Parâmetro | Informações |
---|---|
Console: | SNES |
Jogo Original: | Mega Man's Soccer |
Tipo: | Improvement |
Gênero: | Sports |
Modificações: | GP |
Criador: | antiheroforhire |
Data da Criação: | 12/12/2012 |
Última Modificação: | 02/13/2016 |
Parâmetro | Informações |
---|---|
Nome do arquivo: | MegaManSoccer.zip |
Downloads: | 26 |
Requisitos: | Header (SNES) |
Versão: | 1.0 |
Avaliação: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Version 1.0 ----------- 1. Introduction. 2. What does the patch do? 3. Application instructions. 4. Known issues. 5. Contact. 1. Introduction. ________________ Hello, my name is David Mainwaring (antiheroforhire) and I've used Romhacking.net for years. I'm somewhat experienced in hacking, but have never contributed anything back. Most of what I end up doing is for personal use and probably not of interest to anyone else, but I decided to share a small change I did to Mega Man Soccer (U) because there doesn't really seem to be a lot love for this game. I can be honest and admit myself, I don't even love it - but I used to spend quite a few weekends growing up playing it with my brother. One thing that always irked me, was on a real SNES, you could only set 9 "S. Shoots" to each side without a Game Genie. Well, not anymore! 2. What does this patch do? _________________________ It simply changes a few bytes around. Instead of now having the usual 0-9 restrictions on "S. Shoots", you can set both player 1 and player 2 to having 0-99. I also changed the time value, so it can be set to 0-99 as well. This isn't as practical or as useful as 99 "S. Shoots", but it allows for slightly more customization on a real SNES or emulator without having to rely on various PAR codes to change or freeze either value upon start-up. 3. Application instructions. ____________________________ Make sure the patch and ROM are titled the same. The ROM should be NTSC (U), have a header, and if you check under properties have a size of 1,311,232 bytes (unzipped/uncompressed). Not tested on an unheadered ROM, but it'd probably work as well considering how minimal the changes are. No guarantees, though. 4. Known issues. ________________ None yet. 5. Contact. ___________ I can be reached at [email protected]. Or on Twitter: https://twitter.com/antiheroforhire