Parameter | Info |
---|---|
Console: | NES |
Original Game: | Super Mario Bros. 3 |
Type: | Complete |
Genre: | Action > Platformer |
Modifications: | G,S,T,GP |
Creator: | KP9000 |
Date Created: | 11/01/2018 |
Last Modified: | 07/08/2020 |
Parameter | Info |
---|---|
File Name: | CM3_1_3_2.zip |
Downloads: | 970 |
Requirements: | No Special Requirements |
Version: | 1.3.2 |
Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Thanks for downloading this hack. I?m Kyle Packey, otherwise known as KP9000 or just KP when online. I spent quite a bit of time in the IRC community and have been a part of Acmlm?s community (and remnants thereof) since it started. Communist Mario 3 is the first full ROM hack I have released. Since getting into the ROM hacking scene, over the course of many years, I slowly learned the ins and outs of the SMB3 ROM. The idea for this hack came as a result of asking setz for his recommendation on a game to play, to which he responded with a link to his hack, ?Communist Mario?, which is a SMB1 hack. I then immediately started work on this hack. And now, here we are! The object of this hack is to play through the original SMB3 but instead avoid all the coins, either free or in blocks. A number of other gameplay changes have been made to execute this main change, as well as a fully customized theme to compliment it! Please note that I do not claim any of the content in this hack to be accurate in any way possible. Some of it might be, but I didn?t put any effort into accuracy. If you have a problem with the content, grow some thicker skin or go play another hack. Credits: > Most graphics are my own. Some have been sourced from other NES ROMs like Megaman 3-5, Castlevania, Faxanadu, and others. > Graphics from JaSp?s hack, ?Mario in: Some Usual Day?, mostly global animated graphics. > Many people on IRC. The channel #rom-hacking on Espernet is full of people that were instrumental in helping me learn how to manipulate and edit my data. These people include Lenophis, DahrkDaiz, Disch, Vystrix Nexoth/Rainne, and more. > Snarfblam for the coin/desth counter cap increase to 999! > MetroidMst/ShyGuy for all the hype!!! > Lenophis for playtesting, suggestions, and streaming. > DahrkDaiz for his notes from way back in the day. > Emuz for support, ideas, and resources. > maddievision/DJBouche for music additions. > Finally, setz/skiffain for creating and releasing Communist Mario (SMB1), the idea for this hack. Gameplay Changes: > Don?t get coins! Any kind of coin will hurt or kill you! You can still gather coins while invincible, and any coin gathering you do will still cause your coin counter to increase. > Mostly unchanged levels! Aside from functional and aesthetic changes, levels have been left as unchanged as possible. Yep, this is a feature. > Most autoscrollers removed! All airship levels and 5-9 has autoscrollers left in. Airships autoscrollers have been sped up to the maximum speed possible. They have been re-routed to account for the extra speed. > One-ups have been removed! Any one-up that was in the game has been changed to a mushroom power-up. You will not gain a one-up for collecting coins. > Lives counter has been changed to a death counter! If you max the counter cap at 999, you are not a very good communist. > Level-end goal cards and slot-machine matching games have been removed. Since there?s no longer any point to having lives, they don?t serve a purpose. > Warp whistles, music boxes, and all but one anchor have been removed. Warp whistles are lazy, music boxes suck, and anchors are next to useless. > All pipe transitions have been reworked to automatically move Comrade Mario to the pipe's destination, like SMW. > Quicker, snappier game flow! Adjusted certain in-game timers to reduce or remove unnecessary wait times. Faster message text, shops, n-spade game, collecting items from chests, immediate ending of Boom-boom fights upon collecting the orb, and many other behind-the-scenes timers. > Use your items! Hammers, Tanooki Suits, Hammer Suits, and other items are more plentiful. Technical Details: > Increased the amount of frames the game uses to animate most game elements in-level. The original game had 4. This hack cycles 16 frames in the same amount of time as the original game cycled 4. > Coins have the ?hurt Mario? routine attached to it. > Includes code for all worlds to be able to handle their own unique graphics page. In order for this to work, all graphic pages needed to be organized and arranged to fit the single TSA page referenced by the game. > Certain world map conditions were changed to allow for my execution of features and styles in this hack. No dark screen in the third part of World 8! Animation restored to World 5, but animation stopped in World 6. Theme Changes: > All worlds have their own unique graphics set. They will look different, but will have the same fundamental layout as the original. > Storyline has been changed, so the text also needed to match. All old princess letters were changed to quotes from Vladimir Lenin and all the chairmen (formerly kings) messages have been changed. > Bowser is no longer the antagonist. That has been changed to Uncle Sam and the United States. > Levels have visual changes that make them look a bit less plain, mostly fortresses. Note: Yes, I realize some things are a bit "off", such as some of the palettes. Usually these things are a result of various programming limitations, or requires a bit more effort than I'm willing to put into it.