Parameter | Info |
---|---|
Console: | NES |
Original Game: | Final Fantasy |
Type: | Improvement |
Genre: | Role Playing |
Modifications: | G,T |
Creator: | Goongyae |
Date Created: | 08/24/2001 |
Last Modified: | 01/11/2016 |
Parameter | Info |
---|---|
File Name: | FinalFacelift.rar |
Downloads: | 3 |
Requirements: | No Special Requirements |
Version: | 1.30 |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
FinalFacelift version 1.30 By Goongyae August 24, 2001 INTRODUCTION FinalFacelift is a fun patch that changes the look, but none of the gameplay, of Final Fantasy for the NES. It's not a game itself, but only a patch file specifying minor changes. This is an ongoing experiment but it's now decent enough that I decided to share it with other FF enthusiasts. However, you must read and agree to the following before using this patch: USER AGREEMENT If you do not agree with anything in this section, you must delete the patch files immediately. By keeping the patch files, you indicate that you agree to everything in this section. If any parts of this agreement are rendered invalid for whatever reason, all remaining parts shall remain in full effect. You can distribute this patch only if you keep all files intact and unmodified, including the .ips file and the .txt file. You agree not to distribute other files in conjunction with this patch. You agree you will not charge anyone for this patch. You agree that you will not use this patch unless you own a Final Fantasy cartridge. You agree that you are fully responsible if you use an illegal ROM or if you conduct any other illegal activity. This patch is free of charge and is provided as-is with no warranty. The patch is designed to be safe, but you agree you are fully responsible for any damage resulting from using this patch or from not using it. SUMMARY OF CHANGES If you just try the patch out, you should notice some of the following changes. For more details (if you want to build off of this patch), see below. Choose longer names for your guys. How about Squall, Tellah, Aeris and Vivi? All new party window defaults to Fighter, Black Belt, White mage and Black mage. Spells with names like Flare and Pearl start with black or white spell icons New text in battle like "Banished to the X-Zone" Nice monster names like Marilith, GreenSlime, Hill Giant, and Gorgimera. Not KARY, SLIME, GIANT, and JIMERA. Got rid of the wall seperating characters from monsters in battle 8-character armor and weapon names like Leather(cap), Sasuke(katana) and Excalibr(sword). Most text like ORBS uncapitalized Changed Orbs to Crystals Updated item/armor/weapon icons Expanded item names Different graphics for some players, townspeople, monsters, battle backgrounds, and map tiles Restored censored graphics - e.g. the clinic is now a church Use some item names from the Japanese version, e.g. Diamond bracelet Enhanced status menu SPECIAL NOTE #1 5-character player names are in! There are some screens that need a bit of adjusting to look better, but this hack was just too good to keep to myself. With support for 5-character player names implemented, old save states with the 4-character names will exhibit minor bugs. If you use Nesticle, you can upgrade your old .sta save states to avoid these bugs. Upgraded save states will still work with the standard ROM (but you should back up the old save state anyway if it is important to you). One way to upgrade your save state is to issue the following commands from a DOS prompt while in the proper directory: DEBUG ff1e.sta e 206 ff e 246 ff e 286 ff e 2c6 ff w q Note that if you choose 4-characters in your name, plus a space as the fifth character, it works just fine. SPECIAL NOTE #2 I plan on expanding the game dialogue eventually. There are about 1000 unused bytes available for this purpose. CREDITS You can use this patch just for fun, but you are also welcome to build off of it as long as you give proper credit. Here are my credits: Thanks to Goongyae for making this patch. Thanks to Nintendo for publishing Final Fantasy. Thanks to Square for making Final Fantasy. Thanks to Disch ([email protected]) for making FFHackster. Thanks to Grond ([email protected]) for telling me how to fix a cursor bug Thanks to goshuJINsama ([email protected]) for reporting a treasure chest bug Thanks to Kent Hansen for making Tile Layer Pro and Hexposure. Thanks to the FFBronze patch for a few ideas (check mark and status icons). INSTRUCTIONS To install this patch, use either the IPS.EXE or Snes-Tool utilities which can be found at www.zophar.net. You also need an FF1 cartridge and an FF1 ROM. BUGS There are no known bugs. CHANGES IN VERSION 1.30 5-character player names are now in and work in all known screens. When entering a name, underscores will show you how many more characters you need to enter to complete your name. Character CC is now a special underscore used in the select name screen. Don't enter your whole name from scratch! The default names Cecil, Yang, Porom, and Palom are now provided for you. Press B to erase letters or just press A to accept the name as-is. CHANGES IN VERSION 1.24 Fixed cursor bugs in party status and main magic screens. Minor adjustment to cursors in pick party screen. Significant changes to battle dialogue text. Added character CB = 'v and made corresponding dialogue changes. Added characters C6 = 'r and C7 = 'd. These aren't used yet. Renamed items: Wooden helm->Copper helm, Cure staff->Heal staff. Renamed spells: Light(LAMP)->Sight, Tempr(TMPR)->Hard Reverted to previous graphics for the Goblin(IMP) Added new battle backgrounds for the Temple of Fiends and Earth Cave Made window borders softer Minor dialogue changes CHANGES IN VERSION 1.23 Fixed cursor positions in battle (thanks to Grond!) Fixed the "In the treasure chest, you found 2" bug. (Thanks goes to goshuJINsama for reporting this.) New walkways in town Cleared out characters CB and CC ("tat") that were no longer being used Fixed all occurances of cabin character to prevent bug when opening treasure chest with cabin. Made special chars like slashes/cabins/etc.. consistent in game New spell names: Holy->Pearl, Nuke->Flare, XXXX->Doom, Zap!->XZone, Fog->Safe, Fog2->Safe2, Wall->Shell, Thunder->Bolt, Blizzard->Ice New text "Exiled to the X-Zone" Changed Defendr->Defense, Vorpal->Sharp Changed Wooden armor->Leather armor Minor dialogue changes New pick party window Change initial party to Fighter, Black belt, White mage, Black mage Change initial character names to Cecil, Yang, Tella, and Vivi. (These names automatically get thrown away, unfortunately.) Changed Orbs to Crystals New graphics for imp and ghost Fixed weird dots on some characters faces CHANGES IN VERSION 1.22 Got rid of the bars seperating the monsters from the players. No other FF has these bars, and I didn't like them. I'm still deciding whether or not to dump the border surrounding the players and characters. New backgrounds - forest, river, grassland, desert, sea Fixed game bugs - Invisible woman bug in Coneria castle made visible - Map fix - softened the hard corner that was to the upper right of the fountain in Coneria Fixed my bugs - Swapped names Bulette and DesertBul - Restored original princess graphics to fix a graphical anomaly New bush, water, well, roofs, windows, doors, shop signs, church spire, and walkways in town New chimera and pirahna Added characters D0 = 's, D1 = 't, D2 = s' (e.g. Astos', Fiends') Minor font chages - horizontally centered some numbers and letters Minor changes to dialogue text Changed Masamun katana to Masmune katana Changed Gold bracelet to Ruby bracelet Got rid of all ORB, ORBS, CHAOS, and LIGHT WARRIORS text. CHANGES IN VERSION 1.21 Zeroed out some unused text. I found the following nasty bugs that were probably introduced in the last version but went unnoticed. Sorry about that. Fortunately I managed to fix each bug. -Spurious text when you went into a shop, and then went into your item menu -Spurious text when you went into a shop and then visited an armor/weapon menu with empty slots -If you drop an item in the armor or weapon menu, the last letter may change to a spurious character. (I had to write machine code to fix this one!) -In battle, if you have an armor but no weapon, it will appear shifted over one space in the item menu -Spurious character after long names in main item menu (e.g. Adamant) CHANGES IN VERSION 1.2 Increased spell names to 6 characters Increased weapon and armor names to 8 characters Adjusted windows accordingly Changed Hand axe to Battle axe Changed Opal armors to Diamond armors Put an extra space before "Gil" in the main status menu and in shop screen. Adjusted windows slightly. Unsquished all occurances of the word "Weapon", freeing up D0, D1, and D2 characters. Changed spell names, e.g. "Lamp" changed to "Light" CHANGES IN VERSION 1.1 Monster names expanded from 8 to 9 characters, e.g Manticore. Adjusted windows and changed monster names accordingly. Updated various monster graphics (imp, pirahna, ooze, worm, water elemental, cockatrice, manticore, chimera, wyvern, nitemare, kraken, tiger, ogre, and naga). Minor change to desert tile. Minor changes to item descriptions (e.g. changed Bottle to Fairy Bottle) and dialogue text. Zeroed out some unused game won text. Updated town character graphics for old woman, woman, princess, guard, man, and punk Minor updated to ship graphics CHANGES IN VERSION 1.0 If you just try the patch out, you should notice some changes. However, here are details for anyone who wants to build off of the patch. New fonts and menu borders. Added new graphics characters. The following work only outside of battle: 7B = Copyright symbol 7C = Key 7D = Lute 7E = Tent 7F = Tail The following always work: C8+C9 = Large check mark CA = Rod CD = Katana CE = Strong sword CF = Claw D3 = Ring E2 = Dark icon - Face with sunglasses E3 = Mute icon - Caption with "..." E4 = Sleep icon - ZZ E5 = Sleep icon - zz E6 = Stone icon - A rock EB = White spell EE = Black spell (greyish - from FF4 call spell actually) EF = "ll" F2 = Wicked sword F3 = "il" F6 = "li" The following characters are never used: C1, C6, C7, E7, E8, E9, EA. (Note: I changed the L in status screen and magic shops to use the regular letter L instead of character C6.) All armor/weapon/item icons have been updated. Monster names uncapitalized and expanded, usually up to 8 graphics characters. For example, changed "KARY" to "Marilith". Uncapitalized monster attack names. Item names uncapitalized and made to use icons including Key, Lute, Tent, Tail, Rod, and ordinary potion icon. The icons are placed at the beginning of the name. Made use of il, li, and ll in item names. Increased item names up to 8 characters. Renamed a few items: ROD->Earth Rod, TAIL->RatTail, KEY->Mystic Key, SLAB->Rosetta Stone, etc. For five-character items such as Cure potion, inserted a space between item name and item count. Uncapitalized and made other minor changes to item descriptions. Weapon names uncapitalized and new icons used. Icons are always placed before name. Made use of il, li, and ll. Renamed a few weapons: Katana->Sasuke, Mage Staff->Flame Rod, Heal Staff->Cure Staff, Defense->Defndr, etc.. Excalibur and Sun sword use strong sword icon and Bane sword now uses wicked sword icon. Armor names uncapitalized and new icons used. Icons are always placed before name. Made use of il, li, and ll. Renamed a few armors. Class names uncapitalized and expanded to 8 characters. New character graphics. A few townspeople graphics have been replaced - the dancer, the bearded old man, and the dwarf. Improved name selection screen. Changed "Select name" to "Please enter a name". Changed available characters to A-Z a-z 0-9 il li ll _ ' ! ? Improved title screen. Added copyright symbol. Uncapitalized text. Changed "Response rate" to "Battle speed". Made use of il, li, and ll in story text. Increased all spell names to 5 characters. The extra space could hold letters, but for now it just holds the initial white or black magic icon. Changed some spell names: Ruse->Blink, Fade->Holy, Xfer->Dspl, Ice->Bliz, Ice2->Bliz2, and Ice3->Bliz3. Made spells use il, li, and ll characters. Armor/Weapon screen - Changed the "E-" to a large check mark. Dialogue text compressed using DTE plus il, li, and ll characters. Changed text "destroyed the clinic" to "destroyed the church". Uncapitalized things like ORBS and LIGHT WARRIORS. Started using new item names like Rosetta Stone. Made minor improvements to some text. There is now a huge amount of dialogue space just waiting to be used... Restored some censored graphics: Changed candelabras into crucifixes Changed triangles (e.g. near Tiamat) into Stars of David Changed Clinic into Church Changed clinic healer into priest Changed Medusa's boobs Changed Eye/Phantom graphics to Beholder Improved main menu. Uncapitalized Status and Weapon commands. Changed "MAGIC" to "MP". Improved battle screen. Uncapitalized battle commands. Uncapitalized battle messages. Made use of il, li, and ll in battle messages. Changed "GOLD" when you win to "Gil up". Took out the "L1" through "L8" in the battle spell menu to make room for larger spells. Changed "Monsters perished" to "Enemies defeated". (The monsters might have run away instead of perishing. Also, Garland is a person, not a monster. A Wolf is an animal, not a monster.) Changed "GOLD" and "G" to "Gil" wherever possible. Uncapitalized text in shops such as shop names and YES, NO. Changed "x G OK?" to "x Gil, OK?". Made use of il, li, and ll. Changed WMAGIC to WhMagic. Changed BMAGIC to BlMagic. Major changes to status screen. Changed text in battle and elsewhere accordingly to new status icons (Poison/Stone/Sleep/Mute/Dark). Made the outdoor trees a darker green and the sea a darker blue.