Parâmetro | Informações |
---|---|
Console: | NES |
Jogo Original: | Super Mario Bros. |
Tipo: | Complete |
Gênero: | Action > Platformer |
Modificações: | G,L,T |
Criador: | HF Games |
Data da Criação: | 03/13/2006 |
Última Modificação: | 04/24/2016 |
Parâmetro | Informações |
---|---|
Nome do arquivo: | smbhf.zip |
Downloads: | 55 |
Requisitos: | No Special Requirements |
Versão: | 1.1 |
Avaliação: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
=================== SUPER MARIO BROS HF =================== Table of Contents ----------------- 1. Intro 2. Legal 3. Version History 4. FAQs 5. About me 6. Special thanks ----------------- =================== 1. INTRO =================== Welcome to the Readme of SuperMarioBrosHF! I'm glad to see that you're one of the few people who actually reads readme's. You're reading this because you want information, right? You'd like to learn some history of the game and or a little about myself, correct? At least, I hope so, because that's the direction I'm pulling this thing in. =================== 2. LEGAL =================== Now it's time to state all of the legal garbage! I am not affiliated in any way with Nintendo, NesterJ, Lunar IPS, or any other programs or companies that I state within unless otherwise mentioned. I do NOT provide ROMs in any way or fashion; if you send me a ROM request I will ignore you. Piracy is bad, mkay? On that note, Super Mario Bros HF and all versions of Super Mario Bros HF are/were created and owned by HF Games. Super Mario Bros HF is ?2006 HF Games. HF Games is owned and operated by Matthew Waggett. The phrases "HF Games", "Hefty Fetus", and others are registered trademarks of HF Games. I do not own any of the characters or ideas of Nintendo or any other company mentioned within unless otherwise stated. =================== 3. VERSION HISTORY =================== Version 1.1 ----------- Released on 3/13/2006. Graphic changes: New title screen, new floor tile, new design on coin block and fireworks flag, new underwater block and seaweed, longer sideburns mario, better brick block (from SMB2J), happier everything (smiles on clouds, bushes, etc.), outlined goombas (looks a bit better), koopas have different mouth motions. The graphic changes are very minor. The game's main focus is level changes. Level changes: World 3-1 minor changes World 3-2 minor changes World 4-3 minor changes World 5-1 fixed (much needed) ----------- Version 1.0 ----------- Released on 2/27/2006. Absolutely no graphic changes whatsoever. This version was the primary release. Every level was changed from the original, some more so than others. Level that took longest to make: World 1-2. I was still learning how to use all of the features of SMBUtility when I made this. Least changed level: World 2-3. I don't remember taking long on this level at all. Most changed level: Either World 4-1 or World 5-2. 4-1 because of the entire cloud aspect, and 5-2 because of the many area changes. Why the hell did I make this level: World 5-1 (version 1). I made it through this level fairly easily the first time I tried, which must have been a miracle. Sorry for all of the carnage it caused. ================== 4. FAQs ================== Q: Why did you decide to hack Super Mario Bros.? A: I started hacking with this game because I figured that it would be a good place to get my foot in the door. I learned a lot about what I'm going to need to do in later games because of this. Q: Will you be making more hacks? A: Most likely. Will they be made available anytime soon? I'm not quite sure. My next project will either be SMB3 or Super Mario World, and both are surely going to take long. For any updates check my site, www.geocities.com/hfgamesmario. Q: You're not a great hacker at all! A: I know, I never said that I was. At this point I know much less than I should. For this hack I used simple level editors. Graphics editing was a simple idea but a tiresome process. I know nearly nothing about the real coding of the game, but hopefully soon I can change that. I'll have to if I want to make truly great hacks. Q: Do you have any advice for those of us who have trouble with this game? A: Remember, you can continue when you lose all of your lives. At the title screen press the "A" button and start, and you will begin on the last world that you died on. Say you die on 3-3, you will begin on 3-1. Save states help too, if they're absolutely necessary. Q: I'm not having fun! A: If the game is not fun to you, let me know why. I want to make the best game that I can, and I need user feedback. E-mail me at [email protected] for and comments/suggestions or anything. Q: Who are you? A: Next section. ==================== 5. ABOUT ME ==================== How's it going? I am currently a student, hopefully I will be in the career of business technology, something in that area. Telecommunications, maybe? I've still got a long way to go. As a hacker, well, this is my first hack. I began getting more interested in the process of hacking around the middle of 2005. Most people consider me to be a funloving guy, and I agree. I'm fairly carefree. If you have any other questions, contact me. ==================== 6. Special thanks ==================== Special thanks goes to Nintendo, without whom I would not be very interested in gaming at all. Thanks also to the creators of NesterJ, Lunar IPS, SMBUtility, YY-Mario Editor, and all of the other programs that I used. Thanks to my friends Ben, Brandon(Jiggy!), Jake, Scott, and any other friends who helped me in the process of making my game. Those people were the main testers/inspiration for the game. Well, that's about all that I have to talk about. I hope you enjoy playing my game, and I hope to see you again!