Baixar a Rom Hack do SNES Final Fantasy IV: Add 15 New Spell Slots

SNES Final Fantasy IV: Add 15 New Spell Slots Jogo
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Parâmetro Informações
Console: SNES
Jogo Original: Final Fantasy II
Tipo: Improvement
Gênero: Role Playing
Modificações: Other
Criador: Grimoire LD
Data da Criação: 04/06/2020
Última Modificação: 04/06/2020
Parâmetro Informações
Nome do arquivo: SNES FFII Extra Summon Slots.zip
Downloads: 8
Requisitos: No-Header (SNES)
Versão: 1.0
Avaliação:

Descrição - SNES Final Fantasy IV: Add 15 New Spell Slots

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Leia-me - SNES Final Fantasy IV: Add 15 New Spell Slots

This hack will allow you to use spells 31-3F (15 slots) for anything you want, while moving the Summons to 4D-5D (17 slot), which is where their actual effects are.
It is generally believed that the game did this to make Asura's effect random, but... adding up to an actual command was never a requirement for that.

The spell effect for the Summons (the magic orbs) is what makes the party disappear and properly loads the palette for the Summons.

This mod makes it so that Spells in that 4D-5D will use the Summon Effect. (below and above this, they will use the Black Magic effect)


$03/E050	C9 5A	CMP #$5A	A:004F	X:0000	Y:0000	P:eNvMxdizc - Is it Asura?
$03/E052	D0 1A	BNE $1A    [$E06E]	A:004F	X:0000	Y:0000	P:envMxdizC - If less than Asura branch.
-----------------------------------------------------------------------------------------------------------------------
$03/E054	C9 5D	CMP #$5D	A:004F	X:0000	Y:0000	P:envMxdizC - Is it Bahamut?
$03/E056	D0 04	BNE $04    [$E05C]	A:004F	X:0000	Y:0000	P:envMxdizC - If not Bahamut, branch.
------------
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$03/E06C	69 5A	ADC #$5A	A:0001	X:0000	Y:0000	P:envMxdizc - Add 5A onto A (5A-5C)
$03/E06E	38 	SEC	A:003F	X:0000	Y:0000	P:envMxdizc  - Set Carry Flag
$03/E06F	E9 00	SBC #$00	A:003F	X:0000	Y:0000	P:envMxdizC - Subtract 00 from A.
$03/E071	18 	CLC	A:000E	X:0000	Y:0000	P:envMxdizC - Clear Carry Flag.
$03/E072	69 00	ADC #$00	A:000E	X:0000	Y:0000	P:envMxdizc - Add 00 onto A.

You might then be thinking... "But what about the Summon Orbs?" 

That has been addressed as well.

01A891 - SBC #$B6 - Subtract B6 from the Item value of E7, that gets you 31, AKA, Imp. Change that to 9A 
--------------------------
01A891 - SBC #$9A - Subtract 9A from the Item value of E7, that gets you 4D, AKA the new Imp.

And that should do it! Now you have 15 more slots to do as you please.


(Own notes! - The item byte is stored in 7E1B3B)