Parameter | Info |
---|---|
Console: | GBA |
Original Game: | Final Fantasy IV Advance |
Type: | Bug Fix |
Genre: | Role Playing |
Modifications: | GP |
Creator: | Deathlike2 |
Date Created: | 12/14/2008 |
Last Modified: | 01/15/2016 |
Parameter | Info |
---|---|
File Name: | ff4a_defender_fix.zip |
Downloads: | 8 |
Requirements: | No Special Requirements |
Version: | 1.0a |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
FF4A - Defender Targeting Fix Version 1.0a - 12/14/08 Created by Deathlike2 [email protected] ------------------------------------------------------------------------------- Why does this patch exist? -------------------------- The GBA port of this game has a few notable changes from the original SNES version. Targeting was changed for a number of weapons that casted spells. One of the weapon's spells has its targeting set incorrectly. The Defender Sword by default targets the enemy with the Protect spell, which obviously is not what you want. A seperate patch changes certain weapon behavior back to what they were originally in the original FF4. This change in FF4A annoyed me a lot. Note: To use spells that are attached to a weapon, you need to equip the weapon first. In battle, select the Item command for the character equipped with the weapon and hit the Up button until the equipped weapon is displayed. Select the weapon twice and it should target like you were using an item or a spell. Select the target and see what happens! Not all weapons have a spell. What This Patch Will Not Do --------------------------- This will not change any magic's targeting. Only the weapon's specialized targeting for the spell is changed. Weapons Affected ---------------- Defender Ice Rod Flame Rod Thunder Rod Flame Lance Ice Lance Patching -------- There are patches provided for the following... GBA - US GBA - Euro I hadn't bothered creating a Japanese version of these patches yet. If someone creates it, that's nice. You should be able to use an emulator's software patching or LunarIPS if hardpatching is needed. Romhacking Info --------------- Modifications on the US ROM: 0xECE4E - Defender Sword 0xECC96 - Ice Rod 0xECCAA - Flame Rod 0xECCBE - Thunder Rod 0xECEDA - Flame Lance 0xECEEE - Ice Lance Modifications on the Euro ROM 0xEF982 - Defender Sword 0xEF7CA - Ice Rod 0xEF7DE - Flame Rod 0xEF7F2 - Thunder Rod 0xEFA0E - Flame Lance 0xEFA22 - Ice Lance Important Note -------------- I don't have any issues using this hack/patch as a basis for another hack/patch, particularly if it is to be a cumulative patch fix. It would be nice if you mention my name, but that's not a requirement. Also, I might get around to creating a patch for both Japanese versions of the game. No guarantees though! Credits ------- JCE3000GT made an awesome complete hack (based on what was known at the time) that got me interested in finding out more. Dragonsbreathren for helping out when I didn't know any better way back when. I got the inspiration for this hack from his hack. Thanks to Lenophis for putting up with me on the forums. Entroper wrote a pretty good FF4A doc sheet with addresses that I could find what I needed to modify on my own.