Parameter | Info |
---|---|
Console: | GEN |
Original Game: | Dune: The Battle for Arrakis |
Type: | Complete |
Genre: | Strategy |
Modifications: | G,S,L,T,GP |
Creator: | Razor |
Date Created: | 06/27/2018 |
Last Modified: | 07/04/2018 |
Parameter | Info |
---|---|
File Name: | dune_razor_missions_origins.7z |
Downloads: | 55 |
Requirements: | BIN Format (GEN) |
Version: | R81 V17 |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Homepage of Dune Razor Missions: https://razor-missions.16mb.com/ What do you need to know: - To play with CDDA music you should use RetroArch emulator or real SEGA Mega CD; - New controls: Mode + A (when unit is selected) - Attack selected region; X (when unit is selected) - Area Guard selected region; X (when building is selected) - Repair; Y + A (when unit is selected) - Call for Carryall which will send the unit to the repair facility; Y + B (when building is selected) - Stop producing unit or building; Z - Very fast camera scrolling; - There are the new balance of the units which is very different from the original game. There are scouts, heavy units, artillery and support; - Units will be transported back if taken by Carryall to the repair facility (You don't need to block the building like in original game); - You can place slabs below the units; - The cursor is red for foes and green for allies; - AI can build MCV to rebuild Construction Yard; - AI will attack using groups of the units; - Tech Tree (spoilers): Mission 1 Structures: Wall, Windtrap, Rifenery, Moto-Factory, Wor/Barracks; Units: Sniper, Wolverine, QUAD, Drill, Harvester, MCV; Mission 2 Structures: Outpost, War Factory, Spice Silo, Repair; Units: Predator; Mission 3 Structures: Turret; Units: Pitbull, Rocket Squad, Raider Squad; Mission 4 Structures: Tech Center, R-Turret; Units: Carryall, Mammoth, Specter; Mission 5 Structures: IX; Units: Devastator/Deviator/Shatterer/Hurricane/Shai Hulud; Mission 6 Structures: Starport, Palace; Units: Reaper; Mission 7 Units: Thopter, Stingray; Mission 8 Units: Orka; Mission 9 Units: Eradicator; - Units stats: Carryall: Armor: 800; Attack: 0; Range: 0; Reload: 0; Cost: 800; Thopter: Armor: 600; Attack: 100; Range: 50; Reload: 1; Cost: 1000; Raider Squad: Armor: 300; Attack: 10; Range: 5; Reload: 10; Cost: 200; Rocket Squad: Armor: 300; Attack: 45; Range: 6; Reload: 20; Cost: 250; Sniper: Armor: 150; Attack: 100; Range: 6; Reload: 40; Cost: 50; Wolverine: Armor: 400; Attack: 45; Range: 6; Reload: 40; Cost: 150; Specter: Armor: 150; Attack: 200; Range: 9; Reload: 60; Cost: 750; Deviator: Armor: 150; Attack: 0; Range: 9; Reload: 30; Cost: 2000; Predator: Armor: 500; Attack: 70; Range: 6; Reload: 25; Cost: 350; Mammoth: Armor: 800; Attack: 90; Range: 6; Reload: 40; Cost: 1500; Devastator: Armor: 900; Attack: 100; Range: 6; Reload: 30; Cost: 2000; Shatterer: Armor: 400; Attack: 350; Range: 7; Reload: 40; Cost: 2000; Drill: Armor: 50; Attack: 100; Range: 3; Reload: 8; Cost: 100; Reaper: Armor: 400; Attack: 150; Range: 9; Reload: 25; Cost: 600; QUAD: Armor: 400; Attack: 15; Range: 5; Reload: 5; Cost: 250; Harvester: Armor: 500; Attack: 0; Range: 0; Reload: 0; Cost: 500; MCV: Armor: 150; Attack: 0; Range: 0; Reload: 0; Cost: 1000; Shai Hulud: Armor: 3000; Attack: 0; Range: 0; Reload: 0; Cost: 1000; Hurricane: Armor: 500; Attack: 200; Range: 9; Reload: 30; Cost: 2000; Pitbull: Armor: 200; Attack: 50; Range: 8; Reload: 60; Cost: 500; Eradicator: Armor: 2000; Attack: 2000; Range: 7; Reload: 30; Cost: 30000; Stingray: Armor: 150; Attack: 50; Range: 10; Reload: 40; Cost: 1000; Orka: Armor: 600; Attack: 300; Range: 50; Reload: 1; Cost: 3000; Fremen: Armor: 200; Attack: 100; Range: 7; Reload: 40; Cost: 250; Fedaykin: Armor: 300; Attack: 100; Range: 7; Reload: 80; Cost: 150; Sardaukars: Armor: 200; Attack: 45; Range: 7; Reload: 15; Cost: 250; Sardaukar: Armor: 300; Attack: 45; Range: 7; Reload: 30; Cost: 150; Turret: Armor: 1500; Attack: 100; Range: 7; Reload: 1; Cost: 400 R-Turret: Armor: 1300; Attack: 50; Range: 9; Reload: 1; Cost: 600.