Parâmetro | Informações |
---|---|
Console: | NES |
Jogo Original: | Mega Man 3 |
Tipo: | Complete |
Gênero: | Action > Platformer |
Modificações: | G,S,L |
Criador: | DurfarC |
Data da Criação: | 09/23/2011 |
Última Modificação: | 06/14/2017 |
Parâmetro | Informações |
---|---|
Nome do arquivo: | mm3tbog.zip |
Downloads: | 42 |
Requisitos: | No Special Requirements |
Versão: | 1.0 |
Avaliação: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Mega Man 3: The Battle of Gamma Version 1.0 - by DurfarC -------------------------------------------------- This is a ROM hack of Capcom's Mega Man 3 for the NES. All levels have been redesigned, new music has been made, a new title screen has been created, the colour palettes have been changed and some minor graphics have been edited. As you may know, I also made another hack of Mega Man 3 called The Rise and Fall of Dr. Wily, which I released in 2009. This hack has nothing to do with that one; the only reason for making another hack of Mega Man 3 is simply because it is my favourite Mega Man game. This time I decided to throw some custom made music into the hack as well, which I hope you'll enjoy. Now you probably want to know why I didn't edit all the graphics and the enemies as well and make a really unique hack - the reason for that is that unlike my musical knowledge, my programming and drawing skills are really, really bad. Besides, as I already implied, I find the original level designs and enemies great as they already are. For the record, the title of the hack is just something random I came up with. Like last time, I tried to make the hack hard enough for some challenge, but not so hard that people must use save states to complete it. This means that there are no rooms you have to take damage to get past, no traps that are totally non-obvious and no extremely tight jumps that cannot be bypassed in an alternative manner. ------ How to play: The IPS file you have downloaded is to be patched to a Mega Man 3 ROM. Make a copy of the original, unmodified ROM, rename it if you wish and patch the IPS file to the newly created file. I recommend using Lunar IPS to do this task, you can find it with a simple Google search. Have fun! ------ Known bugs/glitches/problems: - In Wily Stage 1, the water splash animation is sometimes shown when you climb the ladder in the underwater section or if you die in the boss room and respawn between the boss gates. This is because there were no such situations in the original game, so that Capcom didn't have to care about fixing it. ------ Hints & tips: - Like in my previous Mega Man 3 hack, it is possible to clear every single stage without getting hit. For the Doc Robot and Wily stages, robot master weapons must be used to achieve this, primarily search snakes, shadow blades and magnet missiles. (The bosses and their chambers are the same as before, so don't blame me if you still can't beat Doc-Flash Man Without getting hit.) - In Magnet Man's stage, when you come to the large bottomless pit, you must go back a few steps and take a ride with the magnet guy in order to get across. I drew a sign on the ground to let you know, but in case it wasn't totally obvious, I thought it was best to mention it anyway. - If you die at a obligatory Rush Jet section and have no weapon energy left when you respawn, there are always some enemies before the section that you can kill over and over again until you get a weapon refill. - Remember that when using Rush Jet, you can hop continously in order to use less weapon energy. This strategy isn't required in order to complete a stage, but just like in the original game, it can be useful sometimes. - Take your time! Trying to rush through the stages without stopping certainly isn't going to help you, unless you really know what you're doing. ------ List of new songs: Spark Man: Composed by myself (2009) Snake Man: Composed by myself (2009-2011) Needle Man: The result of some bugs in my old midi sequencer made me get this interesting result out of Needle Man's original song, although I had to re-sequence it and change it a bit. Hard Man: Hard Man || Mega Man 2 || Game Boy Top Man: Air Man || Mega Man 2 || Game Boy Gemini Man: Pluto || Mega Man V || Game Boy Magnet Man: Magnet Man || Mega Man 2 || Game Boy Shadow Man: Composed by myself (2009-2011) Wily 1-2: Composed by myself (2011) Wily 3-4: Composed by myself (2011) Wily 5-6: Composed by myself (2011) The rest of the music hasn't been changed, since these songs aren't heard that often - Editing music in a hex editor is a time consuming process, after all. Due to space limitations, most of the songs are shorter or more simple than those they replaced. You are free to use any of my songs in your own ROM hack, as long as you credit me in your readme file. I'd just appreciate if people like my songs that much (although I doubt it), and there's no way I can prevent people from opening the hack with a hex editor and use them anyway. The songs from other Mega Man games are not true copies of the original versions; instruments, sound effects and a few notes were sometimes altered out of my own preference. All the songs have been optimized for the FCEUX emulator - it could be that they sound a little different when using other emulators, primarily related to the sound effects. ------ Thanks to: Matrixz - The author of both MegaFLE X and the text document I used in order to learn how the music data works. ------ DurfarC - 2011