Baixar a Rom Hack do Shadowrun 2058

Shadowrun 2058 Jogo
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Parâmetro Informações
Console: GEN
Jogo Original: Shadowrun
Tipo: Improvement
Gênero: Role Playing > Action RPG
Modificações: T,GP
Criador: Vikfield
Data da Criação: 10/20/2018
Última Modificação: 10/20/2019
Parâmetro Informações
Nome do arquivo: Shadowrun 2058.rar
Downloads: 66
Requisitos: BIN Format (GEN)
Versão: 1.4
Avaliação:

Descrição - Shadowrun 2058

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Leia-me - Shadowrun 2058

Shadowrun 2050

November 2018 by Vikfield

This modification is the revised update of the previous vikfield's mod; retains the changes made in the first installment, plus some improvements and new features based on the original rules of the first edition of shadowrun: "Shadowrun 2050". 
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Shadowrun 2058

August 2019 by Vikfield

After a more detailed analysis, it has been concluded that Shadowrun from Sega is based on the rules of the second edition, and not on the first edition as previously understood. This new shadowrun 2050 patch, which will now be called shadowrun 2058, will retain many of the changes made in the previous versions plus some revicions and new improvements.
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Improvements list

Version 1.0:
- Shamans do not take up space in their inventory to load totems
- Joshua samurai has its full essence and does not wear any cyberwear
- When you restart in the hospital after being defeated, your physical and mental health is 100%
- More random enemy encounters
- Fixed instakill bug
- Debug mod available all the time

version 1.1:
- Some weapons and cyberdecks have been renamed
- All cyberdeck cost less
- All weapons stores have the same prices for accessories, and they are cheaper
- All cyberwear stores have the same prices, and in turn, have lower prices
- The armor values have been readjusted
- The firearms have been revised to harmonize with the game and at the same time with the first edition of shadowrun
- Some esprites of NPCs have been changed and the equipment of these
- Stark is now an orc; In addition, its cyberwear has been slightly modified, so it is possible to install smartlink
- Illene two fist has been updated with better skills and equipment

version 1.2:
- some items description corections

version 1.3:
- All Mr. Johnson pay twice as much as usual per run
- All contracts have negotiation bonuses
- The karma points earned by run are higher, except for courier and bodyguad contracts

version 1.4:
- Now the main purpose of the hack will be get closer to the Shadowrun second edition rules instead of the firs edition
- Changes the hack name from Shadowrun 2050 to Shadowrun 2058
- Optional increase of enemies encounters depending on which patch you chose (READ THE INSTALLATION INSTRUCTIONS)
- Cyberdecks atributes have been modifie; some of them are downgrade but they all are more esay and cheaper to upgrade
- Armor values have been revised
- Original damage codes have been restore: "ballistic" for "guns" and "impact" for "weapons"
- All the firearms have been modify to correctly corresponding to their respective sprite
- Cyberwear prices are changed again
- Some enemies have been boosted, specialy the melee figthers
- Contacts offers cheaper items and services
- All runs gives more karma and better payment 
- All spells have less stamina drainage and some of them have been renamed or modified in some way (thank to dyetryc for the request)
- Some items are cheaper now
- All shadowruners and joshuas stares with better equipment
- A lot of new general description based on the shadowrun literature
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kNOW BUGS:

Due to the increase of enemy encounters, it is very likely that when entering certain buildings, such as the bar of a Mr. Johnson, the combat mode gets activated without visible enemies, which will prevent you from leaving the place. If this happens, you can do one of the following options:

- Try to walk around the place and go to the exit while walking to the opposite side where the combat mode is activated
- Go to the debugmod option found in the pause / pocket secretary / unmarked down menu of the save / load state option, and choose pick system; This option allows you to enter the matrix without the need of a data jack installed, and without the need to go to a cyber terminal. Once you have chosen a system and you are inside the matrix, simply disconnect and when you leave the matrix, you can leave the place where you were stuck.
- And third option, save before entering the place of a mr. Johnson