Parameter | Info |
---|---|
Console: | NES |
Original Game: | Ms. Pac-Man (Namco) |
Type: | Complete |
Genre: | Action |
Modifications: | G,S,L,T,GP |
Creator: | KaBooM! |
Date Created: | 09/17/2016 |
Last Modified: | 09/17/2016 |
Parameter | Info |
---|---|
File Name: | Pac-Man Xtreme - File Package [1-0-000-00].zip |
Downloads: | 82 |
Requirements: | No Special Requirements |
Version: | 1-0-000-00 |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
=============================================================================== PAC-MAN XTREME ReadMe AUTHOR: KaBooM! WRITTEN AND UPDATED: September 17, 2016 =============================================================================== A refurbishment of the Nintendo Entertainment System game "Ms. Pac-Man" as published and distributed by Namco Ltd. and Namco Hometek, Inc. Refurbished, produced, and distributed by KaBooM! in affiliation with KaBooM! Games, Namco Ltd., and Namco Hometek, Inc. Pac-Man Xtreme concept as well as all associated .IPS patches, .TBL files, cartridge label artwork, "ReadMe" files and associated written works of fiction and other accompanying documentation included within the "Pac-Man Xtreme - File Package" folder are created, written, and conceived by KaBooM!. Pac-Man, Ms. Pac-Man, Jr. Pac-Man, Shadow Blinky, Speedy Pinky, Bashful Inky, Pokey Clyde, Sue, Tim, and all other related characters and general concepts specifically created and written by KaBooM! for Pac-Man Xtreme are licensed copyrights and trademarks of Namco Ltd. and Namco Hometek, Inc. ------------------------------------------------------ RECOMMENDED FOR READING THIS README ------------------------------------------------------ Best viewed with a proportionally spaced font. -----> This document uses hard carriage returns. -----> Expand text window horizontally to 80 columns -----> of width for most effective reading format. -----> ------------------------------------------------------------------------------- Note: Pac-Man Xtreme has been tested and found, as of the writing of this ReadMe, to not operate as intended in the current version of the NES emulator "JNES". Usage of different NES emulators other than JNES as well as the actual NES hardware to play Pac-Man Xtreme have produced no incompatibility issues. See "Pac-Man Xtreme - Minor Issues, NOT ERRORS!" in the "Pac-Man Xtreme - Written Documentation" folder for full details. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== TABLE OF CONTENTS ------------------------------------------------------------------------------- TITLE SECTION TABLE OF CONTENTS ABOUT PAC-MAN XTREME THE VERY BASIC BASICS POCKETNES COMPATIBILITY AND USAGE PRIMARY BASIC GAME OBJECTIVES WHAT MAKES PAC-MAN XTREME UNIQUE ACQUIRING AND CASTING SPELLS PAC-MAN XTREME'S CONTROLS SCORING AND BONUSES TABLE ZONES, STAGES, AND PRIZE DISTRIBUTION =============================================================================== =============================================================================== ABOUT PAC-MAN XTREME ------------------------------------------------------------------------------- "Pac-Man Xtreme, released on September 17 in 2016, is a refurbishment of the Nintendo Entertainment System game 'Ms. Pac-Man' as distributed by Namco Ltd. and Namco Hometek, Inc., created by myself and marketed as Pac-Man's not-so-direct but definitely final yet unofficial sequel story-wise. Pac-Man Xtreme offers the same tried and true formulas, objectives, and styles of play familiar to longtime fans of the Pac-Man series, all while introducing new Stages, options, play mechanics, and a host of new features and functions which serve to make the playing of Pac-Man Xtreme a unique Pac-Man gaming experience like no other before it yet pleasingly familiar to longtime players of the series." "These versions of Pac-Man Xtreme which have been released to the public carry my 'Official KaBooM! Seal Of Quality' and have thus been thoroughly playtested by myself and a few select other individuals and found, to the best of our knowledge, to be one hundred percent free of all major errors, snafus, and bugs. Great care has been taken, therefore, to assure that the issues which plaque many similar ROM refurbishments due to poor coding, bad stage design, lack of knowledge, laziness, inattention to detail, and improper quality control have been eliminated, and a variety of testing platforms including several emulators as well as actual Nintendo Entertainment System hardware have been employed in order to better facilitate this process. In essence, one can play Pac-Man Xtreme assured and confident that these issues will not be encountered thus promoting confidence in their enjoyment of the game. ROM refurbishment may only be a part-time hobby for me, but it is a part-time hobby which I take very seriously when it comes to producing a quality product which I feel is more than capable of standing on its own amongst other commercially viable game releases." "Pac-Man Xtreme comes loaded with several distinguishing game features, some of them classic, some of them improved, and some of them brand new. All of these are described fully and in greater detail within the scope of this documentation. The list of features is as follows:" * Thirty-two new Stages based on twenty-eight original maze designs. * Stages arranged into eight distinct Zones composed of four Levels each. * Seven brand new prizes to chase around the mazes. * One new prize per four-Level Zone, all appearing at random in Zone 8. * A distinct "?" graphic in the right-side prize indicator for random prizes. * Four Stage progression play modes: Linear, Singular, Random A, and Random B. * Newly designed colorful title screen with loads of selectable game options. * Begin the game on any Stage desired, from 1-1 all the way to 8-4. * Three selectable blue-Monster "vanishing mazes" options, like Pac-Man Plus. * Brand new characters including Pac-Xavier, with classic characters returning. * Four selectable speed options for Pac-Xavier before the game starts. * Names for Pac-Xavier and the Monsters displayed on the main title screen. * Choose to begin the game with as little as one or as many as seven lives. * Opportunities to earn bonus lives every x20000, x50000, and x80000 points. * The ability to choose whether or not to earn bonus lives at all. * New status header above each maze, indicating current Stage and prize value. * New CPU runtime indicator, alongside the top score and game score indicators. * Only one free "pause" opportunity per Stage... be resourceful, use it wisely. * Different Monster AI. Things have changed since the days of yore... * Monsters' "blue" times lengthened and adjusted for fairness and balance. * Reprogrammed game code and mazes which utilize vertical tunnels. * Dynamically varying game difficulty based on player performance per Stage. * Special barrier pellets which can't be eaten but instead block certain paths. * The ability for Pac to cast relocation spells upon himself and the Monsters. * Opportunities to earn new spells by catching both prizes in each Stage. * Opportunities to earn spells and 2000-point bonuses for perfect Stage clears. * The ability to save and store spells for later use, up to three. * Begin the game with as many spells as desired, from none to three. * Energy to cast spells acquirable via prizes, indicated by a "CAST" light. * Remaining alive as being a condition for a "Perfect Clear" is selectable. * Complete color and graphics makeover for all characters and mazes. * Brand new, original twelve-frame death animation for Pac-Xavier. * Brand new and/or tweaked sound effects. Every game sound has been changed. * New original start music, unique and composed exclusively for Pac-Man Xtreme. * Two versions: One regular, and one optimized for the "PocketNES" emulator. =============================================================================== =============================================================================== THE VERY BASIC BASICS ------------------------------------------------------------------------------- "Pac-Man Xtreme and all of the accompanying materials in its file package come in the form of a .ZIP file download which will have to be decompressed to a standard folder before any of the materials can be properly used. There are numerous programs on the World Wide Web, including WinZip and 7-Zip, that you can use to do this, so go ahead and find yourself one. (I personally find it easier to just right-click the folder and choose the 'Extract All...' option, but your mileage may vary.) When the folder is opened, you will find that it contains five other file folders within it. A basic description of these folders as well as their contents is as follows:" 1. Pac-Man Xtreme - .IPS Patches - "This folder contains the .IPS patches to be applied to the Namco versions, NOT THE TENGEN VERSIONS, of the 'Ms. Pac-Man' .NES ROM files to change them to Pac-Man Xtreme. You may use a standard IPS patching program, such as Lunar IPS, for this. (Note: The use of IPSWin to patch these ROMs is, as of this release, not recommended, as it has been known to cause errors in the patched ROMs.) There are two different .IPS patches included here: 'Pac-Man Xtreme' which is the standard-issue version, and 'Pac-Man Xtreme (PN)' which is optimized for use on Loopy's and Flubba's PocketNES emulator for Gameboy Advance. Please be sure tp apply these patches to a good verified NTSC (U) headered version of the Namco 'Ms. Pac-Man' .NES ROM." 2. Pac-Man Xtreme - .TBL Files - "Are you a ROMhacker who would like to hack Pac-Man Xtreme's title screen text? As jumbled around in the ROM as some of these alphanumeric symbols now are, this otherwise simple task has been made all the more difficult, unfortunately stemming out of matters of efficiency. Which is why I am more than happy to provide, as an added courtesy, the correct .TBL files to use with Pac-Man Xtreme for this type of ROMhacking, most likely to be utilized with your hex editor of choice. The details concerning all .TBL files included with Pac-Man Xtreme are included in their own 'ReadMe' file which can be found in the 'Pac-Man Xtreme - Written Documentation' folder. While by no means a definitive guide to ROMhacking Pac-Man Xtreme, the included .TBL files along with their provided 'ReadMe' file can serve as a step in the right direction." 3. Pac-Man Xtreme - Cartridge Label - "This folder contains a ready-made label in the form of a printable .BMP file, color-gamut corrected to CMYK standards for maximum color printing accuracy and sized to the correct dimensions used by certain entities which provide cartridge-making services. NESReproductions.com is one which I highly recommend." 5. Pac-Man Xtreme - Font Files - "This folder contains copies of the four font files I created to be used in Pac-Man Xtreme, in the form of .NES ROM files. These can be opened up in any graphics editing program, such as Tile Layer Pro, and used in your own .NES ROMhacks, so feel free to do so." 5. Pac-Man Xtreme - Written Documentation - "This folder contains this 'ReadMe' file and any and all associated documentation included and distributed within the 'Pac-Man Xtreme - File Package" folder with all of its accompanying materials." =============================================================================== =============================================================================== POCKETNES COMPATIBILITY AND USAGE ------------------------------------------------------------------------------- Pac-Man Xtreme's "PN" version optimized for use on the PocketNES emulator is best optimized for proper viewing by performing the following actions in the following order: 1. Once Pac-Man Xtreme has been loaded into PocketNES and activated on the Game Boy Advance, activate the settings menu by pressing the "L" and "R" buttons at the same time. Scroll to "Display" and select this by pressing "A". Set the various settings under this heading to "SCALED (w/sprites)" and "No Flicker". Press "L" and "R" together twice to escape from this menu. 2. Holding the "L" button, press "Select" repeatedly to change the scanline rendering function in order to optimize Pac-Man Xtreme for the best, least distorted view on the Game Boy Advance. Finding the best setting has been made easier by the black-striped "optimization bars" which appear on either side of the Pac-Man Xtreme logo on the title screen. Simply press "L"+"Select" until you see those stripes vanish, and then Pac-Man Xtreme will be at the setting best optimized for playing and viewing on Game Boy Advance. Be sure to optimize scanline rendering with flicker turned off in the previous step, or the optimization bars may still appear when they're not supposed to. The previous instructions give the best method for achieving best optimized fullscreen viewing of Pac-Man Xtreme on the Game Boy Advance using PocketNES. However, you may alternately choose to play the game in the UNSCALED mode with sprite following, which will make the screen vertically larger than can fit on the Game Boy Advance's screen but will sacrifice none of the original graphic detail and will allow the screen to scroll vertically in order to follow Pac-Xavier's movement. In order to achieve this, bring up the settings menu by pressing both the "L" and "R" buttons at the same time, scroll to "Display" and select this by pressing "A", then set the display mode under this setting to "UNSCALED (Auto)" mode. Press "L" and "R" together twice to escape from this menu. In order for sprite following to work properly it must be set up to do so when you first build your PocketNES ROM. The details on how to build PocketNES ROMs for use in Game Boy Advance are beyond the scope of this guide... please refer to the PocketNES documentation for details on how to achieve this. When building your PocketNES ROM using the PocketNES Menu Maker, use the following procedures to get sprite following in Pac-Man Xtreme in "UNSCALED (Auto)" mode to work properly with PocketNES 9.98: 1. Select the "Pac-Man Xtreme (PN)" game from the "Rom List" menu. 2. Check off the box next to the "Follow Memory (32)" option. Then, in the small bar next to it, type in a value of 98. Finally, click the "OK" button just below that in order to have the Menu Maker "remember" these settings. 3. Build your ROM using the "Make Rom" button. =============================================================================== =============================================================================== PRIMARY BASIC GAME OBJECTIVES ------------------------------------------------------------------------------- As in most Pac-Man style games, the player has two primary objectives... to consume all edible pellets and energizers within the current maze to facilitate moving through the game's Stages, and to score as many points as possible in the process. Pac-Xavier's actions are directly controlled by using Control Pad 1. (Control Pad 2 is not used during normal gameplay.) Four dangerously colored Monsters will roam the Stage of the game Pac-Xavier is in, hunting down and attempting to capture him. If any of the Monsters come into contact with Pac-Xavier, he will die and lose one of his remaining lives. Once Pac-Xavier has exhausted all of his available lives, the game will end. Eating one of the flashing energizers within the maze will cause the Monsters to return to their original blue weak forms for a period of time, allowing Pac-Xavier to turn the tables on his enemies and eat them, earning exponentially increasing amounts of bonus points. Any Monsters whom have been "chomped" in this manner will lose their bodies, and their disembodied life forces, represented by their still-visible eyes, will return to the Monster Pen as fast as possible to regenerate new bodies and resume their pursuit of Pac-Xavier. Twice per Stage a bonus prize will emerge from one of the maze's horizontal tunnels and begin bouncing around the maze, later returning to disappear back into a horizontal tunnel. If Pac-Xavier manages to capture this prize before it disappears, he will earn additional bonus points. Bonus prizes' point values increase in higher numbered Stages. The game will continue until all reserve lives have been exhausted or the player simply quits the game. =============================================================================== =============================================================================== WHAT MAKES PAC-MAN XTREME UNIQUE ------------------------------------------------------------------------------- -------------------------------------- Game Stages (Zones And Levels) -------------------------------------- There are thirty-two Stages in Pac-Man Xtreme, consisting of eight Zones comprised of four Levels each. A "Zone" and corresponding "Level", when referenced together as a whole, is referred to as a "Stage". More details on the specific Stages (Zones and Levels) encountered in Pac-Man Xtreme can be found in the "ZONES, STAGES, AND PRIZE DISTRIBUTION" section. -------------------------------------- Prize Distribution -------------------------------------- Pac-Man Xtreme's prizes are distributed differently than in other Pac-Man style games, due to its new Stage layout described above. Prizes are now distributed across full Zones rather than individual Levels, with a new prize appearing every four Levels. There are eight Zones in Pac-Man Xtreme and seven different prizes. In Zone 8, the Mystery Zone, the prizes that appear within the Levels are at random. -------------------------------------- Four Different Stage Progression Modes -------------------------------------- The player may choose, when in "START" mode at Pac-Man Xtreme's title screen, to play the game in one of four different modes: Linear, Singular, Random A, or Random B, which determines the manner in which the player progresses through the game's Stages. Additionally, the player may also choose which Stage to start the game on in the Linear, Singular, and Random A modes. More details can be found in the "PAC-MAN XTREME'S COMTROLS" section. -------------------------------------- Selectable Game Options -------------------------------------- The player may choose, when in "OPTION" mode at Pac-Man Xtreme's title screen, to change several key options which determine the rules and regulations under which the game is played: Amount of starting lives, whether bonus lives are dispensed at x20000, x50000, and x80000 points or not, amount of starting spells, whether or not completing a Stage without dying is necessary to achieve a "Perfect Clear", whether or not mazes "vanish" during times when Monsters are blue, and Pac-Xavier's overall speed settings. More details can be found in the "PAC-MAN XTREME'S CONTROLS" section. -------------------------------------- Limited Pausing Of The Game -------------------------------------- Unlike many NES games, players may only use the "PAUSE" feature in Pac-Man Xtreme only once per individual Stage. The purpose of this is to create balance and encourage fair play and also to defeat the "slow motion" feature found on many controllers which pause the game repeatedly, yet still allow the player a reasonable leniency to pause the game if and when the need arises. Be resourceful and use this ability wisely and prudently. (Hint: You may need it at times to take a breather to locate stray pellets.) -------------------------------------- Different Monster AI -------------------------------------- The artificial intelligence under which the Monsters act in Pac-Man Xtreme has been altered from Ms. Pac-Man... therefore, Monsters many often act in ways that are unexpected by players of previous Pac-Man style games. Detailed descriptions of the Monsters' new behavioral tendencies and quirks can be found in the supplemental written documentation "Pac-Man Xtreme - Enemy Monster Itinerary", included in the "Pac-Man Xtreme - Written Documentation" folder. -------------------------------------- Vertical Tunnels -------------------------------------- Pac-Man Xtreme contains new code which allows the engine to fully utilize maze designs which feature vertical tunnels, and several Stages within the game take advantage of this. Both Pac-Xavier as well as the Monsters are capable of using these new passages, and will do so often. It's important to note that vertical tunnels are different from typical horizontal ones in several ways. First, vertical tunnels will not slow Monsters down like horizontal ones will, an important point to note when outrunning aggressive pursuers. Second, vertical tunnels are neither capable of producing, swallowing, or allowing passage of prizes moving through the mazes, and any prize which finds itself heading into a vertical tunnel will immediately reverse course and go in the opposite direction. -------------------------------------- Variable Performance-Based Difficulty -------------------------------------- Ms. Pac-Man's original difficulty selection switch has been re-utilized as a dynamic function of Pac-Man Xtreme which changes the difficulty of the game on a per-Stage basis based on the amount of blue Monsters and bonus prizes the player is able to collect during a particular Stage, making the game easier or harder as a result as the player goes along. The better one does within a particular Stage, the harder the game will get on the next one. The opposite gameplay mechanic also holds true. -------------------------------------- Barrier Pellets -------------------------------------- There is a new obstacle to negotiate within the Stages of Pac-Man Xtreme... Barrier Pellets. These harmless yet inedible pellets, distinguishable by their hollowed-out look, block certain passages within the mazes and are presented as a minor inconvenience and with the purpose of creating confusion. Obviously, they do not need to be eaten to clear a Stage as eating them is impossible. But be on the lookout for these, keep a cool head, and don't get caught off guard. -------------------------------------- New Sound Effects And Music -------------------------------------- In an effort to further set it apart from its predecessor Ms. Pac-Man, every single sound effect in Pac-Man Xtreme has been changed or altered from its original version, and a few new sound effects have even been added. Furthermore, the game's opening theme music has been entirely recomposed and rewritten from scratch into a brand new song unique to Pac-Man Xtreme. -------------------------------------- Perfect Stage Clears Rewarded -------------------------------------- Pac-Man Xtreme encourages the player to achieve what is known as a "Perfect Clear", that is, the eating of all four Monsters per energizer eaten as well as the eating of both prizes which appear in a Stage, by offering special rewards for doing so. Whenever the player manages to do this and then completes the Stage, not only will their Spell Cache be refilled to the maximum amount of the three spells which they can carry at one time but they will also earn a nice fat two-thousand point bonus for their efforts. -------------------------------------- Casting Relocation Spells -------------------------------------- The granddaddy of all of the new features which make Pac-Man Xtreme unique. A new play mechanic has been introduced which allows the player to cast relocation spells both on Pac-Xavier and the Monsters, magically transporting all of them simultaneously to more advantageous positions within the maze depending on whether the Monsters are blue, dangerously colored, or both at the same time. Further details regarding this function can be found in their own section "ACQUIRING AND CASTING SPELLS". =============================================================================== =============================================================================== ACQUIRING AND CASTING SPELLS ------------------------------------------------------------------------------- One of Pac-Man Xtreme's gameplay aspects which makes it unique is the ability of the player to cast relocation spells upon both Pac-Xavier and the Monsters, teleporting these characters to more advantageous positions within the current Stage's maze. Two different catalysts are employed for this function: The "Spell Cache" and the player's "Inert Energy" represented by a "CAST" light. Pressing the "B" button at any time during gameplay will cause Pac-Xavier to cast a spell if there are spare spells to cast in the "Spell Cache" and if Pac-Xavier's "Inert Energy" is currently full, represented by a lit "CAST" light. These spells can be used during gameplay either offensively or defensively as the player chooses. ------------------------------------------ Spell Cache ------------------------------------------ The "Spell Cache" is where spare spells are stored during the course of the game. The number of spells stored in the "Spell Cache" at any given time during gameplay are indicated via the amount of spell graphics present under the "CAST" light in the right-side column display. The player begins the game with a predetermined amount of spells already in the "Spell Cache" as determined by the "SPELLS" option that was set on Pac-Man Xtreme's title screen before gameplay began. There are two ways to add spells to the "Spell Cache" during the game. Capturing both prizes within a given Stage's maze will add one spell to the "Spell Cache". Achieving a "Perfect Clear" in any Stage will refill the player's "Spell Cache" to the maximum capacity. The "Spell Cache" is capable of storing up to a maximum of three spells at any given time. Any spells which the player has acquired during the course of the game cannot be lost until they are cast and will not disappear when Pac-Xavier loses a life. (However, "Inert Energy", as indicated by a lit "CAST" light, will be lost assuming that the "CAST" light was lit when Pac-Xavier died.) Any spells which reside in the "Spell Cache" when the current Stage's maze is cleared will be carried over for use into the next Stage. ------------------------------------------ Inert Energy ------------------------------------------ Stored "Inert Energy" within Pac-Xavier must be used by the player as an ignition source to cast the spells which Pac-Xavier carries. "Inert Energy" is either "completely full" or "completely empty", and its state within Pac-Xavier is indicated by the "CAST" light in the right-side status display. Pac-Xavier may cast a spell whenever the "CAST" light is lit, assuming he is carrying at least one spell in the "Spell Cache". It uses up all of Pac-Xavier's stored "Inert Energy" to ignite and activate a single spell. Each new Pac-Xavier that is introduced into gameplay either at the beginning of the game or after the previous Pac-Xavier has died begins with no "Inert Energy" stored up. This must be earned with the limited opportunites available to do so during the course of standard gameplay. Eating any prize bouncing around the maze will restore Pac-Xavier's "Inert Energy" to "completely full", lighting the "CAST" light. "Inert Energy" will be completely lost either when Pac-Xavier casts a spell or when Pac-Xavier loses a life and a new Pac-Xavier is put into gameplay, causing the "CAST" light to go dark. If Pac-Xavier clears a Stage before expending his "Inert Energy" reserves by losing a life or casting a spell, this stored "Inert Energy" will be carried over for use into the next Stage. ------------------------------------------ Results Of Casting Spells ------------------------------------------ Whenever the player presses the "B" button and successfully casts a spell on Pac-Xavier and the Monsters, the following actions will take place: 1. One spell will disappear from Pac-Xavier's "Spell Cache". 2. Pac-Xavier's "Inert Energy" used to cast the spell will deplete, turning off the "CAST" light. 3. Pac-Xavier will be teleported to the right side of the passage beneath the Monster Pen, heading to the left. 4. All dangerously colored Monsters who are not disembodied and/or not within the protective confines of the Monster Pen will be teleported to the four corners of the maze. 5. All vulnerable blue Monsters who are not disembodied and/or not within the protective confines of the Monster Pen will be teleported to the left side of the passage beneath the Monster Pen, headed to the right, straight towards Pac-Xavier. Implemented efficiently, casting spells can be an effective and advantageous weapon to use as one sees fit, either offensively or defensively as the given situation warrants. Use this wisely, prudently, and judiciously. ------------------------------------------ Situations In Which Spells Are Ineffective ------------------------------------------ Any spell successfully cast by the player will always affect Pac-Xavier's position within the maze. However, this is not always the case with the Monsters, as there are certain times when spells cast by the player will not affect them. The following Monsters will not be affected by spells when they are cast: 1. Those who are entering, leaving, residing in, and/or anywhere within and/or touching the inner confines of the Monster Pen. This area is magically shielded against the effects of spells and is therefore a safe haven for all Monsters. 2. Those who have been eaten by Pac-Xavier but whom have not yet returned to the Monster Pen to restore themselves from being disembodied. ------------------------------------------ One Last Thing To Note ------------------------------------------ It is sometimes possible during the course of the game to end up with either only spells in the "Spell Cache" or only the "Inert Energy" needed to cast these spells rather than having both at the same time, rendering the player incapable of casting a spell until this situation is remedied. =============================================================================== =============================================================================== PAC-MAN XTREME'S CONTROLS ------------------------------------------------------------------------------- ------------------------------------ ------------------------------------ CONTROLLER 1 CONTROLLER 1 ("START" MODE, TITLE SCREEN) ("OPTION" MODE, TITLE SCREEN) ------------------------------------ ------------------------------------ Left/Right - Selects "START" or Left/Right - Selects "START" or "OPTION" mode. "OPTION" mode. Up - Increases the game's Up - Changes the amount of starting Stage. The starting lives. From player may start the one to seven starting game on any Stage lives may be chosen. from 1-1 to 8-4. The The default amount of default is 1-1. starting lives is four. Down - Decreases the game's Down - Turns bonus lives on starting Stage. The or off. ("ARE"/"NOT") player may start the If on, bonus lives are game on any Stage dispensed every x20000, from 1-1 to 8-4. The x50000, and x80000 default is 1-1. points. (20000, 50000, Select - Begins a "Singular" 80000, 120000, 150000, mode type of game. 180000, 220000, and so Game begins at the forth and so on.) When chosen starting Stage off, bonus lives are and remains there for never dispensed. This the entire game. function is turned on Start - Begins a "Linear" by default. mode type of game. Select - Chooses the amount of Game begins at the starting "SPELLS". The chosen starting Stage player may begin the and progresses upward game with anywhere from through the Stages one none to three spells. by one. This is the The default is one. default starting mode. Start - Turns "Perfect Clear" (When Stage 8-4 is "LIVING" on or off. cleared in a "Linear" When on, whether or not game, the Stages roll Pac-Xavier dies during back to 1-1.) the Stage will affect B - Begins a "Random B" whether or not the mode type of game. player has achieved a Game ignores the "Perfect Clear". When pre-chosen starting off, Pac-Xavier dying Stage and selects all during a Stage or not Stages at random from is not a consideration the beginning. for this. A - Begins a "Random A" B - Chooses blue-Monster mode type of game. maze "VANISH" mode. Game begins at the "NO" means mazes never chosen starting Stage vanish when blue but selects all Stages Monsters are present. after it at random. "YES" means mazes always vanish when blue ------------------------------------ Monsters are present. CONTROLLER 1 "???" means mazes only (DURING REGULAR GAMEPLAY) vanish sometimes when ------------------------------------ blue Monsters are present. Mazes always Up/Down/ - Moves Pac-Xavier up, re-appear after blue Left/Right down, left, or right Monsters are gone. Only depending on the mazes vanish, never the direction selected. pellets and energizers. Select - [UNSPECIFIED] "???" is the default. Start - Places the game CPU A - Switches Pac-Xavier's in "PAUSE" mode or in-game "SPEED" option back to "RUN" mode, between one of four if not previously modes: "Always Normal", used in the current "Always Fast", "Normal Stage. The game can With Colored Monsters, only be placed in Fast With Blue Ones", "PAUSE" mode once per and "Fast With Colored Stage. Monsters, Normal With B - Causes Pac-Xavier to Blue Ones". "Normal attempt to cast a With Colored Monsters, spell. In order to Fast With Blue Ones" is do so successfully, the default. Pac-Xavier must be carrying at least one ------------------------------------ spell and the "CAST" CONTROLLER 2 light must be lit up. (NOT REQUIRED) A - [UNSPECIFIED] ------------------------------------ (Pac-Man Xtreme is for one player only. Controller 2 is not used during standard game play.) =============================================================================== =============================================================================== SCORING AND BONUSES TABLE ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Eating Pellet - 10 points Eating Energizer - 50 points Eating 1st Monster After Energizer - 200 Points Eating 2nd Monster After Energizer - 400 Points Eating 3rd Monster After Energizer - 800 Points Eating 4th Monster After Energizer - 1600 Points Eating Bonus Prize (Grapes) - 100 Points + CAST On Eating Bonus Prize (Milk Bottle) - 200 Points + CAST On Eating Bonus Prize (Cheeseburger) - 500 Points + CAST On Eating Bonus Prize (Ice Cream) - 700 Points + CAST On Eating Bonus Prize (Bell Pepper) - 1000 Points + CAST On Eating Bonus Prize (Pineapple) - 2000 Points + CAST On Eating Bonus Prize (Smoked Ham) - 5000 Points + CAST On Eating Both Prizes Within Stage - Prize Points + CAST On + 1 Spell ** Clearing Stage ("Perfect Clear") - 2000 Points + Spell Cache Full (3) ** *** Clearing Stage (Normal) - No Extra Value Earning x20000 Points - 1 Additional Life * ** *** Earning x50000 Points - 1 Additional Life * ** *** Earning x80000 Points - 1 Additional Life * ** *** ------------------------------------------------------------------------------- * A player will only receive additional bonus lives at the aforementioned point values if the "BONUS PACS --- ACTIVE" option was previously set to "ARE" at Pac-Man Xtreme's title screen before the game began. ** The maximum amount of lives that may be carried by the player cannot exceed seven at any time, and the maximum amount of spells that may be carried by the player cannot exceed three at any time. Therefore, players will only earn additional bonuses if they are not in possession of the maximum amounts of these amenities at the time of their earning. *** The maximum amount of points the player may achieve in a single game of Pac-Man Xtreme is 9999999. After 9980000 points, bonus lives will no longer be awarded, and after 9998000 points "Perfect Clear" bonuses will also cease to be awarded any further. =============================================================================== =============================================================================== ZONES, STAGES, AND PRIZE DISTRIBUTION ------------------------------------------------------------------------------- Welcome to the Xtreme Realm. Good luck, Pac-Xavier. Get Ready! ------------------------------------- FRUIT ZONE Zone Number: 1 Prize Type: Grapes Prize Value: 100 Points ------------------------------------- 1-1: Indigo Interstate 1-2: Banana Split Stadium 1-3: Raspberry Rafters 1-4: Electric Avenue ------------------------------------- DAIRY ZONE Zone Number: 2 Prize Type: Milk Bottle Prize Value: 200 Points ------------------------------------- 2-1: Regions Of Rust 2-2: Perennial Pepper Palace 2-3: Twisted Nut Factory 2-4: Violet Video Valley ------------------------------------- PICNIC ZONE Zone Number: 3 Prize Type: Cheeseburger Prize Value: 500 Points ------------------------------------- 3-1: Multi Color Caverns 3-2: Kingdoms Of Ketchup 3-3: Xtreme Fun Palace 3-4: Omega Overpass ------------------------------------- CANDY ZONE Zone Number: 4 Prize Type: Ice Cream Prize Value: 700 Points ------------------------------------- 4-1: Dew Spray Throughway 4-2: Hippocras Highlands 4-3: Field Of Dreams 4-4: Cotton Candy Catacombs ------------------------------------- VEGETABLE ZONE Zone Number: 5 Prize Type: Bell Pepper Prize Value: 1000 Points ------------------------------------- 5-1: Eggplant Everglades 5-2: Ninety Degree Nooks 5-3: Quick Silver Plains 5-4: Domicile Of Dormitories ------------------------------------- EXOTIC ZONE Zone Number: 6 Prize Type: Pineapple Prize Value: 2000 Points ------------------------------------- 6-1: Tangerine Terrace 6-2: Glow Stick Savanna 6-3: Underthawed Underground 6-4: Algae Alcoves ------------------------------------- SPITFIRE ZONE Zone Number: 7 Prize Type: Smoked Ham Prize Value: 5000 Points ------------------------------------- 7-1: Zero Gravity Promenade 7-2: Labyrinth Of Luminescence 7-3: Yellow Pellet Divide 7-4: Colorblind Courtyard ------------------------------------- MYSTERY ZONE Zone Number: 8 Prize Type: Random prizes appear... Prize Value: ???? Points ------------------------------------- 8-1: Aquatic Quadrants 8-2: Jumbled Jigsaw Junction 8-3: Worlds Of Watermelon 8-4: Stairway To Hell ===============================================================================