Parameter | Info |
---|---|
Console: | GEN |
Original Game: | Shadowrun |
Type: | Improvement |
Genre: | Role Playing > Action RPG |
Modifications: | L |
Creator: | capitalj3 |
Date Created: | 02/08/2015 |
Last Modified: | 02/11/2015 |
Parameter | Info |
---|---|
File Name: | Shadowrun - No Tar Pits.zip |
Downloads: | 3 |
Requirements: | BIN Format (GEN) |
Version: | 1.0 |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
= Shadowrun - No Tar Pits, version 1 by: capitalj3 = Description: While in the Matrix, activating a Tar Pit IC by failing to run a program results in the failed program being permanently deleted. Naturally, this is the point where players reset (or use silly tactics like buying feeder programs to get past them. Shudder). This patch removes all but one* of the Tar Pits from the game, replacing them with the weaker Tar Paper variants. * A single Tar Pit remains in the game. It has been placed in the Seattle General Hospital system, in the first accessible IOP node from the SAN (directly below it on the system map). Since the game provides no method of deleting programs from your deck once created, Tar Pits are sometimes used instead. Beware! = Compatibility: This patch should be compatible with anything that doesn't modify the matrix. = Known Issues: None. Enjoy!