Parameter | Info |
---|---|
Console: | SNES |
Original Game: | Mega Man 7 |
Type: | Improvement |
Genre: | Action > Platformer |
Modifications: | G,T,GP,Other |
Creator: | Josephine Lithius |
Date Created: | 02/22/2017 |
Last Modified: | 04/02/2018 |
Parameter | Info |
---|---|
File Name: | JDC_MM7-Refit v112.zip |
Downloads: | 67 |
Requirements: | No-Header (SNES) |
Version: | 1.1.2 |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Mega Man 7 Refit A Mega Man 7 ROM hack by Joseph "Lithius" Collins [1. (INDE) INDEX] 1. (INDE) Index ------------------------ Do not pass go; do not collect $200! 2. (INDU) Introduction & Questions ----------------------- All of the basics. 3. (COTE) Archive Contents ------------------------------- What's in the ZIP? 4. (HOTO) How to Use ------------------------------ How to make the thing go. 5. (NOBU) Known Bugs -------------------------------- Icky-sticky bug-a-boos. 6. (SPTH) Special Thanks --------------------------------- Heroes of the Day. 7. (COFO) Contact Information ----------------------------------------- MEEP! [2. (INDU) INTRODUCTION & QUESTIONS] - "What is Mega Man 7 Refit?" "Refit" is a hack that makes a few modifications to how core mechanics of the game work, as well as a few minor graphic alterations. - "What sort of modifications are we talking about?" I always found it really annoying that in Mega Man 7, the Mega Buster's Charge Shot was nigh-useless, not only because it did so little damage, but because it took AGES to charge. (Seriously! Only Rockman & Forte has a longer charge time... and you can FIX that with a shop item!) I also found it really frustrating that the after-damage invulnerability in this game was so ridiculously short compared to other games. (It has the SMALLEST amount of "I-frames" in all the series.) And so... I decided to finally do something about it. - "Can you be more specific?" I made the Mega Buster charge-up time and Megaman's I-frame length match the ones from Mega Man 5. I also did a little tinkering to the boss damage data so that the Buster is a little more effective -- but only where it made sense (meaning heavily/armored bosses still only take 2 damage from a fully-charged shot). As for the graphics? Well... the most obvious change is the game font, which now looks like the NES game fonts... but I also removed the "sparkle" that Megaman gets when he charges a shot. Oh! And I added the hack's title ("refit") to the title screen and weapon get screen. - "Will you be making a version of this for Rockman 7 as well?" As soon as I can figure out a way to edit the graphics of that game. Seems the tool I have doesn't work with the Japanese ROM... (Of course, nothing's really stopping me from trying to do it MANUALLY... Aside from laziness, I mean.) - "Will you consider making separate patches for the various changes? (For example, a 'Megaman-only' patch or a 'boss damage update-only' patch?)" It's definitely a consideration right now. If there's a definite interest, though? I can definitely do that. [3. (COTE) ARCHIVE CONTENTS] - [Patches] - JDC_MM7-Refit vx.x.x (H).bps - JDC_MM7-Refit vx.x.x (NH).bps The most current version of the patches. (H) = For use with ROMs with a HEADER! (NH) = For use with ROMs with NO HEADER! - JDC_MM7-Refit Changelog.txt What's new? What's OLD? Find out here! - JDC_MM7-Refit Readme.txt Hi. DO NOTE: THE CHANGE LOGS CONTAIN SPOILERS AND MAKE NO ATTEMPTS TO HIDE THEM! Most changes probably won't be real game-breakers, so you can probably ignore the text files, if you want to play the game and try to figure out what's brand new content and what's just rehashed stuff. [4. (HOTO) HOW TO USE] Things You'll Need - The BPS file that SHOULD have come with this TXT file - A Mega Man 7 (U) ROM (which I will NOT provide) - A program to apply IPS files to ROMs - A Super NES emulator to play the game Suggested Programs - PATCHING: Floating IPS (http://www.romhacking.net/utilities/1040/) or beat (http://www.romhacking.net/utilities/893/) Floating IPS is easy to use and very reliable. You can use the unheadered patch on both a HEADERED or an UNHEADERED ROM with Floating IPS. With beat, however, if the PATCH is for one kind of ROM, you can only use that patch with that specific kind of ROM. - EMULATION: SNES9X (http://www.snes9x.com/) or ZSNES (http://www.zsnes.com/) Both are fairly lightweight emulators. Just be warned. SNES9X likes to associate file types to itself and ZSNES' sound engine is a little off. How to Apply the patches to the ROM, The Simple Way - Toss your UNMODIFIED ROM and the ISP patches from this archive into into the same directory as your patching utility of choice. - Open your patching utility. Direct it to the ROM and patch. IMPORTANT: If using beat, PLEASE USE THE RIGHT PATCH WITH THE RIGHT ROM. The patch will fail to be applied, otherwise. - Do the command that makes the ROM patched. (Varies by-program.) - If everything went well, your Mega Man 7 ROM should be patched. NO CHANGE IN SIZE SHOULD OCCUR. If it does, something may have gone wrong. - Enjoy! IF ROM DOES NOT RUN, you more than likely tried to apply the wrong patch to the wrong ROM or wrong type of ROM. [5. (NOBU) KNOWN BUGS] _v1.0.6 ONWARD_ - RUSH STILL BLOCKS PROJECTILES DESPITE NOT TAKING DAMAGE This is ultimately pretty minor, but there are some rare circumstances where riding Rush Jet will make Megaman invincible to enemies attacking his feet. (Try gliding through the timed flame section in Turboman's stage!) I might look into fixing it, but like I said... it's pretty negligible. _v1.0.5_ - PROTOSHIELD NO LONGER MAKES ANY NOISE, BUT STILL BLOCKS SHOTS **FIXED IN v1.0.6** The way they did Rush's collision code is kind of odd... If you disable his collision code outright, it also keeps the Protoshield from doing its job. However, if you disable the "injury" flag that gets set upon Rush bumping into an enemy (at least the way I did it), it causes the Protoshield to NOT PLAY A NOISE when it blocks something. That being said, the Protoshield STILL WORKS PERFECTLY FINE. It just doesn't make that "DONG" sound anymore. _v1.0.0_ - NOTHING YET! If you find anything, please do report them! [6. (SPTH) SPECIAL THANKS] - ROMhacking.net For an having an awesome community and a treasure trove of hacking materials, resources, help, and pretty much anything you could want! - DarkSamus993 -- http://www.romhacking.net/community/4006/ For being the beautiful and generous person who provided me with ALL the information I needed to make this hack quick-and-painless! Seriously, this REALLY saved me a lot of time! - Christian Maas -- http://www.chmaas.handshake.de/ For making a dang good hex editor. Check out XVI32 if you're in the market for an easy-to-use hex editor! - Denim -- http://www.romhacking.net/community/2943/ His Mega Man 7 De/Compression Tools were extremely useful for editing the graphics of the game as painlessly as possible. Check it out! - Anonymous D Someone who wishes to remain anonymous, but whose advice was invaluable all-the-same! - Bohepans the Third -- http://www.youtube.com/user/BohepansTheThird Caught a typo that I missed from the US script. (Auto really doesn't like telling you what things ACTUALLY do, does he?) Also convinced me to make a less terrible logo for Refit. It really did need it, looking back... [7. (COFO) CONTACT INFORMATION] If you have any questions, comments, etc. you can hit me up at the ROMhacking.net forums (http://www.romhacking.net/forum/) under the username "Joseph Lithius". I'll do my best to answer your inquiries! I'm also open to bribes, although I'm not sure what you'd be bribing me to do exactly... (THIS IS A JOKE. PLEASE LAUGH.) Please enjoy the ROM hack and watch out for the Wild Coils! ~ J