Baixar a Rom Hack do Tetris Excel

Tetris Excel Jogo
Compartilhe com os seus amigos:
Parâmetro Informações
Console: NES
Jogo Original: Tetris
Tipo: Improvement
Gênero: Puzzle
Modificações: G,T,GP
Criador: Controllerhead
Data da Criação: 09/01/2020
Última Modificação: 09/01/2020
Parâmetro Informações
Nome do arquivo: Tetris_Excel_v2.zip
Downloads: 41
Requisitos: Interleaved w/Header (SNES)
Versão: 2.0ish
Avaliação:

Descrição - Tetris Excel

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Leia-me - Tetris Excel

Tetris Excel 2.0 - Game of Last Year Edition
2020 - Bill Moran
AKA Controllerhead
8/31/20 or so probably


2.0 Features Include:
*	Hard Drop!!! Hell yeah
*	Pieces spawn faster

1.0 Features Include:
*	Improved Controls
*	Instant Screen Skip
* 	Graphics Fixes
*	Textual Healing
*	And Many More!


2.0 Code Improvements:
Ok, so i rewrote portions of the controller routine @ $0904 to
make Hard Drop a thing. The ASM is gettin sharper man!

I also reworked the staggered loading routine for the pieces,
They now load in 5/6 frames instead of 15/16. Thats 'bout as fast
as you can do it without missing NMI and crashing the game.


1.0 Code Improvements:
92b -	0F to 0C - left/right do not cancel fastfall while fastfalling
937 - 	03 to 00 - fastfall will happen while holding left/right
93A -	B5 to B6 - down always enables fastfall
93d -	0F to 0C - left/right do not cancel fastfall while fastfalling
94c -	0F to 0C - left/right do not cancel fastfall while fastfalling
9C4 -	29 to 09 - can move left/right while fastfalling
9C5 - 	04 to 00 - can move left/right while fastfalling
9DD - 	0A to 0F - makes left/right auto move every 1 frame, instead of 6
9E5 - 	00 to 09 - makes left/right auto move after 8 frames, instead of 17
943 - 	01 to 02 - piece fastfalls every 1 frame instead of 2
963 - 	01 to 02 - piece fastfalls every 1 frame instead of 2
1805 -	A5 to A9 - skip line clear animation (most of it)
1806 -	52 to 05 - skip line clear animation (most of it)
19C1 -	F0 to 14 - skip game end animation instantly
2469 -	85 to EA - skip splash screen instantly
246A -	C3 to EA - skip splash screen instantly
246E -	A5 to A9 - default music choice is none (replaces splash screen timer wait code)
246F -	C3 to 03 - default music choice is none (replaces splash screen timer wait code)
2470 -	D0 to 85 - default music choice is none (replaces splash screen timer wait code)
2471 -	F9 to C2 - default music choice is none (replaces splash screen timer wait code)
28OD -	85 to EA - skip type A high score celebration instantly
28OE -	C3 to EA - skip type A high score celebration instantly
29BB - 	C5 to 0F - skip type A high score celebration instantly
29BF - 	C6 to 0F - skip type A high score celebration instantly

 * All Addresses are w/ iNes header, subtract #$10 (16) if no iNes header, or looking in debugger