------------------------------------------------------------------ Headgear +--------------------------------------------------------------------------------------+--------------+ |Name Effect1 Effect2 Effect3 Effect4 | V A F D G E | +--------------------------------------------------------------------------------------+--------------+ Mage's Bane Attack +5 Will +5 Defense +5 M.Def +5 O O O O O O Blue Rogue Patch Attack +20 Will +20 Defense +20 M.Def +20 O O O O O O Nomadic Veil Defense +12 M.Def +12 --- --- O O O O O O Radiant Fur Defense +30 M.Def +30 Counter 15% --- O O O O O O Sand Storm Ring Attack +10 Will +10 --- --- O O O O O O Skull Cap Attack +25 Will +25 --- --- O O O O O O Assassin Ring Hit +40 First Strike --- --- O O O O O O Nocturnal Sight Hit +60 Attack +15 Will +15 --- O O O O O O Critical Vision Hit +50 Attack +20 Will +20 --- O O O O O O Stealth Ring Run Away Quick +15 Dodge +10 --- O O O O O O Crescent Amulet Quick +20 Defense +30 M.Def +30 --- O O O O O O Dhabu Hide Quick +50 Attack +10 Will +10 --- O O O O O O Ominous Mask SP No Recovery Attack +75 Defense +75 --- O O O O O O Captain's Hat Attack +80 --- ---- --- O O O X X X ------------------------------------------------------------------------------------------------------ Pipes +--------------------------------------------------------------------------------------+--------------+ |Name Effect1 Effect2 Effect3 Effect4 | V A F D G E | +--------------------------------------------------------------------------------------+--------------+ Gem of Purity Defense +10 Low Resitance to all Status X X X O O O Immunity Ring Defense +20 Medium Resistance to all Status X X X O O O Shard of Purity Defense +40 High Resistance to all Status X X X O O O ------------------------------------------------------------------------------------------------------ Special +--------------------------------------------------------------------------------------+--------------+ |Name Effect1 Effect2 Effect3 Effect4 | V A F D G E | +--------------------------------------------------------------------------------------+--------------+ *Skyseer Goggles* Hit +5 Lower Random Encounters --- O X X X X X Flash Ribbon Quick +5 Dodge +3 --- --- O O O O O O Black Eyepatch Attack +8 Counter +15 --- --- O O O O O O Silver Veil Will +16 M.Def. +16 --- --- O O O O O O Gilder's Amulet Defense +12 M.Def. +12 Attack +12 Will +12 O O O O O O Imperial Crest Defense +25 M.Def. +25 --- --- O O O O O O Valuan Medallion Defense +30 M.Def. +30 Death Resist. O O O O O O Thermo Ring Red Resist. Purple Resist. Quick +10 Will +10 O O O O O O Slayer Ring Will +12 Defense +10 Hit +15 Quick +10 O O O O O O Mesh Tights Attack +40 Will +40 --- --- O O O X X X Black Map First Strike + Double Random Encounters Enemies Run Away O X X X X X White Map First Strike - Lower Random Encounters More You Run Away 100% O X X X X X ------------------------------------------------------------------------------------------------------ The Skyseer Goggles have been "promoted" to be a lighter version of the White map. I made so because some people feel that SOA has a very high encounter ratio (and the Dreamcast version was crazy with it, honestly). The GC version (The one you're going to use for this mod) has reduced the ammount of encounters, but some may think it could be lower, mostly because they can get annoying while looking for discoveries and such. Because you take some time to get a White Map (Although in the GC version you can get one MUCH, MUCH EARLIER than in the Dreamcast version), I thought that giving you an item to reduce encounters from the beginning, if you so desire, was a neat idea. The effect of the Skyseer Goggles is not as strong as the White Map, but it will be enough to proof useful until you get the proper item. Because of this, I had to make it "Vyse-Only", which is not much of a loss, really... Vyse starts with it equipped, so if you want you can remove it the moment you gain control of the game at the beginning. Also, don't be a douche and sell it, because you can't get another one. ----------------------------------------------- ----------------------------------------------- ----------------------------------------------- Items & Fish Changes ----------------------------------------------- If you don't see it here, it probably didn't get any changes (Or just the price). But in any case dont worry, all items have updated descriptions to reflect whatever they had changed! Also remember, fish are items only usable outside of battle! ----------------------------------------------- Restorative Items --------------------------------------------------------------- Name Effect Price/Reselling % --------------------------------------------------------------- Sacri Crystal Restores 300 HP 20 Gold, 50% Sacres Crystal Restores 700 HP 150 Gold, 50% Sacrum Crystal Restores 800 HP All Allies 700 Gold, 50% Sacrulen Crystal Restores Full HP 2000 Gold, 50% Magic Droplet Restores 1 MP 60 Gold, 50% Magic Dew Restores 10 MP 800 Gold, 50% Kabal Skewer Restores 20 MP 1500 Gold, 50% Mom Skewer Restores Full MP 200 Gold,100% Ilchymix Restores Full MP All Allies -------------- Risan Crystal 50% Resurrection, 50% HP 750 Gold, 50% Riselem Crystal 100% Resurrection, 100% HP 2000 Gold, 50% Curia Crystal Restores from Status Effects Healing Salve Regen. Effect, 250HP 1 Char. 500 Gold, 50% Urala's Lunch Heals Full HP and MP 200 Gold,100% Polly's Special Heals Full HP and MP 200 Gold,100% --------------------------------------------------------------- Other Items --------------------------------------------------------------- Name Effect Price/Reselling % --------------------------------------------------------------- Paranta Seed Permanent increase Power +5 10000 Gold, 1% Icyl Seed Permanent increase Will +5 10000 Gold, 1% Zaal Seed Permanent increase Vigor +5 10000 Gold, 1% Dexus Seed Permanent increase Agile +1 10000 Gold, 1% Sylph Seed Permanent increase Quick +5 10000 Gold, 1% Vidal Seed Permanent increase HP +50 10000 Gold, 1% Magus Seed Permanent increase MP +5 10000 Gold, 1% Tropica Permanent increase HP +200 1000 Gold,100% --------------------------------------------------------------- Battle Buffing Items --------------------------------------------------------------- Name Effect Price/Reselling % --------------------------------------------------------------- Glyph of Might Increases stats 1 Character 8000 Gold, 50% Glyph of Speed Increases Speed On Team 4000 Gold, 50% ----------------------------------------------- Ship Restorative Items --------------------------------------------------------------- Name Effect Price --------------------------------------------------------------- Repair Kit Restores 4000 HP to the Ship 150 Deluxe Kit Restores 8000 HP to the Ship 350 Complete Kit Restores 30,000 HP to the Ship 2000 Gear Grease Increases SP 3000 Apa Wax Increase Atk & Def 2 Turns 1500 Apo Wax Increase Atk & Def 4 Turns 3500 Speed Wax Increases Speed 1 Turn 1000 Hybrid Wax Increases All Stats 1 Turn 1500 --------------------------------------------------------------- Restorative Fish Selling Price --------------------------------------------------------------- Sky Sardis Restores 400 HP 40 Gold Red Sardis Restores 900 HP 120 Gold Grule Restores 1000 HP to the Team 480 Gold Drajik Restores 1500 HP to the Team 3000 Gold Flying Fish Restores 2 MP 80 Gold Spiked Sunfish Restores 6 MP 200 GOld Romuhai Restores 10 MP 400 Gold --------------------------------------------------------------- Stat Increasing Fish Selling Price --------------------------------------------------------------- Spear Squid Increases HP by 5 Points 360 Gold Kite ray Increases HP by 15 Points 320 Gold Red Dragon Increases HP by 30 Points 1500 Gold Stealth Ray Increases MP by 1 Point 640 Gold Drill Squid Increases MP by 3 Points 680 Gold Rainbow Grule Increases Power by 2 Points 640 Gold Silverfish Increases Will by 2 Points 500 Gold Hamahai Increases Vigor by 2 Points 640 Gold Gr. Nerath Eel Increases Quick by 2 Points 520 Gold Gold Dragon Increases Agile by 1 Point 1600 GOld Selling Fish ----------------------------------------------- Sky Jellyfish No use, but is good for selling 500 Gold Nerath Eel No use, but is good for selling 800 Gold ------------------------------------------ About Stat-Increasing Items: ------------------------------------------ Unlike other games, that have fixed stat growths, either by having a table for each level up (Like, for example, Breath of Fire 3), or a fixed ammount of points in each stat for each level up (Like, for example, Final Fantasy Tactics Advance), this games works with a somewhat randomized system. Characters have a supposed way to be (Fina is a mage-like character, Drachma is your stereotypical beefy Warrior), and a personal growth for each stat, but the way they gain stats isn't fixed. You may repeat a level up and get different results (For example, gaining 3 Will one time, and another 6 points). If one character levels up 1 point on something, by the next level he/she will gain a lot more to compensate, It's much better than real randomized RPGs, like the first Shining Force, for example. Why is this important? Well, because the stats gained by stat increasing items, count as stat gains. That means, that if you give Aika many items to increase her Power, she wont get a single point of Power until she is supposed to be at that range when you reach the necessary level. So, at least in my eyes, stat-increasing items are more of a "Hey, X Character grew very little in Y stat! Let's give him/her a boost". Mostly because you would be wasting items that way. Now, this holds true for Power, Will, Vigor and Quick. Agile (which affects Dodge%) doesn't grow, and if you want to increase it, you do it by using items. That's, of course, until your characters are level 65. After that it seems that level ups are totally random and, because of that, these items are not a waste anymore. Not only that, but HP and MP growth is not affected by using HP/MP Increasing items. But of course, you shouldn't need to be at that level to end the game. Not even close to be needed, in fact. Heck, stat-increasing items are not even a necessity in this game unles you want to actually use them for those bad level ups or just plain abuse, (Except maybe increase Fina's HP, which could be really handy, I guess, just like increasing MP a little). You can ignore them and you'll be fine. WARNING!!! Either if you want to abuse these items or just make the game easier for whatever reason, be aware to not go overboard with stat increasing items against the last boss. It kind of backfires in your face if the game wants to. This is also true for the original game, though. With the mod just could be even more dangerous. ----------------------------------------------- ----------------------------------------------- ------------------------- Ship Equipment New Stats: ------------------------- Main Cannons Shop Name Att Hit Sp Lim Price Location Ship ---------------------------------------------------------------------------------------------------- Main Cannon 35 80 4 0 450 Little Jack comes with it Little Jack Standard Cannon 40 83 4 0 1000 Sailors' Island After 1st Escape Little Jack Heavy Cannon 45 85 5 0 1900 Maramba Ship Parts Shop Little Jack G-Type Cannon 60 90 5 0 3000 Horteka BlackMarket Little Jack B-Type Cannon 75 80 5 0 4000 Chamaleon First Fight Little Jack Prototype Cannon 100 85 6 0 5000 Delphinus comes with it Delphinus Advanced Cannon 150 90 7 0 5500 Nasrad, Esperanza Shop Delphinus Yamato Spirit 250 90 8 0 6700 Yafutoma Ship Parts Shop Delphinus Ancient Cannon 300 95 8 0 8500 Crescent Island Shop Delphinus X Cannon 400 97 9 0 11000 Sailors' Island Delphinus Moon Cannon 500 99 9 0 1000 Hydra Fight Delphinus Pyril Cannon 300 120 6 0 13200 Sailors' Isle -Red Element- Delphinus Crystil Cannon 550 70 4 0 1000 Galcian's Elite -Purple Element- Little Jack & Delphinus ---------------------------------------------------------------------------------------------------- Secondary Cannons (Reinserted previously unused S. Cannons are marked with "**" ) Shop Name Att Hit Sp Lim Price Location Ship ---------------------------------------------------------------------------------------------------- 3"Cannon 70 80 1 1 700 Maramba, Sailors' Isle Little Jack 3"Blaster 80 83 2 1 1015 Lynx Fight, Moonstone Mt. Little Jack 5"Cannon 90 80 3 1 1330 Black shipMarket Little Jack 8"Cannon** 100 82 3 2 2100 Valuan Spellship Little Jack 12"Cannon 180 95 2 2 3500 Auriga Fight Delphinus 10"Cannon Coil 220 80 3 3 3710 Nasrad, Esperanza Delphinus 10"Cannon** 200 88 3 3 3640 Gregorio Cruiser Delphinus 12"Blaster** 250 85 4 2 3850 Piastol 2? Fight Delphinus 3'Cannon 280 87 4 3 4690 Yafutoma Delphinus 5'Cannon 330 90 5 2 5110 Yafutoma Delphinus Moon Gun 400 99 4 3 1000 Gadianos if defeated in 1 Turn Delphinus Wevl Cannon 220 120 3 3 10200 Crescent Isle -Blue Element- Little Jack & Delphinus ---------------------------------------------------------------------------------------------------- Torpedoes (Reinserted previously unused Torpedoes are marked with "**" ) Shop Name Att Hit Sp Lim Price Location Ship ------------------------------------------------------------------------------------------------ Light Torpedo 120 60 3 2 1520 Maramba Little Jack Guided Torpedo** 100 80 2 2 1720 Piastol 1st Fight Little Jack Shock Torpedo 140 75 3 2 2000 Black shipMarke