Parâmetro | Informações |
---|---|
Console: | SNES |
Jogo Original: | Final Fantasy III |
Tipo: | Improvement |
Gênero: | Role Playing |
Modificações: | GP |
Criador: | Leet Sketcher |
Data da Criação: | 06/13/2015 |
Última Modificação: | 04/23/2016 |
Parâmetro | Informações |
---|---|
Nome do arquivo: | Invisible_Zombie.zip |
Downloads: | 4 |
Requisitos: | Header (SNES) |
Versão: | 1.0 |
Avaliação: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Final Fantasy 3 (US/SNES) Invisible Zombie tweak patch CONTENTS: FF3-InvisibleZombie-H.ips: The fix patch for a headered ROM file. Apply to add the Invisible Zombie tweak. FF3-InvisibleZombie-HR.ips: The reverse patch for a headered ROM file. Apply to revert all changes made by the previous patch. FF3-InvisibleZombie-N.ips: The fix patch for a non-headered ROM file. Apply to add the Invisible Zombie tweak. FF3-InvisibleZombie-NR.ips: The reverse patch for a non-headered ROM file. Apply to revert all changes made by the previous patch. readme.txt: This file. Invisible Zombie.rtf: An index of the code changes. ALL PATCHES WORK ON VERSION 1.0 OR 1.1. URGENCY: Low. In fact, shortly after release, this patch was downgraded to a tweak rather than a bug fix. PURPOSE: There are a few ways, although rather rare, for an enemy to become Zombified. They include Rippler (which exchanges Zombie status), Sketch (which may copy a Zombification ability) and Control (which may be used to activate such an ability). If an enemy is Zombified, they will of course be treated as "dead" for the purposes of the battle ending, and will disappear...but will still be able to attack you. This patch remedies this illogical behaviour. VERSION HISTORY: v1.0 (June 13, 2015): Initial release.