Parâmetro | Informações |
---|---|
Console: | PSX |
Jogo Original: | Master of Monsters: Disciples of Gaia |
Tipo: | Bug Fix |
Gênero: | Strategy |
Modificações: | GP |
Criador: | John Osborne |
Data da Criação: | 02/10/2013 |
Última Modificação: | 10/19/2017 |
Parâmetro | Informações |
---|---|
Nome do arquivo: | Master_of_Monsters_Random+Level_Cap_Fix.zip |
Downloads: | 7 |
Requisitos: | Targets BIN/Cue (Disc Based) |
Versão: | 5 |
Avaliação: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
This is for the US release of Master of Monsters Disciples of Gaia for the Playstation. The game shipped with a couple severe bugs: 1. Its random number generator simply counted up 2 each time till reaching 100, then started over. The effect was that all actions using the random number generator went through long stretches of "sure hit" then "sure miss". For those who don't know, number generators usually work like this: if an attack has a 75% chance of hitting, a random number is generated between 1 and 100. if that number is 75 or lower, the effects of the attack are triggered (damage animations etc). If the random number is higher than 75, the damage events are NOT triggered. The generator was used to decide attack hits, spell hits, abnormal status effects, tower rewards, level up stat gain, monster fusion success and much more. 2. Crash when player reaches level 100. This patch sets a level cap at 99. It simply drains any experience gained after that point. ASM FILE: This contains the assembly code used for this fix. It can be ignored if you just want to play the game. IMAGE TYPES: Apply to the bin file from a bin/cue type image with a program like PPF-o-Matic. It will probably NOT work with MDF/MDS images since they include sub channel data which shifts data locations.