Parameter | Info |
---|---|
Console: | SNES |
Original Game: | Final Fantasy III |
Type: | Improvement |
Genre: | Role Playing |
Modifications: | GP |
Creator: | Madsiur |
Date Created: | 04/28/2016 |
Last Modified: | 05/19/2016 |
Parameter | Info |
---|---|
File Name: | cursedtweak.7z |
Downloads: | 2 |
Requirements: | Header (SNES) |
Version: | 1.1 |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Cursed Tweak! -------------- author: madsiur version: 1.1 date: 2016/04/28 Apply to FF3us 1.0 ROM Files ----- cursedtweakC2-4.asm: For implementation in bank $C2 (4 items) cursedtweakC2-8.asm: For implementation in bank $C2 (8 items) cursedtweakEE-4.asm: For implementation in bank $EE or the bank of your choice (4 items) cursedtweakEE-8.asm: For implementation in bank $EE or the bank of your choice (8 items) Apply with xkas 0.06 Command example: xkas cursedtweakEE-4.asm romname.smc Space used ---------- cursedtweakC2-4.asm: 70 bytes in bank $C2 cursedtweakC2-8.asm: 82 bytes in bank $C2 cursedtweakEE-4.asm: 70 bytes in bank $EE (or the bank of your choice) cursedtweakEE-8.asm: 82 bytes in bank $EE (or the bank of your choice) bank $C2 and $EE implementations use by default respectively C2/6469 and $EE/AF01 as free space. Change the org offset (line 25) in the ASM file to move the code. Description ----------- This patch allows more items to be cursed and have their curse lifted after X battles. The cursed item is defined in table 1, the upgraded item in table 2 and number of battles to lift the curse in table 3. Entries position in all three tables goes together. As an example, first entry is the cursed shield transforming into paladin shield after 256 battles. All other entries are blank in the default ASM files. Note that if you have two characters equipped with a cursed item, the curse will take twice less battles to be lifted. Also, if you have two duplicate entries in table #1, only first entry will be updated at battle ending. These are the main limitations of the code. You can also make the code work for 3, 5, 6 or more than 8 items. The is no real limitation. You'll need to modifying the number of entries to comment some entries or add more entries in all three tables. There would be also two lines of code to change (line 9 and 37) to the number of entries you have. Right now default implementations are 4 or 8 items. See the asm files for more details (open with notepad++). If you got any question, you can send me a email at [email protected].