Baixar a Rom Hack do Holy Randomness Batman!

Holy Randomness Batman! Jogo
Compartilhe com os seus amigos:
Parâmetro Informações
Console: SNES
Jogo Original: Final Fantasy III
Tipo: Improvement
Gênero: Role Playing
Modificações: GP
Criador: Lenophis
Data da Criação: 10/30/2008
Última Modificação: 01/29/2016
Parâmetro Informações
Nome do arquivo: Tweak - Holy Randomness Batman.rar
Downloads: 6
Requisitos: No-Header (SNES)
Versão: 1.6a
Avaliação:

Descrição - Holy Randomness Batman!

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Leia-me - Holy Randomness Batman!

Title: Holy Randomness Batman!
Author: Lenophis
Version: v1.6
Applies to: FF3us v1.0
Tested on: FF3us v1.0

Contents: Tweak - Holy Randomness Batman! - No header.ips
          Tweak - Holy Randomness Batman! - header.ips
          Anti random - header.ips
          Anti random - no header.ips
          readme.txt
          random - New C0.txt
          random - New C1.txt
          random - New C2.txt
          random - New C3.txt

ROM addresses: C0/0636 - C0/0639*
               C0/4012 - C0/4015**
               C0/6879 - C0/687B*
               C0/C48C - C0/C48F**
               C0/C4A9 - C0/C4AC**
               C0/BB32 - C0/BB35*
               C0/C17A - C0/C17C*
               C0/C331 - C0/C334*
               C0/C48C - C0/C48F**
               C0/C4A9 - C0/C4AC**
               C0/D6B0 - C0/D705
               C1/1861 - C1/1864**
               C1/CD53 - C1/CD56**
               C1/CECF - C1/CED2**
               C2/4B5F - C2/4B62**
               C2/4B6F - C2/4B72**
               C2/BBEC - C2/BBEF**
               C2/BC9B - C2/BC9E**
               C3/A445 - C3/A448*
               C3/F0FC - C3/F16B
               EE/149D - EE/14A0**
               EE/150D - EE/1510**
               EE/2515 - EE/2718**
               EE/2523 - EE/2527**
               EE/3281 - EE/3284**
               EE/32CF - EE/32D2**
               EE/5071 - EE/5074**
               EE/5081 - EE/5084**
               EE/5092 - EE/5096**
               EE/54C6 - EE/54C9**
               EE/54D6 - EE/54D9**
               EE/54E7 - EE/54EA**
               EE/56BF - EE/56C2**
               EE/56CF - EE/56D2**
               EE/56E0 - EE/56E3**
               EE/86A6 - EE/86A9**
               EE/86B4 - EE/86B7**

*: I replaced a 3-byte instruction with JSR $xxxx to increment the frame counter
then did the instruction I had delayed.

**: These are LDA $C0FD00,X calls that were replaced with JSL $C0D6B0 calls.

Urgency: Medium to annoyingly high
It depends on if you really believe that FF6 uses a random number generator. ;)

--------------------------------------------------------------------------------
Description:

Final Fantasy 6 uses a table of 256 values that it "randomly" loads from, which
then returns the psuedo-random-but-predictable-number.

--------------------------------------------------------------------------------
What this patch does:

Eliminates the old random number generator, of course. It is replaced with
something that I at least hope is better in the long run.

Note: The anti patches will remove the patch.

--------------------------------------------------------------------------------
Version history:

v1.6a - October 30, 2008
        I've righted a wrong, and finally added BMF54123 to the credits section.
        No changes made to patch.

v1.6  - January 18, 2008
        Removed the two last calls in bank C1, as they were causing massive
        spell animation slowdown. Added a ton of calls in bank EE.

v1.5  - There were more LDA $C0FD00,X calls than I thought.
        WARNING: This patch is no longer compatible with v1.1 of the rom!
        The code at C1/CD53 and C1/CECF has been shifted left three bytes. So,
        v1.6 of this patch will include a patch for v1.1 :)

v1.0a - Minor changes made in readme and in Random - new C3.txt
        While the branches were correct, where the text file said they were
        going was not correct.
        No changes made to patch.

v1.0  - Initial release

--------------------------------------------------------------------------------
Credits:

Imzogelmo - For writing the C0, C1, and C3 disassemblies. He also pointed out
            that I had missed a few LDA's.
Terii Senshi & assassin - For writing the C2 bank disassembly.
assassin - Double notice for looking at my code and making sure that I can
           indeed program with this insane assembly. :P
BMF54123 - For originally helping me with the idea.