Parameter | Info |
---|---|
Console: | NES |
Original Game: | Mega Man 3 |
Type: | Improvement |
Genre: | Action > Platformer |
Modifications: | G,T,GP,Other |
Creator: | kuja killer |
Date Created: | 12/01/2019 |
Last Modified: | 12/01/2019 |
Parameter | Info |
---|---|
File Name: | Megaman 3 Improvement Ver 222.zip |
Downloads: | 311 |
Requirements: | No Special Requirements |
Version: | 2.22 |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Megaman/Rockman 3 fixes/improvements patch - kuja killer on many forums - acmlm board, romhacking.net, rockmanpm, youtube, etc - Mike [401K4svwHuWM] @ 2ch Remodelling Rockman Thread ---------------------------------- December 1, 2019 - Version 2.22 - item flash again... November 29, 2019 - Version 2.21 - Fix item flash November 12, 2019 - Version 2.2 - More edits June 1, 2015 - Version 2.1 - More edits, truly complete for now May 13, 2015 - Version 2.0 - Large overhaul November 15, 2012 - Version 1.3 - bleh.. October 19, 2012 - Version 1.2 - FINAL release!! October 15, 2012 - Version 1.1 - First public release http://kohada.2ch.net/test/read.cgi/gameurawaza/1345225953/579 A few things added from this post + bug report from #rom-hacking IRC October 10, 2012 - Version 1.0 - First beta release at 2ch. ---------------------------------- Please apply to a clean megaman, or rockman 3 ROM. This is free for public use, and any future mega 3/rock 3 romhacks. ONLY use the appropriate patch. The rockman 3 patch is ONLY for a rockman 3 rom, and megaman 3 ONLY for megaman 3 rom. I recommend having a backup of your ROM before applying the patch if your using it for a romhack. ** The included MegaFLE.dat file is needed for MegaFLE 0.701 ** The included MegaFLE X.exe is a slightly edited copy with CHR and Multi Path edtiors now included for Megaman 3. These function exactly like megaman 5. Replace with the original MegaFLE 0.701 in it's folder. ** The included text table.tbl file is to help with editing story text Anything marked "IMPORTANT" are major fixes, or improvements to the game. So please take note of those. ---------------------------------- Change log history: December 1, 2019 - Attempt to fix item flash.. take 2 ** Stupid item flash again... This time megaman would not flash anymore during the "get hit by enemy" animation. Fixed that. Thanks diablo666 I'm really starting to regret ever adding this item flash addition, I didn't realize it would cause so much trouble in many ways. ---------------------------------- November 29, 2019 - Attempt to fix item flash ** Fixed energy flash bug hopefully. Very shameful mistake I did not notice, ugh. ** Fixed Weapon Icons from being glitched if you swap by jumping at the top of screen + Start of levels, and breakman battle. ---------------------------------- November 12, 2019 - Updated again with some more fixes, etc. ** IMPORTANT!! - Multi path and CHR animation editors added to Misc Editor screen for MegaFLE, both function exactly like megaman 5. Please place sprite type 28 with Y position as the ID number (80, 81, 82, etc) to start animations, and type 29 with Y position 0 to disable animations. See gemini man for example. (bubble fish from gameboy megaman 3) ** IMPORTANT!! - Wily 3 and 5 no longer shared level data. Both are seperate levels now, and can be designed with a full 32 screens if desired. ** Removed a block after Flashman battle in Doc Gemini, so you don't need Rush Coil or Softlock the game. ** MM Clone Boss edited to make the very 1st clone set random, "not" start with the very top row. ** Item drops will blink for 1 second when close to disappearing, instead of instant. ** Preload Palette animation for Boss refight room before scrolling into it. Originally showed grey's until screen fully scrolled in. ** Fixed Hard Knuckle from freezing megaman for a long time in the Boss refights when you defeat a boss on final hit. ** Fixed Screen wrapping with top of screen. example: Cant grab weapon refills in Doc Needle from the top of screen when there at the bottom. Megaman will not be damaged by enemies either if there at the bottom. ** Fixed Gemini Laser "off-screen". Now despawns properly the instant it goes off screen at the top so you may shoot again, and not wait. ---------------------------------- June 1, 2015 - Final update once and for all. Many more edits. ** IMPORTANT!! - Weapon Icons for weapon switching Megaman 10 style. Graphics located at $A5010-$A700F. Original graphics un-touched. ** IMPORTANT!! - Top Spin no longer drains all energy randomly. ** More lag reduction. About 15% less lag on average than Ver 2.0! ** Fixed bug where megaman is standing still in the air when any boss is defeated + landing sound effects for all battles and wily battles. ** Fixed bug with Rock Monster's rocks being thrown after its killed. ** Protoman song plays fully now in the game ending until Staff Roll. ** Rush Marine/Jet teleport away with no energy instead of disappear. ** You can now shoot 3 bullets instead of 2 with all Rush forms. ** Selecting Breakman on Stage Select fades out instead of instant. ** Wily Intro moon background scrolls slowly now when wily is flying. ** Black bar on left edge of screen disabled for Weapon Pause Menu, now the left border shows + Rush Marine's "cut off" propeller tile. ** Gemini planet added to the Gemini levels with custom pal fade. CAUTION!! - This might affect romhacks very slightly a tiny bit. ** Several sounds in ending with falling rocks on megaman/wily. This is just to try giving some life into the scene. ** Defeated Sound ID #17 for Gamma's head + Gamma's hand on megaman. ** Explosion Sound ID #27 for Giant Metool, Wily Machine. ** Explosion Sound ID #2F for giant bee's beehive, breakable walls, rock monster's rocks. ** Teleport Sound ID #34 for Protoman in game ending, megaman leaving light's lab, teleporters in Wily 4. ** Flash Stopper Sound ID #3B for Holographic enemy's starfield. ---------------------------------- May 13, 2015 - Updated after 2+ years. Story + un-used goodies. ** IMPORTANT!! - Story Intro added to the game before title screen. Both Japanese and English. -- Credits: Graphics: PStart, MegaManUSA Story, typo's/grammar: Thanatos-Zero + Various others, from Board 2 Japanese Revision: Puresabe Programming: kuja killer Original reference from: https://www.youtube.com/watch?v=jMI3KrAMnRM ** IMPORTANT!! - ROM is upgraded to 768 KB, MMC3 mapper will remain. $40010-$7C00F is now free space for Programming. $A7010-$C000F is now free space for Graphics. ** IMPORTANT!! - Moderate lag reduction. Up to 70% LESS at times, based on extensive testing with tools and resources. ** Items no longer use gravity. Reduces lag considerably!! Item drops from enemies are un-affected. ** Rock3 FixPack patch by Puresabe used. A fix to FlashMan (multiple hits), Yellow Devil (hit judgement), Giant Metool (item drop). ** IMPORTANT!! - Rock3 Multipath patch by Rock5easily used. Up to 4 Multipaths can be used for every stage. ($A60-$A6F * 2000) per stage. See the README text in the original zip file, this patch has already been applied manually. Instructions are in Japanese. Short version: Format is exactly the same as Megaman 5. http://rock5easily.sakura.ne.jp/archive/rock3_multipath.zip ** Reversed "Shoot when climbing ladders". Most people dont like it. ** SaveRAM enabled. ** Tail Wagging animation for Rush Coil. (During gameplay) ** un-used Rush Marine's "open mouth" animation added ** un-used Water Bubble breathing added ** un-used jumping frame found for "Hopper" (Enemy ID 26) added ** un-used scarf animation found for Proto/Breakman, added to Gemini ** un-used jump+shoot animation (Breakman only), added ** un-used Magnet Missle "turning" frame added for Magnetman, and Megaman. Displays for 4 frames before straight up/down frame. Megaman's version does not stop, in order to maintain hit accuracy. ** Several edits to Password screen: 1) Error noise for "password error" - 2) B button support to return to options, with grey-out effect - 3) Force "continue" at Wily stages, deleted Stage Select. ** Palette color animations no longer "stop" during forced scrolls. ** Teleport animation triggered when Proto/Breakman lands on ground before battle. Appears in stand-still pose for only 1 frame. ** Fixed bug for "halographic" enemy. Starfield no longer disappears when open/close pause menu. it's not perfect, but should be OK. ** Fixed bug for very many enemies and bosses - sprite projectiles not being deleted if they go above the top edge of screen ** Fixed bug with Hardman softlocking game when killed. Japanese Ver ** Fixed very rare bug when closing pause menu on Giant Snake enemy ** Wily Castle song play's in it's entirety 1 time, wily intro. ** Megaman Bullet Sound ID #15 for Megaman Replicator Boss (Wily 3) ** Cannon Shoot Sound ID #1E for Giant Metool. ** un-used "ding" Sound ID #31 plays at end of level for Pause Menu instead of normal pause menu. 2 sounds CANNOT play at the same time. ** NEW - Sound ID #3D - Air Shooter sound for Doc Air fight - Credit to Tsurara and Rockman X Cross (Rockman 5 hack) ** NEW - Sound ID #3E - Bullet shoot sound (megaman 6) for metools, snakes, proto/breakman, yellow devil ---------------------------------- November 15, 2012 - Update from Satoshi Matrix that wanted to put this on a real NES cart. ** English Version: Text script errors fixed - Wiley to Wily, Dr. Right to Dr. Light, Proto Man to Protoman ** Glitch fixed for both wily battles where Megaman walks backwards facing the wrong direction if you kill wily in certain positions. ** Flame sound effect added to Heatman battle - Only when he rushes across the screen. ---------------------------------- October 19, 2012 - Fixed accident reported by Puresabe, Japanese Ver ** IMPORTANT!! - Petitfixing patch added from Puresabe, changes to megaman's physics. - Touching Down shot, Stopping Shot, Turning Shot, Short Slide Jump, Soft air brake ** Breakman transformation added to proto's appearance in gemini ** City background shifted down - Wily Intro ** Fixed tiny bug with weapon switching reported by Thanatos-Zero ** Rush Marine can be called on Land now. For level-design purposes. ** NEW - Sound ID #3B - Flash Stopper sound for Doc Flash fight ** NEW - Sound ID #3C - Crash Bomb 1 sound for Doc Crash fight + normal explosion ---------------------------------- October 12-15, 2012 - FINAL, this patch will not be updated anymore. ** IMPORTANT!! - Weapon switching with Select button. Only possible to cycle the weapons to the right. ** IMPORTANT!! - Rush Jet no longer works in water. Only marine is allowed in water, while Rush jet can be used anywhere else. ** NEW - Sound ID #3A - Metal Blade sound for Doc Metal fight ** Boss Lifebar moved to right side of screen, megaman X-style ** Collecting life and weapon enegery is instant, rather than 1 pixel at a time. It does not stop megaman's movement. ** Weapons/Rush on the screen will not be deleted, if menu is closed "without" changing your current weapon. ** Menu can be always be opened now, even if weapons are on-screen. ---------------------------------- October 10, 2012 - First Release Weapon Menu: ** IMPORTANT!! - The ability to exit stages if they have been completed. Only the robot master, and doc robot stages are compatible. Protoman battle, Wily levels can NOT be exited. ** Please press the SELECT button to access for the above ** Last 8 pixels of menu are now shown, originally was cut-off. ** Fixed bug when life is full, and you use a E-Tank. Originally you lose 1, this no longer happens. Instead, it plays the error noise. ** IMPORTANT!! - Rush Jet/Marine glitch fixed. You can no longer access them "early" anymore. ** IMPORTANT!! - Bug with ladders fixed concerning pause menu. Megaman will no longer fall off ladders when un-pausing weapon menu. The teleport he does has been deleted, except Rush Marine. ---------------------------------- ** Scanline glitch fixed on Weapon Menu screen, Stage Select (on Shadow Man picture), Wily Machine battle, Wily-Gamma battle, Game Ending (Right side of grass field) ---------------------------------- ** IMPORTANT!! - Controller 2 Debug is now completely disabled. ----------------------------------- ** Bug with ladders fixed. You could press down at bottom of ladder, and it would cause megaman to grab it, when it should be up button. ** Bug with shooting backwards fixed on teleporters. Wily 4 Stage ----------------------------------- Sound effects added: ** Sparkman has 2 sound effects added when he does his spark attacks ** Geminiman's lasers now make the laser sound effect when he shoots ** Teleport sound added when megaman shows up in dr light's lab, and protoman/breakman battles when he shows up + gemini man appearance ** Explosion Sound ID #27 added to exploding bombs from Penguin enemy, exploding torpedo's from Submarine enemy, gernades from Shadow Man, turtle shells from turtles (wily 1 boss). ** NEW - Sound ID #39 - Error noise from megaman 4+ added. Used on E-Tanks when you have 0, and exit stage function, when you have not completed a level yet. ------------------------------------ Gemini Man: ** Edit to star scrolling. 1 layer goes faster/slower than the other ** IMPORTANT!! - Protoman event skip is fixed in Gemini man ------------------------------------ Wily intro: ** City background added to wily intro 1 - UNUSED ** Star + Moon background added to wily intro 2 - UNUSED ------------------------------------ Title screen/stage select: ** IMPORTANT!! - All levels can be re-entered now even if they're completed. Boss will not show up at end of level after completed. ** Megaman graphic added to title screen, originally only appeared on Japanese rockman 3. Now here on megaman 3. - English only ** Trademark + capcom on main screen - English only ** Cursor sound effect when moving between GAME START and PASSWORD ------------------------------------