Parameter | Info |
---|---|
Console: | SNES |
Original Game: | Final Fantasy III |
Type: | Improvement |
Genre: | Role Playing |
Modifications: | GP |
Creator: | Lenophis |
Date Created: | 06/03/2007 |
Last Modified: | 01/29/2016 |
Parameter | Info |
---|---|
File Name: | Tweak - Offering.rar |
Downloads: | 6 |
Requirements: | No-Header (SNES) |
Version: | 1.1 |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Title: Offering + Sniper Sight modification Author: Lenophis Version: v1.1 Applies to: FF3us v1.0, FF3us v1.1, FF6j Tested on: FF3us v1.0 The location is the same in v1.1, so I can only assume it works. It is still untested though, and also untested on FF6j. Contents: Offering US - no header.ips Offering US - header.ips - patch for v1.0 and v1.1 of the rom Offering Japan - no header.ips Offering Japan - header.ips - patch for the Japanese version. Anti Offering US - no header.ips Anti Offering US - header.ips Anti Offering Japan - no header.ips Anti Offering Japan - header.ips readme.txt - this thing you are reading. ROM addresses: US - C2/2A0B - C2/2A0F Japan - C2/2A06 - C2/2A0A In case you can't read CPU addresses, they are at $22A0B-$22A0F and $22A06-$22A0A, respectively. Add $200 if rom has a header. The same 5 bytes, A9 20 0C 4A 11 are changed to EA EA EA EA EA. Urgency: Low to none. This isn't a bug by any regards, just something I found to be annoying and abusive. -------------------------------------------------------------------------------- Description: The Offering loaded a flag that sets "can't be dodged" which is the cause of my headaches. This flag is also used by the Sniper Sight, which isn't affected by this patch at all. The title just needed something that could easily be associated with the inbalance. -------------------------------------------------------------------------------- What this patch does: It prevents the "can't be dodged" flag from being set, and the game will still use the hit rate of the weapon equipped. The whole idea is moot though, unless you fix the evade bug, and lower the hit rates of every weapon. Although this could just as easily been done by changing three bytes (0C 4A 11) which actually sets the flag. Since nothing was being shifted around or anything else affected, it was all the same to me. The anti patches effectively remove this patch. -------------------------------------------------------------------------------- v1.1 - June 3, 2007 (now with date!) No changes to patch itself, added header/no-header patches and anti's. v1.0 - Initial patch -------------------------------------------------------------------------------- Credits: Terii Senshi & assassin - They wrote the C2 bank disassembly. Needless to say this patch wouldn't exist without it. :)