Parameter | Info |
---|---|
Console: | GEN |
Original Game: | Phantasy Star II |
Type: | Improvement |
Genre: | Role Playing |
Modifications: | G,T,GP |
Creator: | Fauntleroy |
Date Created: | 09/24/2019 |
Last Modified: | 09/24/2019 |
Parameter | Info |
---|---|
File Name: | 20190924_psiimod-fix.zip |
Downloads: | 75 |
Requirements: | BIN Format (GEN) |
Version: | 4.0 |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
+--------------------------+ | | | Phantasy Star II | | | | SEGA Genesis / Megadrive | | | | Modernization | | | | Version 4.0 | | | | Release: 09-24-2019 | | | | - By - | | | | Fauntleroy | | | | [email protected] | | | +--------------------------+ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +-------------------+ | | | Table of Contents | | | +-------------------+ I...........Introduction II....Setup Instructions III..............Credits * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +-----------------+ | | | I. Introduction | | | +-----------------+ Thank you for downloading this Modernization hack for Phantasy Star II, a classic RPG for the SEGA Genesis/Megadrive system. First released in the United States in 1990, Phantasy Star II was a big leap forward in gaming technology for its era. It also made bold design decisions, introducing increased difficulty, darker themes, subtle social commentary, and science fiction elements not seen in its predecessor, nor in many other games up to that time. With all of that being said, however, this great game has not aged as well as its thematic successor, Phantasy Star IV. IV was released in the United States in 1995, and although only five years had passed since II's release, gaming technology had again made many major advancements, from which IV benefited in dramatic fashion. II, when compared to IV, seems very slow in its pacing, too unfair and even cheap in its obstacles, and ambiguous in its storytelling. So, this project attempts to remake II to better match the style of presentation in IV, while also providing greater thematic cohesion with the other entries in the series. Here's a quick overview of the major changes to the game that are introduced by this hack. Characters ---------- All party members have had their individual specialties enhanced. Where possible, characters from IV were used as a template to base these enhancements around. * Rolf: Like Chaz in IV. The core of your party. Strong, can use the best equipment, and has a great technique selection. Even if you didn't have to use him, you would. * Nei: Like Rika in IV. Rolf's essential backup. Strong double attack, fast, great healing, and solid support techniques. Once again: even if you didn't have to use her, you would. * Rudo: Like Wren in IV. The tank of the party. The nearest thing to unkillable with his high HP, high defense, and ability to use the best armors. Has no techniques, but is the only party member who can use vulcans, allowing for a multi-hit energy (gun) attack. Absolutely essential in the vanilla game, and still a very, very strong choice for your team. * Amy: Like Raja in IV. No fighter, and quite fragile, but has all the best healing techniques. She also has a few really good support skills, along with the highest TP max of all. She can equip both knives and shots (small guns), allowing her to inflict both types of damage in one round. This is great against enemies like machines or the kites. * Hugh: Like Hahn in IV. Just a tiny bit stronger and less fragile than Amy, but a very dynamic party member. Like Amy, he can deliver both types of damage by having a knife in one hand and a shot in the other. He learns all of the special techniques to kill and handicap living enemies, whether animals, biohazards, or demons. He also has a good arsenal of healing and attack techniques. * Anna: Like Alys in IV. Anna is the only character who can use slashers, delivering a multi-hit bladed attack essential for crowd control. She's fast as lightning, and while her technique list is short, it contains a number of essential attack and support abilities. Another party member you almost have to use in the vanilla game, and still a very awesome partner to have around. * Kain: Combine Hahn and Gryz from IV and you get Kain. Kain is Hugh's counterpart, being the party member who learns all the techniques to destroy and weaken mechanical enemies. He's good with techniques, but his use of heavy guns and the best armors, paired with relatively high defense and HP, also make him workable as a multi-purpose tank. In short, he's more durable than Hugh but doesn't have the same variety of skills, and while less effective than Rudo at tanking, he's also much more versatile. * Shir: Shir is basically Nei's replacement. Her attack isn't as strong, but she's got an amazing set of support, attack, and healing techniques. She also has travel techniques to help the party escape a jam, especially if Rolf is out for the count, and she's freakishly fast. In short, she's less durable than Anna, and not as strong of a physical fighter as Nei, but she outdoes both of them in terms of speed and versatility. And of course, being a thief, she randomly steals from shops. :) Technique arsenals for all characters (well, except for Rudo) were expanded, and made more unique and diverse. Characters who learn a basic technique will also learn any Gi, Na, or Sa levels for it. Rolf and Nei learn their last techniques at Level 35. Amy, Hugh, Anna, Kain, and Shir learn their last techniques at Level 27. This way, it's pretty easy to keep everyone at a level where you can actually use them, and learn all of their skills. In the vanilla game, some characters like Hugh are kept feeble because they can't use stronger pieces of equipment. In the hack, characters can generally use all items of a certain type. So, for example, Rolf and Hugh can both use all MAIL armors. Rudo and Kain can use all GEAR helmets. Amy, Anna, and Shir can use all CROWNS, CAPES, and EMELS. New party members still start at Level 1, but they come equipped with the best gear available up to that point. Everyone also joins with one technique already learned (except Rudo, of course). All party members default to the Fight command rather than the Defend command at the start of a battle. Also, I know that a lot of you like to hack Nei back into the party after the Climatrol events. To help you out, you'll find that Nei can use a lot of the late-game equipment used by Amy, Anna, and Shir, including Shir's unique weapons. Items & Techniques ------------------ There are TONS of new items, new pieces of equipment, and yes, new techniques! Most will be familiar to fans of the other games in the series. Item prices, equipment stats, technique stats and TP costs, etc. have been rebalanced. This is my absolute favorite... Using the Neisword ANYWHERE will warp you to Lutz's throne. Either planet's overworld, any town, any dungeon, absolutely wherever. How cool is that? It makes it really easy to stock up on Trimates, Star Mist, and Moon Dew and then quickly warp back to Esper Mansion. All vulcans (multi-hit guns) will attempt to fire four times. It won't always happen. Most of the time, one shot will go to each of the first four enemies in a group, but sometimes, two or more shots will pile up on a single enemy for big damage. The technique Eijia was removed, only because Kain ran out of space in his technique list, since he has some cool new stuff. Actually, all techniques from II and IV appear in this hack except for Regen and Eijia! The Shinb technique is no longer glitched. When successful, the party instantly escapes from battle. This works in many situations where the Run command will fail. The Shift technique can now be cast on any ally, rather than being automatically applied to the caster. As described above, Hugh's special biohazard-specific techniques will work on any enemy that appears to be a living being. Kain's techniques work on all machines, but they also work on all demon enemies that aren't living things, like the shadow, fire, and sword monsters. The Dark Force boss is unique in that it is susceptible to both types of technique. Presentation ------------ While the story hasn't been changed, the script was completely rewritten, top to bottom. I'm really proud of it, honestly! I hope you enjoy it! And please please please, talk to my NPCs! Text always goes to the end of the text box before there's a hard return. Menu and battle text was changed to be more consistent with that used in IV. In other words, it's clear and brief. Menus were resized to properly fit their options. This made most text abbreviations in menus unnecessary. Enemy names now use the full 10 characters allowed, rather than just the first eight, as in the vanilla game. Many item and enemy names were changed to be more consistent with other games in the series. All enemies now give double the meseta and experience points as in the vanilla game, so while this game will always require grinding, it now goes by FAST. The party members are placed above their status windows in battle, as in IV. In battle, Rolf now has dark blue hair to match his in-game art and map sprite, and Nei's ears are no longer purple. Kain now speaks like a street-smart cockney, rather than being borderline incomprehensible as in the vanilla game. The Algo Star System map shown during the Gaila sequence was updated to show the planet names as they were in the original Phantasy Star: Palma, Motavia, Dezoris. These are the names used throughout the hack, along with: * Algo rather than Algol * Palman rather than Parmanian * Dezorian rather than Dezolisian * Alis rather than Alisa * Lutz rather than Noah * Lassic rather than Lashiec * Altiplano rather than Alplatin * Gaila rather than Gaira * Alsulin rather than Alshline * Laerma rather than Laeruma * And probably more that I'm forgetting! Okay, this last one is going to be controversial, but... the towns of Kueri and Piata switched names. I know, I know, it sounds really weird, but hear me out. It always bugged me that, in IV, the town of Piata has moved from the southeastern quadrant of Motavia to the southwestern quadrant. It makes no sense. Assuming for a moment that Zema and Uzo are in "more or less" the same place in IV as they were in II, that means IV's Piata is right around where II's Kueri would be. So, to resolve the apparent continuity error, I swapped the two names. I hope it doesn't break anyone's immersion! Bug Fixes --------- Hugh is now able to use Gires both in and out of battle. Incorrect text is no longer displayed when trying to rearrange the party while Rolf is alone. The text boxes when examining the entrances to Uzo Island and Climatrol are no longer cut off. In the vanilla game, one townsperson in Paseo would recite part of Lutz's speech if spoken to after the Climatrol events. This strange behavior is fixed, and in fact, he now gives an important clue about accessing the four dams. The middle entry in the Van/Aerotank enemy group can now be found at the Blue and Green Dams. The music no longer crashes during Lutz's speech. A few minor bugs involving stat growth and items were addressed. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +------------------------+ | | | II. Setup Instructions | | | +------------------------+ You'll need the 20190924psiipatch.ips file and an unaltered copy of the Phantasy Star II Genesis/Megadrive English language ROM. Please don't ask me for a copy of the ROM; I won't provide one. Recommended ROMs: * Phantasy Star II (UE) (REV 02) [!] * Unmodified ROM CRC32: 904FA047 * Patch Applied CRC32: 179CCF64 The recommended ROM is sometimes labeled as: * Phantasy Star II (REV 02) * Phantasy Star II (UE) (REV02) [!] * Phantasy_Star_II_(UE)_(REV02)_[!] PLEASE NOTE: The REV01 version of the ROM should work also, but some minor glitches may result. I recommend using the Lunar IPS utility to apply the patch to the ROM. As of this writing, you can download Lunar IPS here: http://fusoya.eludevisibility.org/lips/ To apply the patch: 1.) Open Lunar IPS and click the Apply IPS Patch button. 2.) Select the 20190924psiipatch.ips file. 3.) Select the ROM. 4.) You're all set! It's that easy! As far as which emulator to use, I personally like Kega Fusion. Kega Fusion has its own website: http://segaretro.org/Kega_Fusion * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +--------------+ | | | III. Credits | | | +--------------+ I'm the creator of this hack. All of the ideas, for good or bad, were my own. However, I never could've completed the hack without some special assistance along the way. I have to thank lory1990 for creating the amazing Phantasy Star II Disassembly document, which made most changes an absolute breeze. He's created similar utilities for all of the classic Phantasy Star games, so check them out! He was also extremely patient and gracious in answer a million questions I had about implementing my goofy ideas. Thank you lory1990 for making this project possible!